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This One Time Playing Domination
#1
Posted 01 February 2017 - 06:45 AM
1st why would a whole lance run off to destroy those objectives?
2nd why would you find it so important to destroy those when we have 56 seconds left?
I have seen this behavior quite often. It doesn't make sense.
So please stop.
The end
#2
Posted 01 February 2017 - 07:04 AM
![Posted Image](https://cdn.meme.am/cache/instances/folder827/68414827.jpg)
#3
Posted 01 February 2017 - 08:24 AM
#4
Posted 01 February 2017 - 08:31 AM
Edited by CapperDeluxe, 01 February 2017 - 08:31 AM.
#5
Posted 01 February 2017 - 09:58 AM
![Posted Image](http://i.imgur.com/9tml54z.gif)
#6
Posted 01 February 2017 - 10:00 AM
#7
Posted 01 February 2017 - 10:43 AM
#8
Posted 01 February 2017 - 11:12 AM
CapperDeluxe, on 01 February 2017 - 08:31 AM, said:
I think this is a good idea as it will probably apply more pressure on either side during a stalemate in the center.
As such, you might want to create a new topic here.
#9
Posted 01 February 2017 - 10:04 PM
Just wondering. Never tried it. Is there a penalty for this? I think there should be (like increasing the timer to go over the 1 minute mark etc.)
#10
Posted 02 February 2017 - 12:13 AM
Reverend Herring, on 01 February 2017 - 10:04 PM, said:
Just wondering. Never tried it. Is there a penalty for this? I think there should be (like increasing the timer to go over the 1 minute mark etc.)
there's a team damage penalty associated with it
#11
Posted 02 February 2017 - 12:30 AM
What else?
#13
Posted 02 February 2017 - 10:16 AM
Yanlowen Cage, on 01 February 2017 - 06:45 AM, said:
1st why would a whole lance run off to destroy those objectives?
2nd why would you find it so important to destroy those when we have 56 seconds left?
I have seen this behavior quite often. It doesn't make sense.
So please stop.
The end
Because many if not most players of MWo are bad at tactics and critical thinking (to be honest most people are bad at these things)
Domination on most maps is best played totally differently from how it is typically played in the pug queue.
Typical match: everyone runs to the edge of the domination circle and starts to play poke and shoot.
A tactically viable match: Fastest two mechs hold the domination circle while the rest of the mechs in the drop form up and sweep in on a flank in one momentous push.
Domination is easily won by simply being more aggressive than hide and poke.
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