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Night Drops In Mwo Are Awfull


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#1 banana peel

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Posted 04 February 2017 - 08:14 PM

Existance of a nighttime is the main issue in MWO for me, as odd as it may sound, because of how many things there is to improve in the game. I dont like matchmaking system, ways of balancing the gameplay, maps design and many, many other things. But i HATE dropping at the nighttime.

You cannot see a thing with or without nightvision past 400m. With nightvision on i lose like 10 fps (graphics below average, if it matters) and cannot even track faster mechs with lasers. Projectiles come from nowhere, and with lack of info and scouting in solo queue you are doomed to be owned by fair-skilled snipers (throw ecm on top of that and gg), who are already in the sweet spot in the game right now.
Honestly, i'm at the point where i would gladly straight out disconnect from the match and pay my triggered penatly rather than go through this torture again. But i cannot afford to shorten the team.

Even if i do well or the round is close and intense, i dont enjoy the game. The bottom line, it is a video game, and i just cannot enjoy what i'm seeing. Of course, i'm not talking about the idea of changing daytime. I'm talking about the poor implementation of darkness in MWO.

How do you guys feel about night drops?

#2 Mole

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Posted 04 February 2017 - 08:20 PM

Night drops are fine for me, but then my computer has no issue running night vision. I do think that night vision hindering your view distance is a very poor implementation of night vision in this game though. Real night vision doesn't behave that way.

Edited by Mole, 04 February 2017 - 08:21 PM.


#3 RestosIII

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Posted 04 February 2017 - 08:33 PM

Not a huge fan, but that's because of how they handled Night Vision mostly. Wish it actually worked properly, instead of having the horrible drop-off point at certain distances. But I also wish that spotlights were added to mechs, so... 'shrugs' I base my decisions off of cool factor less than efficiency.

#4 Scout Derek

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Posted 04 February 2017 - 08:37 PM

It's fine in Quickplay.

Faction Play is another story.

#5 MechaBattler

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Posted 04 February 2017 - 08:40 PM

As a Mechwarrior, you're expected to fight your enemy in adverse conditions, that includes night.

Kinda wished it snowed or rained...

It could even rain acid on caustic or that one FP map.

Edited by MechaBattler, 04 February 2017 - 08:46 PM.


#6 Vxheous

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Posted 04 February 2017 - 08:51 PM

Settings->Video->Gamma 1.0. There's your night vision, no mode required.

Edit: Alternatively, you can set a separate mode on your monitor to higher brightness/gamma, and switch to it during night games.

Edited by Vxheous Kerensky, 04 February 2017 - 08:56 PM.


#7 MacClearly

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Posted 04 February 2017 - 08:56 PM

Yeah I am not young and hate that my poor old eyes mean that I am at a serious disadvantage at night. Also hate that in the year 3051 nightvision is worse than versions that came out in the 80s...

#8 Cato Phoenix

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Posted 04 February 2017 - 09:04 PM

Unfortunately people used to use night vision / heat vision as snipermode (in all maps), kind of ruining the point of limited visibility.

You'd see people in heat vision on caustic.

#9 Insanity09

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Posted 04 February 2017 - 09:10 PM

While I don't mind night fights in the game, I agree most strongly with those above who observed that nightvision (and heatvision) seriously need to be upgraded range-wise.

Edit: Having not been playing for years, I was unaware that heat/night vision modes had been used as OP sniper modes. I can understand the nerf, in that case. However, as with many buffs/nerfs across numerous games, the changes seem to have gone too far, imo. Why not at least let me see out to the range of my sensors, rather than firing into inky black?

Edited by Insanity09, 04 February 2017 - 10:28 PM.


#10 El Bandito

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Posted 04 February 2017 - 10:18 PM

CW Skirmish in River City, at night. Worst eye straining combination. Literally 25 minutes of trying to stab in the dark with ERLLs and ERPPCs, at long range.

#11 Trollfeed

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Posted 05 February 2017 - 03:40 AM

View PostVxheous Kerensky, on 04 February 2017 - 08:51 PM, said:

Settings->Video->Gamma 1.0. There's your night vision, no mode required.

Edit: Alternatively, you can set a separate mode on your monitor to higher brightness/gamma, and switch to it during night games.

I finally gave up and did this, it ruins how maps look but the advantage is simply too great. It's like how you could turn off all bushes/trees in war thunder simulator mode, if you didn't do it you might as well not play at all.

#12 Buster Machine 0

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Posted 05 February 2017 - 03:59 AM

Night drops are nice and I wish there was more unique weather effects on non temperate planets like like sandstorms or firestorms or something.

Night Drops during a sandstorm anyone?

#13 MarsThunder

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Posted 05 February 2017 - 04:06 AM

View PostRestosIII, on 04 February 2017 - 08:33 PM, said:

Not a huge fan, but that's because of how they handled Night Vision mostly. Wish it actually worked properly, instead of having the horrible drop-off point at certain distances.
IMHO, it works properly. Real night vision has that drop-off point. Am I wrong?

#14 C E Dwyer

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Posted 05 February 2017 - 07:04 AM

I like night fighting we don't see enough of it, but I'm sure that with enough whining P.G.I will dumb down the game further, like they did with the inclusion of map and mode voting, over wah I should pick the map before the mech tears

#15 Snazzy Dragon

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Posted 05 February 2017 - 07:06 AM

I'd rather have a drop at night than a drop full of LRM "support" builds that sit back and let their direct fire mechs die while they sit back and miss 80% of their shots with 90% of their armor

#16 Bud Crue

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Posted 05 February 2017 - 07:13 AM

View PostCato Phoenix, on 04 February 2017 - 09:04 PM, said:

Unfortunately people used to use night vision / heat vision as snipermode (in all maps), kind of ruining the point of limited visibility.

You'd see people in heat vision on caustic.


Some folks still do. White screen, black dot. Easy to see.

I played on a potato for so long that as soon as I got a decent machine I maxed as many settings as I could and dropped the gamma back down, because I was dying to see what this game is supposed to look like in all of its smoke/fog/blowing snow glory. It is lovely to behold but it sure as heck makes the game harder to play.

I have settled on a happy medium of details and effects set high, particles at medium so I still get a bit of fog/smoke/snow, low shadows for better FPS, and gamma set at .75.

#17 oldradagast

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Posted 05 February 2017 - 07:16 AM

View PostMarsThunder, on 05 February 2017 - 04:06 AM, said:

IMHO, it works properly. Real night vision has that drop-off point. Am I wrong?


Having used some Gen 3 night-vision gear, the view in MWO is "reasonably accurate." The real stuff probably has further range - I can't say that I tested the stuff I used out to multi-km distant, but the real problem is often the frame-rate hit and the fact that shooting at stuff you can't really see isn't much fun, even if it is realistic.

#18 Chados

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Posted 05 February 2017 - 07:29 AM

It's certainly consistent with how 1980s light intensification hear worked.

The night maps I like are the ones like Polar, where you still can see without night vision. And I would think that thermal would be good out to max AC10 range, modern tanks use it all the time. But it'd be a sniper tool if we had it. We have enough sniping already. It's got to where I want at least one long range weapon every time I drop because half the fight is happening at ranges of 700 meters on a lot of the maps.

#19 WANTED

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Posted 05 February 2017 - 07:35 AM

I play it but relunctantly. First response i have when its night is " uggg...sigh" I dont like fiddling with gamma causs polar highlands blows out my screen in white during day

#20 Sunstruck

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Posted 05 February 2017 - 08:14 AM

I agree, in Veridian Bog its really bad because that fog effect is added in as well, you can't see jack shizzle. The fog effects in Bog and especially Forest Colony need to get toned down a bit too.





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