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Can We Figure Out A Way To Bring Stock Mechs And Lore To Fw?


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#41 Black Ivan

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Posted 17 February 2017 - 12:05 AM

View PostAppogee, on 15 February 2017 - 10:08 AM, said:

Imagine a developer and a game where ideas raised in their forums actually had a chance of being adopted.

Wouldn't that be amazing?


Yep, that would definitly be amazing and good. There have been so many great ideas around here.

By the way, it was a fun drop with your team yesterday evening :)

#42 Appogee

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Posted 17 February 2017 - 01:00 AM

View PostBlack Ivan, on 17 February 2017 - 12:05 AM, said:

By the way, it was a fun drop with your team yesterday evening Posted Image

Glad you had fun! We had some great matches together that day.

Edited by Appogee, 17 February 2017 - 01:02 AM.


#43 Black Ivan

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Posted 17 February 2017 - 04:15 AM

Thank you :). Hope to see you soon

#44 The Basilisk

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Posted 17 February 2017 - 05:15 AM

View PostDeathlike, on 04 February 2017 - 12:15 AM, said:

Right now we already have problems with the current population of FW as it is.

Splitting into multiple servers/buckets only amplifies the issue.

What needs to be done is addressing some of the core problems with FW (like having a purpose) and that also includes addressing "Invasion" mode (and the related maps).


For me one of the core problems of FW is the existance of minmaxing/ aka the mechlab as it is at the moment.

As the now existing "skilltree" the now existing FP and its mechnics are nothing more than bandaids to let the game go on at all.
There realy is nothing to fix or to address.
You can't evolve a minimum/barely viable product.

You only can replace it.

And thats what the OPs intention is aimed at.

Make two mods.

One where the "comps" go (something that is aimed at curbstomping each others faces in as much as they want by minmaxing the sh.. out of any little bit of poor game design) and one story driven where the players go.
And when the comps don't finde any populance to get games (like in any mmo I know where pvp is optional)....well good riddance.

Edited by The Basilisk, 17 February 2017 - 05:16 AM.


#45 KinLuu

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Posted 17 February 2017 - 07:10 AM

View PostThe Basilisk, on 17 February 2017 - 05:15 AM, said:


Make two mods.

One where the "comps" go (something that is aimed at curbstomping each others faces in as much as they want by minmaxing the sh.. out of any little bit of poor game design) and one story driven where the players go.
And when the comps don't finde any populance to get games (like in any mmo I know where pvp is optional)....well good riddance.


Isn't that exactly what PGI is doing with MW5?

#46 Emeraudes

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Posted 17 February 2017 - 07:19 AM

View PostThe Basilisk, on 17 February 2017 - 05:15 AM, said:

Make two mods.

One where the "comps" go (something that is aimed at curbstomping each others faces in as much as they want by minmaxing the sh.. out of any little bit of poor game design) and one story driven where the players go.
And when the comps don't finde any populance to get games (like in any mmo I know where pvp is optional)....well good riddance.


So in this "story" mode, players are fighting against AI mechs only?

#47 Deathlike

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Posted 17 February 2017 - 09:31 AM

View PostThe Basilisk, on 17 February 2017 - 05:15 AM, said:


For me one of the core problems of FW is the existance of minmaxing/ aka the mechlab as it is at the moment.

As the now existing "skilltree" the now existing FP and its mechnics are nothing more than bandaids to let the game go on at all.
There realy is nothing to fix or to address.
You can't evolve a minimum/barely viable product.

You only can replace it.

And thats what the OPs intention is aimed at.

Make two mods.

One where the "comps" go (something that is aimed at curbstomping each others faces in as much as they want by minmaxing the sh.. out of any little bit of poor game design) and one story driven where the players go.
And when the comps don't finde any populance to get games (like in any mmo I know where pvp is optional)....well good riddance.


You can't make two mods, because it just filters out people you actually need (like actual players).

More filtering only serves to make you wait longer and is good for noone.

Skill matchmaking would ONLY make sense if there was a population to serve it.

#48 RaptorCWS

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Posted 17 February 2017 - 09:42 AM

you already have stock mechs they are called trials.

and thats exactly what i want in a mech game that allows me to build a mech the way i like is a mode that only lets me bring in pre-built mechs. players love lack of choice.(sarcasm)





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