Jump to content

It's Febuary, Folks, So Grab Your Pitchforks, Tinfoil Hats, And Torches In Preparation For The Skill Tree!


154 replies to this topic

#141 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 06 February 2017 - 07:03 AM

View PostLucky Noob, on 06 February 2017 - 06:53 AM, said:

we all know what comes.

Take Kodiak... use all Structure and Armor Quirks... slap some PPC and Gauss Quirks on it..... ready.



I'd avoid structure and go for agility
While I won't have the SupaHunchDakkaBear back, he could at least track anything and everything, and mitigate damage
Increased twist arc included


Structure on a Kodiak means less, when you've got the bombs strapped in. Armour always beneficial

#142 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,989 posts
  • LocationOn the farm in central Minnesota

Posted 06 February 2017 - 07:20 AM

View PostMcgral18, on 06 February 2017 - 07:03 AM, said:



I'd avoid structure and go for agility
While I won't have the SupaHunchDakkaBear back, he could at least track anything and everything, and mitigate damage
Increased twist arc included


Structure on a Kodiak means less, when you've got the bombs strapped in. Armour always beneficial


If the tree is anything like what was shown this is the exact sort of thing I fear will be the new norm: Just a dozen or so o the most meta mechs, being fully quirked to more meta their meta-ness being the predominant population of the game. Quirks, even god tier level quirks will not get folks to invest XP into the tree for crappy mechs, because we all know what PGI does to quirks...they change them, they nerf them...constantly. People are going to quirk out the mechs that don't rely on quirks to be good, and that will be all that we see in game at least for the short term. Sure their will be eccentrics and fools (raises hand) that will quirk out some "bad", or as Russ says "under performing", mechs but they will be an insignificant minority (can't wait to see what PGI does with that "data").

Folks just won't trust that PGI won't keep nerfing their favorite rides, so I expect that they will take only those rides that are largely immune from nerfs. Cuz, who wants to keep spending MC to repspec every time PGI decides to play darts?

#143 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 06 February 2017 - 07:29 AM

View Postlazytopaz, on 06 February 2017 - 05:32 AM, said:

Tweeted. So why are we still using this forum at all and not switch to this tweeter thing?

You're new here, aren't you.



As for the topic at hand:

I predict we're going to get some nasty surprises about just how much XP and CBills are required to fully level a single Mech.

I predict PGI will create some enormous sinks that incent regular players to spend MC, invest in Premium Time etc.

I predict that once the new system settles in, PGI will make balance changes that 'coincidentally' require large investments in re-specing the most popular meta Mechs.

In this way, PGI will try to prop up its cash flow while continuing to focus its development resources on MW5.

Edited by Appogee, 06 February 2017 - 07:34 AM.


#144 Knighthawk26

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 131 posts
  • LocationBlack Forest

Posted 06 February 2017 - 08:23 AM

I will wait and see. The changes might be good for new players (which the game badly needs). As it was a player needed to buy a lot of mechs and spend a lot of time grinding to get a dropdeck of elite mechs in the game. Removing the ridiculous rule of needing three mechs of the same type to progress beyond basic skills is the best thing I see in this change. Players can pick and choose single mechs now according to their preference. No more buying mechs I don't even want, so I can elite mechs I do want.

But many older players are going to get a LOT of C-bills and XP (and GXP) back. PGI might charge both xp and cbills to for skill tree upgrades so as to get some of these C-bills out of circulation. But if they run the prices up too high, it will really hurt them in getting new players in the game, which they need!

I foresee some of these players that suddenly have tons of c-bills buying some more mech bays and mechs. And the mech bays will bring PGI some cash flow. But the large amount of c-bills that will hit player accounts may actually impact the cash flow of PGI negatively for a while. Why buy premium time when you have 200 million c'bills and 200,000 gxp in the bank.

It will be a good time to start new units or put some c'bills into your current unit's coffers.

The change also means we don't have to constantly move modules around from mech to mech (or buy many duplicate modules). Just locating my modules to move them after changing from clan to IS for example is a pain. But if the cost for the equivalent bonus has to be paid for every individual mech, well, that is a negative for the players.

So, some parts will likely be positive for the players, and some parts negative. But the real issue will be whether or not this change breaks the balance in the game. And I mean all the delicate balancing points, like clan vs IS, lights vs assaults, energy weapons vs ballistic or missles, etc.

I still enjoy the game, so I want to see PGI succeed and the game improve.

#145 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 06 February 2017 - 09:49 AM

View PostKnighthawk26, on 06 February 2017 - 08:23 AM, said:

I will wait and see. The changes might be good for new players (which the game badly needs). As it was a player needed to buy a lot of mechs and spend a lot of time grinding to get a dropdeck of elite mechs in the game. Removing the ridiculous rule of needing three mechs of the same type to progress beyond basic skills is the best thing I see in this change. Players can pick and choose single mechs now according to their preference. No more buying mechs I don't even want, so I can elite mechs I do want.


The problem for new players is they won't know what skills are actually more valuable, so they may end up having to re-spec which costs a lot of cbills and XP.

#146 Natred

    Member

  • PipPipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 716 posts
  • Twitch: Link
  • LocationWest Texas

Posted 06 February 2017 - 10:02 AM

Hope they make respecting inexpesive and simple

#147 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 06 February 2017 - 10:16 AM

View PostNatred, on 06 February 2017 - 10:02 AM, said:

Hope they make respecting inexpesive and simple


Re-speccing will cost at least as much XP and C-bills as the nodes you want to re-spec cost. You for sure have to pay for any new skills you are adding, you don't get refunded the C-bills/XP unless you pay MC, its unclear whether or not there is an additional fee. This is the information we have been provided so far..

#148 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 06 February 2017 - 10:25 AM

I've seen the Skill Tree!

It's pretty whelming, there are a few glaring issues with it that the community points out but are ignored by Russ for a few months, and it goes out of its way to disadvantage Clans for no discernable reason except "balance".

#149 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 06 February 2017 - 10:27 AM

View Postcazidin, on 06 February 2017 - 10:25 AM, said:

I've seen the Skill Tree!

It's pretty whelming, there are a few glaring issues with it that the community points out but are ignored by Russ for a few months, and it goes out of its way to disadvantage Clans for no discernable reason except "balance".


I fear for my Clan mechs that don't deserve it.

#150 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 06 February 2017 - 11:19 AM

View PostGas Guzzler, on 06 February 2017 - 10:27 AM, said:


I fear for my Clan mechs that don't deserve it.


RIP ice fridge?

#151 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 06 February 2017 - 11:33 AM

View PostMcgral18, on 06 February 2017 - 11:19 AM, said:

RIP ice fridge?


Posted Image

#152 Splatshot

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 179 posts

Posted 06 February 2017 - 11:44 AM

So when they change(nerf) the skill on the skill tree that no one has seen yet, will you get a refund of the XP spent on the skill that was changed that you no longer want?

As in they change your 5% bonus to a 1% and others are now better so you want to change...

Edited by Splatshot, 06 February 2017 - 11:46 AM.


#153 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,074 posts
  • LocationKansas City, MO

Posted 06 February 2017 - 11:47 AM

View PostSplatshot, on 06 February 2017 - 11:44 AM, said:

So when they change(nerf) the skill on the skill tree that no one has seen yet, will you get a refund of the XP spent on the skill that was changed that you no longer want?

Do you get refunds on mechs that you no longer want after a nerf? You have your answer already.

#154 Flying Blind

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 776 posts

Posted 06 February 2017 - 11:53 AM

I wish there was more information on this. guess I'll just have to watch for the PTS

#155 Splatshot

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 179 posts

Posted 06 February 2017 - 12:03 PM

View PostQuicksilver Kalasa, on 06 February 2017 - 11:47 AM, said:

Do you get refunds on mechs that you no longer want after a nerf? You have your answer already.


Oh, I figured as much, but I was saying it to get someone else up in arms so they can start fits about it as it will upset someone else I am sure.

Go CDS.

Edited by Splatshot, 06 February 2017 - 12:04 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users