Planets are tagged according to which four units have a plurality of the conquering pilots. They don't remain untagged if the pilots don't all come from the same unit...even a majority is not required. My unit once had its tag on a planet for running a 4-man for a couple of hours. Two pilots from the same unit could potentially get their tag on a planet with no assistance from anyone else in the unit.
The Call to Arms doesn't care about unit tags. A premade doesn't have to be all the same unit tag. So what, precisely, is your point in bringing this up?
Incentive Based Way To Stop Pugstomping
Started by naterist, Feb 05 2017 01:46 AM
83 replies to this topic
#81
Posted 13 February 2017 - 05:13 AM
#82
Posted 13 February 2017 - 06:04 PM
James Argent, on 13 February 2017 - 05:13 AM, said:
Planets are tagged according to which four units have a plurality of the conquering pilots. They don't remain untagged if the pilots don't all come from the same unit...even a majority is not required. My unit once had its tag on a planet for running a 4-man for a couple of hours. Two pilots from the same unit could potentially get their tag on a planet with no assistance from anyone else in the unit.
The Call to Arms doesn't care about unit tags. A premade doesn't have to be all the same unit tag. So what, precisely, is your point in bringing this up?
The Call to Arms doesn't care about unit tags. A premade doesn't have to be all the same unit tag. So what, precisely, is your point in bringing this up?
It is possible but extremely difficult.
I brought it up because you said something foolish about it not mattering about the modes design being built around units.
#83
Posted 13 February 2017 - 08:05 PM
I said that PGI spent a lot of resources to program the Call to Arms system to attempt hundreds of times per day to bring solo PUGs into FP, and hardly any on a once-per-account popup which doesn't even say that solo PUGs shouldn't join, just that the mode is harder than QP for reasons. The continued existence of the Call to Arms makes it clear that PGI wants solo PUGs in FP, and for people to keep pointing over and over to the popup like it's the be-all, end-all of who shouldn't be in FP is asinine. It's extremely weak sauce compared to CtA's rather insistent welcome mat, but it's the only thing they have.
I am not contending at all that FP wasn't 'designed around' unit/premade play. But some people don't seem to understand that 'designed around' is not the same as 'exclusively for.'
I am not contending at all that FP wasn't 'designed around' unit/premade play. But some people don't seem to understand that 'designed around' is not the same as 'exclusively for.'
#84
Posted 13 February 2017 - 08:51 PM
James Argent, on 13 February 2017 - 08:05 PM, said:
I said that PGI spent a lot of resources to program the Call to Arms system to attempt hundreds of times per day to bring solo PUGs into FP, and hardly any on a once-per-account popup which doesn't even say that solo PUGs shouldn't join, just that the mode is harder than QP for reasons. The continued existence of the Call to Arms makes it clear that PGI wants solo PUGs in FP, and for people to keep pointing over and over to the popup like it's the be-all, end-all of who shouldn't be in FP is asinine. It's extremely weak sauce compared to CtA's rather insistent welcome mat, but it's the only thing they have.
I am not contending at all that FP wasn't 'designed around' unit/premade play. But some people don't seem to understand that 'designed around' is not the same as 'exclusively for.'
I am not contending at all that FP wasn't 'designed around' unit/premade play. But some people don't seem to understand that 'designed around' is not the same as 'exclusively for.'
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