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It occurred to me that since the group queue tonnage changes came down, I have only played an assault mech once. The only reason I played that mech, was because it was a rare evening when only a couple of other people were on line at that moment when I logged in. Normally I have been playing weights of between 60 and 35 tons.
This got me to thinking if when the new skill tree drops, and if they do increase the XP costs of leveling the mechs significantly, will I even bother leveling most (any) of my Assault mechs or most of my lights?
This then got me to thinking, that out of 149 mastered mechs I only am regularly playing maybe 25 of em, so if the leveling cost really is high then I don't think I will bother with the grind again and just use my refunded XP on those I like and moth ball the rest.
I suspect that there are others in the same situation/frame of mind, and I can't help but wonder further that if others do what I suspect that I will be doing (see above) how that will limit/stifle the variety of mechs we see in game; especially in modes where tonnage restrictions already limit what is viable.
Finally then, I started thinking about how new players might approach this, especially absent the "need for three" model. It seems to me that the ancillary tendency to pokemech is going to be seriously curtailed in a model where you only need one mech to master it, where XP cost to master is presumably higher (more grindy), and where most modes of this game have fairly stringent tonnage restrictions.
Anyway, interested to read how other people expect this to play out.
Edited by Bud Crue, 02 February 2017 - 02:42 PM.