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It's Febuary, Folks, So Grab Your Pitchforks, Tinfoil Hats, And Torches In Preparation For The Skill Tree!


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#121 Scout Derek

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Posted 03 February 2017 - 02:40 PM

View PostFupDup, on 03 February 2017 - 11:42 AM, said:

The problem with this is that modules can be shared between mechs, meaning that after your initial purchase the modules are completely free to be moved around whenever you want.

Is Russ assuming that we buy new modules for every new mech? That will seriously skew the results here.


In the long run, needing to purchase 75 skills per mech (more if you ever have to respec) will cost MORE than simply buying a handful of modules and sharing them across your entire garage of mechs.


I remember chit chat here and there, possibly on Twitter too from the man himself, that Modules that have been purchased shall be refunded.

I'm also going to guess that since skills will be Cbill Oriented too, that Modules that used to cost 3 Million Cbills might cost a lot less, maybe along the lines of 800K Cbills, considering everything will be a mixture of EXP and that.

#122 cazidin

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Posted 03 February 2017 - 02:49 PM

Alright. It's the first Friday of February. What's the status on the new skill tree PTS?

#123 Deathlike

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Posted 03 February 2017 - 04:16 PM

View Postcazidin, on 03 February 2017 - 02:49 PM, said:

Alright. It's the first Friday of February. What's the status on the new skill tree PTS?


Check back in 60 to 90 days... :P

Realistically, next week... because of reasons.

#124 DAYLEET

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Posted 03 February 2017 - 04:20 PM

The skill system will pull me back into the game once it's live but i have no time to waste on no cbills PTS. The PTS is also just a way for people who dislike changes to cockblock all progress into the game anyways and i want no part of it since PGI reaction to feedback is 50/50; Sometimes they do something about it and sometimes they dont, why bother.

#125 Cato Phoenix

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Posted 03 February 2017 - 04:33 PM

View PostGas Guzzler, on 01 February 2017 - 07:12 PM, said:

The more I think about it the more I wish they would just change pinpoint to a -5% duration/+5% projectile/missile velocity skill and call it good. Probably far too late for that, but I'm just super worried a lot of the mechs I enjoy playing right now (not even talking about the top tier ones which ironically will be okay) are going to be much less pleasant to play.


Well, it may be an across the board sweep, so I imagine the performance will still be about equal, so depends on how you define pleasant, I guess. TTK may increase which I would think is a good thing.

#126 MechaBattler

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Posted 03 February 2017 - 06:28 PM

Well at this point, it's not likely to happen this weekend. Hopefully next week.

#127 Marius Evander

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Posted 03 February 2017 - 08:17 PM

View PostFupDup, on 03 February 2017 - 11:42 AM, said:

The problem with this is that modules can be shared between mechs, meaning that after your initial purchase the modules are completely free to be moved around whenever you want.

Is Russ assuming that we buy new modules for every new mech? That will seriously skew the results here.


In the long run, needing to purchase 75 skills per mech (more if you ever have to respec) will cost MORE than simply buying a handful of modules and sharing them across your entire garage of mechs.



duh, they want to stop people skimping on modules so they hope we are more likely to spend real money lulz
he isnt asuming we buy modules for every mech he knows we dont and wants to stop it.

of course repecs will cost more thats the whole point nothing is free lol.

#128 Insanity09

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Posted 04 February 2017 - 01:34 PM

I would hope that the new skill tree and re-quirk would accomplish several things.

1. Make choices matter. For example, if you make yourself the tankiest mech, you can't also be the most mobile.

2. Give some sort of roles to mechs. Offer me the ability to turn my light mech into a real scout platform, a harasser, or a hunter (but not all at once, see #1). My assault might be a C&C mech or a tank, or a gunboat (but not all at once). Etc.

3. Make some paths either unavailable or vastly more expensive for certain mech classes. If possible at all, it should be tough to make a light tankier or an assault more mobile.

4. I hope to see all sorts of new options open for improvement. Stealth, sensors, jump, vision (heat, zoom, night, etc.), targeting, and more. Existing mobility, accuracy, heat, durability, weapon, etc, options are a given, with alterations.

5. Cheap early/low level stuff, getting vastly more expensive as the benefits are higher. (aka, easy competency, difficult mastery)

As far as spec and respec costs, I'll have to wait and see.

#129 Lily from animove

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Posted 06 February 2017 - 01:43 AM

I just want to see the skill trees before on PTS and then look at them. I am going to give PGI feedback about what will not work. Because I bet there will be quite a lot dead choices no one is going to choose and which is too strong so everyone will have to use it.

#130 Widowmaker1981

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Posted 06 February 2017 - 03:53 AM

Im worried because PGI haven't shown much deep understanding of how the game plays in the past and this skill tree is a big balancing nightmare.. but im reserving judgement because i dont think its a bad idea in and of itself.

#131 lazytopaz

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Posted 06 February 2017 - 04:33 AM

Meaningful choices in the skill tree is my main concern.

I don't want a skill tree that will give me +5% increase in something that I would focus my build upon - at best in fully mastered mech. That kind of change .... would be very dissapointing.

And ofc as usual we have no info what's going on, how and whens have not been explained so far. So it really not encouraging. Soon Tm and whatnots aren't really bringing any confidence (not like there was any) and trust towards whole gig.

Edited by lazytopaz, 06 February 2017 - 04:34 AM.


#132 Mudhutwarrior

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Posted 06 February 2017 - 04:44 AM

After the last PTS I won't do it again. I mean who starts a PTS for people to use then runs event after event while its going on.

If you guys don't see what they are doing well I have some Wall St. Guys that can help you manage your money.

#133 LordNothing

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Posted 06 February 2017 - 04:49 AM

is this thing even coming out this next patch? i seem to recall pgi saying there was going to be a pts first. id love there to be some delay, since id love to finish mastering the last 15 mechs in the game before the skill trees show up. at least 9 of them are elited and dont have much further to go, and then i get huntsman trolled on tuesday, thats gonna suck.

Edited by LordNothing, 06 February 2017 - 04:50 AM.


#134 Appogee

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Posted 06 February 2017 - 04:56 AM

Russ Tweeted he'd PTS it soon.

#135 lazytopaz

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Posted 06 February 2017 - 05:32 AM

View PostAppogee, on 06 February 2017 - 04:56 AM, said:

Russ Tweeted he'd PTS it soon.


Tweeted. So why are we still using this forum at all and not switch to this tweeter thing?
You'd think that since it's their forum (and official for MWO at that) there would be a huge sticky topic with info already?
Fu#k logic I guess.

#136 Bud Crue

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Posted 06 February 2017 - 05:48 AM

View PostMudhutwarrior, on 06 February 2017 - 04:44 AM, said:

After the last PTS I won't do it again. I mean who starts a PTS for people to use then runs event after event while its going on.

If you guys don't see what they are doing well I have some Wall St. Guys that can help you manage your money.


While I agree with your point about the PTS, it is also noteworthy that PGI's hamfisted use of past PTS protocols have all resulted in what was being tested, failing to make it into the game. So I do wonder what exactly it is that you think we should be seeing here? Another set up for failure? A predestined outcome? What is it that you see here that the rest of us are failing to grasp?

#137 WolvesX

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Posted 06 February 2017 - 05:51 AM

I never tried a PTS before, how does it work ?

#138 Mudhutwarrior

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Posted 06 February 2017 - 05:54 AM

View PostBud Crue, on 06 February 2017 - 05:48 AM, said:


While I agree with your point about the PTS, it is also noteworthy that PGI's hamfisted use of past PTS protocols have all resulted in what was being tested, failing to make it into the game. So I do wonder what exactly it is that you think we should be seeing here? Another set up for failure? A predestined outcome? What is it that you see here that the rest of us are failing to grasp?


Sorry but if you cannot see a consistent pattern over the years, nothing I say will change that. All i know is hope is for those already defeated.

#139 Bud Crue

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Posted 06 February 2017 - 06:01 AM

View PostWolvesX, on 06 February 2017 - 05:51 AM, said:

I never tried a PTS before, how does it work ?


You download a PTS copy of the game (which really sucks). Then you play as normal, but with huge wait times since only you and like 6 others are ever on at the same time. There are no rewards for play (no cbills, XP, nothing). Typically you have access to all your mechs and equipment and essentially unlimited resources for modifying them within the confines of the PTS server. PGI modifies the mechanics of the PTS game to include the new features they want tested.

If the past is any indication of how this PTS will go, they will, on the normal game servers, simultaneously run non-stop events with good rewards for the entire run of the PTS and then make comments on twitter that they don't do PTSs more often because players are never interested in participating in them. Also they will say that the PTS is to test one thing, then proceed to throw in a dozen other things on top of the one thing and; subsequently comment on how the PTS data failed to be useful.

That is how a PTS works.

View PostMudhutwarrior, on 06 February 2017 - 05:54 AM, said:


Sorry but if you cannot see a consistent pattern over the years, nothing I say will change that. All i know is hope is for those already defeated.

And yet here you are.

Edited by Bud Crue, 06 February 2017 - 06:00 AM.


#140 Lucky Noob

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Posted 06 February 2017 - 06:53 AM

we all know what comes.

Take Kodiak... use all Structure and Armor Quirks... slap some PPC and Gauss Quirks on it..... ready.





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