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Night Drops In Mwo Are Awfull


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#21 JohnnyWayne

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Posted 05 February 2017 - 08:24 AM

View PostCato Phoenix, on 04 February 2017 - 09:04 PM, said:

Unfortunately people used to use night vision / heat vision as snipermode (in all maps), kind of ruining the point of limited visibility.

You'd see people in heat vision on caustic.


Dude... I use heat vision on caustic. It is awesome....

#22 Davegt27

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Posted 05 February 2017 - 03:36 PM

My eyes water on night drops
Not fun at all

We need enhanced imaging

#23 Kangarad

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Posted 05 February 2017 - 04:21 PM

Î personaly love night and Ice storm drops because they discurage those that most of teh time cant hit anythign with theyr PPC/gauss from even trying to do so at long range and incurages brawling.

then again night and heat vision do negate that effect if you zoom in the first step to reduce the blur to 0

#24 WrathOfDeadguy

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Posted 05 February 2017 - 05:16 PM

Mechwarrior: Monochrome Edition.

It's nostalgic. You can fondly remember playing Reader Rabbit on that Apple IIC back in grade school while blasting 'Mechs in 2017.


To be fair, though, thermal mode is much worse. All that attention to detail is 100% wasted on big-white-blob-o-vision.

#25 Davegt27

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Posted 06 February 2017 - 03:53 AM

I was in the AF when the Apple IIc came out lol

Tripin over terrain and not being able to see anything in a match
Does not seem fun to me

Was these features in previous Mech warrior games?

#26 Mudhutwarrior

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Posted 06 February 2017 - 05:19 AM

Your expected to tweak your settings to have a chance. Somehow that doesn't seem right to me but that's the way PGI does it and always has. They have full on tunnel vision, they exist in a bubble and if you question that they will distance themselves from you. Most of us get that but whats really funny is we can see that condition everyday in the real world too. How's that working out?

#27 Sjorpha

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Posted 06 February 2017 - 06:10 AM

I like the limited visibility situations.

I don't think the range should be improved on heat and night vision, there needs to be tradeoffs to turning it on and limited range works well for that.

#28 Snazzy Dragon

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Posted 06 February 2017 - 07:57 PM

And then you realize that when you turn gamma up to close to its highest point night drops aren't a problem and you can see how you keep getting spotted and shot 900m out

#29 The Unstoppable Puggernaut

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Posted 07 February 2017 - 12:07 AM

Imagine the wireframe visual mode in MW2 where you can technically see everything in viewing distance regardless of weather. That was OP but looked so stupid.

#30 Tarogato

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Posted 07 February 2017 - 12:49 AM

I love night drops and low visibility. I just wish the sensors in MWO didn't ruin it by highlighting every mech with a bright red dorito, even if you aren't targeting it.

Low visibility makes you think more, and it also makes flanking and surprises more viable. A lot of this complexity is removed by having maps with perfect visibility, which I find... saddening. I don't understand why everybody wants a dumbed down Mechwarrior. Seems to contradict what I'd expect from a fanbase of this IP.

Edited by Tarogato, 07 February 2017 - 12:49 AM.


#31 jss78

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Posted 07 February 2017 - 01:11 AM

I honestly haven't had an issue with it recently. I remember the old River City Night being harder to see at compared to any of the current night maps.

I do play with the in-game Gamma set about three-quarters up. It's enough to make things look brighter but not unnatural.

Also you can try playing with the settings in your display. I have mine set up super bright for gaming, but set the back light on energy saving mode for office work.

I rarely use the vision modes these days because most of the time you can see just fine without (plus they screw up the long-range visibility). Over the past 2 years visibility in the game has improved a lot.

#32 Snazzy Dragon

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Posted 07 February 2017 - 04:25 AM

View PostTarogato, on 07 February 2017 - 12:49 AM, said:

I love night drops and low visibility. I just wish the sensors in MWO didn't ruin it by highlighting every mech with a bright red dorito, even if you aren't targeting it.

Low visibility makes you think more, and it also makes flanking and surprises more viable. A lot of this complexity is removed by having maps with perfect visibility, which I find... saddening. I don't understand why everybody wants a dumbed down Mechwarrior. Seems to contradict what I'd expect from a fanbase of this IP.


I'm more annoyed by the immortal trees and invisible terrain hitboxes than low visibility matches

#33 Bud Crue

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Posted 07 February 2017 - 04:36 AM

View PostSnazzy Dragon, on 07 February 2017 - 04:25 AM, said:


I'm more annoyed by the immortal trees and invisible terrain hitboxes than low visibility matches


I dream of fires, and smoke and heat effects that could be a part of the game on a map like forest colony...if only the graphics engine could support the concept of lighting those damn trees on fire. Don't even get me started on the idea of destructible buildings on Crimson or River; or having those stupid looking rock bridges on Canyon collapse when mechs over a weight threshold walk on them. Alas, even being slowed by water is too much to ask for.

There is no environment, there is only clutter.

#34 banana peel

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Posted 07 February 2017 - 08:22 AM

Thanx for the tip on gamma, guys, it helped some! Still projectiles do not have proper visual. But at least i'm not feeling like a blindfolded regular human desperately trying to find its jedi senses to react on whats going on around.

Again, I'm all for limited vision and any other immersion features, but its all about proper and fair implementation. If at daylight i have a fair fight and at nighttime - regardless of my mech - i am constantly shooted without any chance to shoot back or even spot enemy position, smth is wrong. I cannot see any immersion or fun. It's just annoying for a while, and then - you simply dont care anymore.





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