Jump to content

This One Time Playing Domination


  • You cannot reply to this topic
12 replies to this topic

#1 Yanlowen Cage

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 637 posts
  • LocationWest Virginia

Posted 01 February 2017 - 06:45 AM

we got into a short fight at the beginning of the game and killed two of the other team. in doing so we lost about for seconds off our timer. with 56 seconds still left our medium/light lance ran off and began destroying A and B objective. So we were quickly back to 1 minute. now as we were down a lance we quickly got overwhelmed in the center. (no not directly in the center). thus eventually losing the game.

1st why would a whole lance run off to destroy those objectives?
2nd why would you find it so important to destroy those when we have 56 seconds left?

I have seen this behavior quite often. It doesn't make sense.

So please stop.

The end

#2 Roadbuster

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,437 posts
  • LocationAustria

Posted 01 February 2017 - 07:04 AM

Posted Image

#3 The Unstoppable Puggernaut

    Member

  • PipPipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 1,022 posts
  • LocationLondon

Posted 01 February 2017 - 08:24 AM

So flip it around and make it so destroying it reduces your countdown timer. Suddenly the objective becomes a bit more of a point if you cap first.

#4 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 01 February 2017 - 08:31 AM

I kinda think they should just let killing the mobile bases increase the time beyond 60 seconds, that way it won't matter if some tard on your team does so when its not under or around 45 seconds.

Edited by CapperDeluxe, 01 February 2017 - 08:31 AM.


#5 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 01 February 2017 - 09:58 AM

Because this.

Posted Image

#6 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 01 February 2017 - 10:00 AM

I saw that this weekend. I figure it's from sub-200 match people who don't know what the objectives in Domination actually do.

#7 Kanil

    Member

  • PipPipPipPipPipPipPipPip
  • 1,068 posts

Posted 01 February 2017 - 10:43 AM

Doesn't the objectives say "destroy truck = good"? Therefore they destroy truck, because good. You should be happy they did the good thing.

#8 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 01 February 2017 - 11:12 AM

View PostCapperDeluxe, on 01 February 2017 - 08:31 AM, said:

I kinda think they should just let killing the mobile bases increase the time beyond 60 seconds, that way it won't matter if some tard on your team does so when its not under or around 45 seconds.


I think this is a good idea as it will probably apply more pressure on either side during a stalemate in the center.

As such, you might want to create a new topic here.

#9 Reverend Herring

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 124 posts
  • LocationFinland

Posted 01 February 2017 - 10:04 PM

On a side note, would destroying your own generator(s) omit the enemy from resetting the timer? I mean, if a team would destroy it's own generators right at the beginning of the match (both counters still at 1 minute), the enemy could not destroy them later on.

Just wondering. Never tried it. Is there a penalty for this? I think there should be (like increasing the timer to go over the 1 minute mark etc.)

#10 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 02 February 2017 - 12:13 AM

View PostReverend Herring, on 01 February 2017 - 10:04 PM, said:

On a side note, would destroying your own generator(s) omit the enemy from resetting the timer? I mean, if a team would destroy it's own generators right at the beginning of the match (both counters still at 1 minute), the enemy could not destroy them later on.

Just wondering. Never tried it. Is there a penalty for this? I think there should be (like increasing the timer to go over the 1 minute mark etc.)


there's a team damage penalty associated with it

#11 Beaching Betty

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 710 posts
  • Location-

Posted 02 February 2017 - 12:30 AM

"Braindead PUG"

What else?

#12 Reverend Herring

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 124 posts
  • LocationFinland

Posted 02 February 2017 - 01:50 AM

View PostSnazzy Dragon, on 02 February 2017 - 12:13 AM, said:


there's a team damage penalty associated with it


That makes sense. Thanks.

#13 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 02 February 2017 - 10:16 AM

View PostYanlowen Cage, on 01 February 2017 - 06:45 AM, said:

we got into a short fight at the beginning of the game and killed two of the other team. in doing so we lost about for seconds off our timer. with 56 seconds still left our medium/light lance ran off and began destroying A and B objective. So we were quickly back to 1 minute. now as we were down a lance we quickly got overwhelmed in the center. (no not directly in the center). thus eventually losing the game.

1st why would a whole lance run off to destroy those objectives?
2nd why would you find it so important to destroy those when we have 56 seconds left?

I have seen this behavior quite often. It doesn't make sense.

So please stop.

The end


Because many if not most players of MWo are bad at tactics and critical thinking (to be honest most people are bad at these things)

Domination on most maps is best played totally differently from how it is typically played in the pug queue.

Typical match: everyone runs to the edge of the domination circle and starts to play poke and shoot.

A tactically viable match: Fastest two mechs hold the domination circle while the rest of the mechs in the drop form up and sweep in on a flank in one momentous push.

Domination is easily won by simply being more aggressive than hide and poke.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users