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Concentrating on 3 "Lives" - Mercenary (Lone Wolf) Loyalist (Faction) Unit Life (Merc Units)
- Mercenary: No official assoc with any faction, works for himself, earns prestige through contracts - new players start in this category
- Loyalist: Pledged to a House/Faction, Employed by that faction, Grains prestige by earning loyalty points and ranking up within a faction
- Unit Life: Agreed to work with others in a structured organization, Is employed by a Merc Corp, Gains prestige through team work and successful group contracts
- Non-Faction Players and Merc Corps can accept contracts on behalf of a specific faction
- Have conditions for successful comp result in rewards take as many contracts as they want failure to complete a contract may impact future standings
- TYPES OF CONTRACTS include Planetary Assault (skirmish, bounty = which are player created!!! - for cbills?)
LOYALTY POINTS earned by performing feats against opposing factions, benefits and perks, unlocks access to content - fill a bar for a faction, get rewards/content including skins, famous units, etc.
- performance based like XP / CBills
FACTION UNITS STRUCTURE
- Developer created, organized, and structured - Membership in an NPC Faction Unit can be earned, awarded official unit designation, colors, patterns...Exclusive content.
- Honorary status if player leaves faction, linked to achievements and loyalty points - mention Wolf Dragoons unit here, must have loyalty points from every faction to join? Seems like an elite unit...
- Faction Unit combat, get their own private channel can communicate prior to battles
- Merc Unit combat join public fight or faction fights
- Can own dropships move stuff around time to travel through space via JumpShip to the planet you want to attack (whole thing reminds me a bit of Star Wars: Empire At War in a way)
Travel through space, Get a contract through planet, Must garrison after fighting for control (not sure how that works, just know that you "need to garrison" after winning)
FACTION WARFARE
- Fight for home/enemy fronts, fronts flip when 100% of planets are controlled by a faction
- Every match will affect state of universe (think RISK...each battle is actually fought in a match)
- Mechs can be bought of black market, economy reflects what you control / have access to CW ECONOMICS
- Pricing will vary based on faction relationships, mechs produced in your area will be easier to attain, otherwise need to be purchased on the black market
- Phase 1 - leveling system (max level 60 as of now), represented as a unit
- Phase 2 - faction play, pub play, every match affects universe - dropship, select from 4 maps, preconfig lances, vote on maps (pre lobby)
- Phase 3 - Planetary Assault - capturing planets -
- Six months to roll out, Phase 1 really soon after UI 2.0
- UI 2.0 running, framework up, demonstrated - rotate mechs in any view, sort, drop down filters, looks nice!
- Want to get to public test ASAP, just a few things to get ready, within next 4 weeks
- Working on unified API to bring in loadouts from outside the game (web, mobile, probably)
- UI Scales to desktop, even across different monitors (triple configs)
Edited by Tarl Cabot, 05 February 2017 - 12:46 PM.