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Metalicious Mechs For The Is (Now With Poll)

BattleMechs Balance Gameplay

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#61 Y E O N N E

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Posted 31 January 2017 - 10:50 PM

View PostTheArisen, on 31 January 2017 - 10:40 PM, said:


Everyone's picks matter and can offer some interesting perspective.

The Cerberus is special because it has a ballistic slot in each arm and ST so it could do quad AC10 or quad Rac5s with an XL and still be fast.

I've fixed all the broken links and added a link for anyone interested in theorycrafting.
http://remlab.source...e.net/remlab30/


It can't, actually. At least, not the quad 10s.

Quad AC/10 consumes 28 slots, which means no Endo, which means small XL in order to get 48 tons of AC/10 into the 'Mech. Even dropping to an XL 335 and stripping 26 points of armor out of the legs only just gets the guns in; no ammo. We can't strip from anywhere except the legs and head since we need the arms to house the weapons.

If 40 PPFLD is what you want, quad AC/10 is about the worst way to obtain it.

#62 TheArisen

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Posted 31 January 2017 - 10:52 PM

View PostYeonne Greene, on 31 January 2017 - 10:50 PM, said:


It can't, actually. At least, not the quad 10s.

Quad AC/10 consumes 28 slots, which means no Endo, which means small XL in order to get 48 tons of AC/10 into the 'Mech. Even dropping to an XL 335 and stripping 26 points of armor out of the legs only just gets the guns in; no ammo. We can't strip from anywhere except the legs and head since we need the arms to house the weapons.

If 40 PPFLD is what you want, quad AC/10 is about the worst way to obtain it.


Indeed, I guess I was just running with what Gas had been saying. Although I may not have calculated the tonnage at all.

#63 TheArisen

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Posted 31 January 2017 - 10:57 PM

Sorry for any issues with broken links. The Toyama and Cerberus links aren't cooperating...

#64 TheArisen

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Posted 31 January 2017 - 11:01 PM

Bandaid fixed by linking to the 75 and 95 tonners respectively.

#65 chucklesMuch

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Posted 31 January 2017 - 11:29 PM

View PostTheArisen, on 31 January 2017 - 10:40 PM, said:


Everyone's picks matter and can offer some interesting perspective.

The Cerberus is special because it has a ballistic slot in each arm and ST so it could do quad AC10 or quad Rac5s with an XL and still be fast.

I've fixed all the broken links and added a link for anyone interested in theorycrafting.
http://remlab.source...e.net/remlab30/


Thanks for the link and fixes

And yes interesting, and also all low mounted I'm guessing :/ where would the energy hard points live? Are they spread across the same way?



#66 TheArisen

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Posted 31 January 2017 - 11:46 PM

View PostchucklesMuch, on 31 January 2017 - 11:29 PM, said:

Thanks for the link and fixes

And yes interesting, and also all low mounted I'm guessing :/ where would the energy hard points live? Are they spread across the same way?


I'm not 100% on the torso mounts but the arm mounts are on the top of the arm at least. If the mounts are comparable to the Mauler's it'll be quite fierce.

View PostchucklesMuch, on 31 January 2017 - 11:29 PM, said:

Thanks for the link and fixes

And yes interesting, and also all low mounted I'm guessing :/ where would the energy hard points live? Are they spread across the same way?


If I'm not mistaken, the ST mounts are on the top of the shoulder. The belly guns are it's lasers.
Posted Image

#67 Kanil

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Posted 31 January 2017 - 11:49 PM

View PostTheArisen, on 31 January 2017 - 11:01 PM, said:

Bandaid fixed by linking to the 75 and 95 tonners respectively.

You could link to www.sarna.net/wiki/Cerberus and www.sarna.net/wiki/Toyama instead. That'd probably be a bit easier.

#68 TheArisen

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Posted 31 January 2017 - 11:50 PM

View PostKanil, on 31 January 2017 - 11:49 PM, said:

You could link to www.sarna.net/wiki/Cerberus and www.sarna.net/wiki/Toyama instead. That'd probably be a bit easier.


I'll try again... Here's hoping

#69 TheArisen

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Posted 31 January 2017 - 11:53 PM

View PostKanil, on 31 January 2017 - 11:49 PM, said:

You could link to www.sarna.net/wiki/Cerberus and www.sarna.net/wiki/Toyama instead. That'd probably be a bit easier.


Tried it and no dice. :/

#70 Moonlight Grimoire

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Posted 31 January 2017 - 11:58 PM

Lights? Osiris.

Medium? Lynx.

Heavy? Champion, if has to be new, Avatar or Onslaught.

I have an undying love for the Champion and it even has a 3061 version with newtech on it.

Assault? Sagittaire, then Nightstar, then Fafnir.

#71 Myke Pantera

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Posted 01 February 2017 - 12:03 AM

Out of the 3 lights, I'd vote for the Nexus. A good 25 tonner would be much appreciated. There are other good light options still out there, like the Spector. I'd also like to see the Raptor even if it won't be T2+. I'd also love to see the Hitman, simply because it looks so awesome (and a combination of MASC/ECM and 4+ Energy HP is also not bad). I'd even buy the Hollander, which is my UrbanMech. I know it's bad, but it's also legen... wait-for-it ...dary. How about the Red Shift instead of Stinger? I still want the Wasp though... The Anubis looks pretty awesome as well. How about the Gurkha? Anyone else who would like to do melee in MW:O? Ok, I'll admit it. I like lights, even though the 35t upscaling dampened the fun quite a bit.

From the mediums, I'd like to see the Men-Shen. IS needs it's own Stormcrow, even though it seems the days of the Stormcrow are gone... But that doesn't mean i don't want the Hatchetman anymore :P

Heavies and Assaults I don't care much. Lancelot could be a good addition as well. Speed in abundance and high mounts. Rifleman/Jäger on steroids

Edited by Myke Pantera, 01 February 2017 - 12:04 AM.


#72 TheArisen

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Posted 01 February 2017 - 12:16 AM

View PostMoonlight Grimoire, on 31 January 2017 - 11:58 PM, said:

Lights? Osiris.

Medium? Lynx.

Heavy? Champion, if has to be new, Avatar or Onslaught.

I have an undying love for the Champion and it even has a 3061 version with newtech on it.

Assault? Sagittaire, then Nightstar, then Fafnir.



Unfortunately, 60 tonners are pretty much out simply for being just 60 tons. If a 60 tonner were 55t it could be in the running for medium mechs. I was pushing it with the 65t Jinngau and it only makes it if it gets the ecm & masc variant because that would be an epic sniper/poker that doesn't need much quirks.

View PostMyke Pantera, on 01 February 2017 - 12:03 AM, said:

Out of the 3 lights, I'd vote for the Nexus. A good 25 tonner would be much appreciated. There are other good light options still out there, like the Spector. I'd also like to see the Raptor even if it won't be T2+. I'd also love to see the Hitman, simply because it looks so awesome (and a combination of MASC/ECM and 4+ Energy HP is also not bad). I'd even buy the Hollander, which is my UrbanMech. I know it's bad, but it's also legen... wait-for-it ...dary. How about the Red Shift instead of Stinger? I still want the Wasp though... The Anubis looks pretty awesome as well. How about the Gurkha? Anyone else who would like to do melee in MW:O? Ok, I'll admit it. I like lights, even though the 35t upscaling dampened the fun quite a bit.

From the mediums, I'd like to see the Men-Shen. IS needs it's own Stormcrow, even though it seems the days of the Stormcrow are gone... But that doesn't mean i don't want the Hatchetman anymore Posted Image

Heavies and Assaults I don't care much. Lancelot could be a good addition as well. Speed in abundance and high mounts. Rifleman/Jäger on steroids


The Spector was considered but lost out for being 35 tons. Even if it were smaller than the Firestarter is currently it would be suffering. The Anubis does look cool but it has protruding STs that knocked it out of the running.

The Lancelot lost out cuz 60 tonner although it'd be a 100% improvement over the Rifleman.

Edited by TheArisen, 01 February 2017 - 12:19 AM.


#73 TheArisen

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Posted 01 February 2017 - 12:30 AM

View PostTristan Winter, on 31 January 2017 - 01:41 AM, said:

Now that PGI is creating their own mechs from scratch, they need to invent new light mechs that are worth a damn in MWO.

I'm a huge fan of playing light mechs, but I'm never buying another light mech for MWO unless it has 6+ energy and/or missile hardpoints distributed between torso and arms, jump jets, ECM and the capacity to move at ~150 kph or faster.

PGI has failed to make weight classes balanced, they've exacerbated the issue with rescaling that was never compensated for and I'm not paying real money for light mechs until they either fix that or continue the power creep to the point where light mechs are equal to other weight classes. PGI has made a game mode specifically for light mechs and mediums, where light mechs are basically cannon fodder. I've never seen anything like that in PVP games.

Only way I'm buying new light mechs is if they're at the level of the ACH or better. Even the ACH isn't really good enough to compete with the best medium mechs.


There are two lights here that are close to matching your reqs on this list; the Nexus although it's ecm variant does drop the JJs and the Osiris is also pretty close but doesn't have ecm.

#74 Karl Streiger

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Posted 01 February 2017 - 12:34 AM

View PostTheArisen, on 01 February 2017 - 12:30 AM, said:


There are two lights here that are close to matching your reqs on this list; the Nexus although it's ecm variant does drop the JJs and the Osiris is also pretty close but doesn't have ecm.

this is an issue of the match making and why it becomes more and more necessary to include mech tiers rather than "Some None Working Player Ranking" in the MM.

Lights are only dangerous up close - with increasing range it becomes more simple to hit them + size + FLPPD -> no lights

Edited by Karl Streiger, 01 February 2017 - 12:36 AM.


#75 Tristan Winter

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Posted 01 February 2017 - 12:39 AM

View PostTheArisen, on 01 February 2017 - 12:30 AM, said:


There are two lights here that are close to matching your reqs on this list; the Nexus although it's ecm variant does drop the JJs and the Osiris is also pretty close but doesn't have ecm.

Nexus with an invented ECM+JJ variant would interest me. I feel like Alex could do some cool things with the design as well.

Posted Image

#76 Tarogato

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Posted 01 February 2017 - 01:20 AM

I would say the Penetrator is a better choice than the Falconer, because it has a LOT of variants and the Falconer kinda doesn't. Plus... dat name.

#77 Karl Streiger

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Posted 01 February 2017 - 01:51 AM

View PostTarogato, on 01 February 2017 - 01:20 AM, said:

I would say the Penetrator is a better choice than the Falconer, because it has a LOT of variants and the Falconer kinda doesn't. Plus... dat name.

The Pen - is just a different looking Black Knight with JumpJets

#78 TheArisen

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Posted 01 February 2017 - 02:46 AM

View PostTarogato, on 01 February 2017 - 01:20 AM, said:

I would say the Penetrator is a better choice than the Falconer, because it has a LOT of variants and the Falconer kinda doesn't. Plus... dat name.


The Penetrator has easy to identify STs and so It'd be easily... Penetrated.

#79 Gas Guzzler

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Posted 01 February 2017 - 04:17 AM

View PostYeonne Greene, on 31 January 2017 - 10:50 PM, said:


It can't, actually. At least, not the quad 10s.

Quad AC/10 consumes 28 slots, which means no Endo, which means small XL in order to get 48 tons of AC/10 into the 'Mech. Even dropping to an XL 335 and stripping 26 points of armor out of the legs only just gets the guns in; no ammo. We can't strip from anywhere except the legs and head since we need the arms to house the weapons.

If 40 PPFLD is what you want, quad AC/10 is about the worst way to obtain it.

View PostTheArisen, on 31 January 2017 - 10:52 PM, said:


Indeed, I guess I was just running with what Gas had been saying. Although I may not have calculated the tonnage at all.


I don't think I ever said quad AC10s would be fast, just that you could.do it. Quad AC10s wouldnt be fast on any IS mech.

#80 Gas Guzzler

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Posted 01 February 2017 - 04:21 AM

View PostTarogato, on 01 February 2017 - 01:20 AM, said:

I would say the Penetrator is a better choice than the Falconer, because it has a LOT of variants and the Falconer kinda doesn't. Plus... dat name.


It has a lot of variants but none of them have a ballistic hardpoint. I'm interested in an ERPPC-Gauss 75 tonner with JJs and without the XL bomb. A lot of variants do very much good when they are all energy boats, or energy eith a few missile HPs. And yeah I dont know about the hitboxes.





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