Pay Mc To Turn Standard Mech Into Special Mech?
#1
Posted 02 February 2017 - 08:47 AM
#2
Posted 02 February 2017 - 08:50 AM
Still want it! Doubt its ever coming.
At the time, I thought it would be cool if you got to personalize it further, unique geometry, paint, patterns, etc. after purchasing the c-bill upgrade. Pilots from lore had their signature mechs, I imagined a system that would let us create our own.
Edited by Roughneck45, 02 February 2017 - 08:52 AM.
#3
Posted 02 February 2017 - 08:52 AM
Though, who knows. A new mech selling method is going to debut in a few months, so anythings possible I guess.
#4
Posted 02 February 2017 - 09:00 AM
#5
Posted 02 February 2017 - 09:21 AM
#9
Posted 02 February 2017 - 09:46 AM
#10
Posted 02 February 2017 - 10:08 AM
#11
Posted 02 February 2017 - 12:31 PM
That said, I am not holding my breath for this. I might spend MC on it, but I don't expect it to happen.
#12
Posted 02 February 2017 - 12:35 PM
Quicksilver Kalasa, on 02 February 2017 - 09:00 AM, said:
Sort of....
I'll use my Timber Wolf Prime (I) as an example, as far as C-bills go, she gets an extra 30%, how ever as far as unlocks go, the Prime, Prime (I) and Prime (G) all count as the same mech as far as the skill the current unlocks go.
#13
Posted 02 February 2017 - 12:39 PM
Metus regem, on 02 February 2017 - 12:35 PM, said:
I'll use my Timber Wolf Prime (I) as an example, as far as C-bills go, she gets an extra 30%, how ever as far as unlocks go, the Prime, Prime (I) and Prime (G) all count as the same mech as far as the skill the current unlocks go.
The point is that if you look at the files, you will find that all those are treated as separate variants, sure skill trees don't treat them that way. Same with the Champions last I knew.
Granted it has been a minute since I looked in the game files for this sort of stuff, but I know it isn't very dynamic which is the major roadblock which is my point, it has to be something they don't have to define statically in the game files to be an actual thing.
Edited by Quicksilver Kalasa, 02 February 2017 - 12:40 PM.
#14
Posted 02 February 2017 - 12:40 PM
Metus regem, on 02 February 2017 - 12:35 PM, said:
Sort of....
I'll use my Timber Wolf Prime (I) as an example, as far as C-bills go, she gets an extra 30%, how ever as far as unlocks go, the Prime, Prime (I) and Prime (G) all count as the same mech as far as the skill the current unlocks go.
Well atleast unlitt the new skilltree comes in.
#15
Posted 02 February 2017 - 12:44 PM
Quicksilver Kalasa, on 02 February 2017 - 12:39 PM, said:
Granted it has been a minute since I looked in the game files for this sort of stuff, but I know it isn't very dynamic which is the major roadblock which is my point, it has to be something they don't have to define statically in the game files to be an actual thing.
I know that Champions work the same as special variants do as far as the current skill unlocks, but I'm not sure how the game files actually treat the units. digging into game files is not something I do.
King Alen, on 02 February 2017 - 12:40 PM, said:
Well atleast unlitt the new skilltree comes in.
I figured that was self explanatory, given that I used the wording "current skill unlocks"....
#16
Posted 02 February 2017 - 02:17 PM
I don't think I'd buy one in MWO ... the thing is, if they add a c-bill boost: makes no difference after all the modules are reimbursed.. We'll all be drowning in c-bills anyway.
And if they add an XP boost -- again makes no difference, because in this game we have no sink for all the XP we gain with our old "keepers". We'll just have hundreds of thousands to millions of XP and nowhere to put them.
They make sense in WoWS because in that game you need over a million XP to have your ship fully tricked out, with a max-level captain. So you'll do anything you can to maximise XP gain on your high-priority ships.
#17
Posted 03 February 2017 - 06:37 AM
jss78, on 02 February 2017 - 02:17 PM, said:
For newer players it can make a difference. Heck, I'd personally love to have my ARC-5W Hero-fied.
#18
Posted 03 February 2017 - 06:50 AM
In short, once a player maxed their skill tree it would honor/recognize their mastery by unlocking access to a final "premium" skill tree where a player could then earn then purchase incremental skill modules... 1.) 10% premium bonus 2.) 20% premium bonus and obviously maxing at 30% premium bonus.
#19
Posted 03 February 2017 - 07:12 AM
Either way, they are likely more important to new players trying to build out a stable of mechs. I have like 120 or something so I am not really in need of cbills to spend. I have nothing I want to spend them on anyway.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



























