Bombast, on 31 January 2017 - 02:12 PM, said:
Quite true and its not just javelins suffer from this.
I like the idea of some level of player choice (so long as the price per mech doesn’t increase to say à la carte Timberwolf levels). And I also like having multiple chassis variants too… though I don’t generally want 6 or 7 of them – a couple and a hero option would work for me – or make however many of them and let me choose which ones make up the ‘basic’ pack… actually if I could choose what made up my packs… then make 500 variants… just change the pricing mechanism.
Currently basic light mech pack(s) = $15 for 3 mechs. What about front loading the first mech $x, then $y for each that subsequent purchase of non hero/champ variants of that chassis pack. Something like (current base pack/3)*1.5 = $7.5 per mech for lights, then $3.75 for each subsequent variant (or repeating a variant if doubling up for ST 1.0 reasons is your preference)… So 3 lights would still equal $15… and a medium/heavy/assault would be $10 for the first and $5 per variant after that. The onus would be on PGI to create multiple appealing variants (or valid competing skill path choices to take).
And if they are wanting more monetising options what about giving people the option to:
a ) upgrade 1 variant of a chassis to a cbill bonus mech for x$
b ) upgrade 1 variant of a chassis to a exp bonus mech for x$
c ) upgrade 1 variant of a chassis to a special camo for x$ ?
d ) upgrade 1 variant of a chassis to a special Hat for x $ (too far??)
Edited formating
Edited by chucklesMuch, 31 January 2017 - 04:43 PM.