

Progress Before Skill Tree Reset
#1
Posted 02 February 2017 - 11:20 AM
(shameless self promotion but a small accomplishment)
#What do i pilot now?
#2
Posted 02 February 2017 - 11:35 AM
I finished all the mechs I 'wanted' to do (Nostalgia is my guide), so I double XPed a bunch on the mechs I like now to make the skill tree easier to handle when it comes. Once I had finished that, I asked the forum what I should get on the last sale, and got those for a laugh.
This is actually the second time I've asked the forum what I should do next that's turned out well. Interesting.
Anyway... I can't be bothered to watch a 7 minute video. Have you XPed every available mech chassis or something?
#3
Posted 02 February 2017 - 11:40 AM
Bombast, on 02 February 2017 - 11:35 AM, said:
I finished all the mechs I 'wanted' to do (Nostalgia is my guide), so I double XPed a bunch on the mechs I like now to make the skill tree easier to handle when it comes. Once I had finished that, I asked the forum what I should get on the last sale, and got those for a laugh.
This is actually the second time I've asked the forum what I should do next that's turned out well. Interesting.
Anyway... I can't be bothered to watch a 7 minute video. Have you XPed every available mech chassis or something?
Yes,40 chassis, 127 variants mastered. I did speed the video up to cut it down from a 11 minute.
And i had previously planed on going through and running each mech to pay for all of its modulus, but that seems redundant now that those will be refunded back.
#4
Posted 02 February 2017 - 12:07 PM
#5
Posted 02 February 2017 - 12:46 PM
#6
Posted 02 February 2017 - 01:25 PM
GotShotALot, on 02 February 2017 - 12:46 PM, said:
I don't have any mechs with over a million XP on them... Matter a fact I'm not so sure I have any that have over 300k.
#7
Posted 02 February 2017 - 01:36 PM
#8
Posted 02 February 2017 - 01:50 PM
#9
Posted 02 February 2017 - 02:35 PM
#10
Posted 02 February 2017 - 08:16 PM
xTrident, on 02 February 2017 - 12:07 PM, said:
well Russ did say that the Grind from 0XP to fully mastered would be about the same,
but i guess we will all see when the Skill Tree PTS Drops, then i will be doing some tests,

#11
Posted 03 February 2017 - 08:49 AM
#12
Posted 03 February 2017 - 08:59 AM
Zabriel, on 03 February 2017 - 08:49 AM, said:
That is the general consensus, but not confirmed yet. Respec will be available, but probably for MC, so that's your alternative.
#13
Posted 03 February 2017 - 09:06 AM
Andi Nagasia, on 02 February 2017 - 08:16 PM, said:
but i guess we will all see when the Skill Tree PTS Drops, then i will be doing some tests,

I will have absolutely no problem if that's the case.
#16
Posted 03 February 2017 - 03:23 PM
RestosIII, on 03 February 2017 - 02:24 PM, said:
Pretty sure we got a confirmation that it's both C-Bills AND MC you can use for respecs, just MC keeps the node points instead of having to refill it with XP.
Ah, I probably misinterpreted - thought it would require both and thus MC was the real cost. If pure cbill respec is an option, that's not so bad.
#17
Posted 03 February 2017 - 03:23 PM
RestosIII, on 03 February 2017 - 02:24 PM, said:
Pretty sure we got a confirmation that it's both C-Bills AND MC you can use for respecs, just MC keeps the node points instead of having to refill it with XP.
If that is the case, that will really be asinine

#18
Posted 03 February 2017 - 05:17 PM
and zero, on 03 February 2017 - 03:23 PM, said:
If that is the case, that will really be asinine

Agreed - I'd much prefer unlocks of skills with XP, and then you choose which nodes you want active at any given time (with a limit on how many nodes and which ones lead to others that can be active), and each node being a sidegrade rather than an upgrade.
Then you could respec at will, but you can't get something for nothing.
I think PGI is trying to make more cbill, MC, and XP sinks, which they kind of need to do. Whether its best to do that with the mechlab or not, I couldn't say. I'm not read up enough on the business end of this venture. There are probably other avenues for currency sinks and associated real money revenue that could be explored.
#19
Posted 04 February 2017 - 07:34 AM
Edited by Zabriel, 05 February 2017 - 06:41 AM.
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