Deathlike, on 07 February 2017 - 11:42 AM, said:
If the queues are what I think they are, the ability to syncdrop simply increases when population is at its lowest... and they are pretty low for FP. It's akin to seeing a lot of the same people in QP (particularly moreso in the group queue).
You're not really fixing any core problems as a consequence.
I sorta agree and disagree at the same time here. Yes it stands and falls with population, sealclubbing is not healthy for the population. Therefor, i conclude that everything that makes PUGs stay in FP is a good thing. Everything which drives away Player is a bad thing.
If you want fix FP, fix the population problem. We gotta go and ask especially those who do NOT play FP and those who did play FP and left.
Afaik three major points when it comes to "y u no play FP" have been mapdesign, sealclubbing and waiting time.
And believe it or not, if you look at what PGI did over the last month you will see that they addressed it quite well.
waiting time? sealclubbing? one bucked solution
mapdesign? So ppl like quickplay maps more then FP maps? Let them play quickplay maps with FP respawn then.
Even scoutmode caters to those who did not want or could not wait and play for a full 12 man matchup 30 minute game.
beaver1776, on 07 February 2017 - 11:43 AM, said:
Is it really the premade's decent play driving them away or, is it the PUG's own poor play? I will admit though, the game and the community as a whole, lacks a real mechanism to teach successful play.
I'd say both, together. That's what happend and that is why FP is a wasteland.
Granted, new folks who join FP and stick their heads out of a trench only to get greeted by 500 point worth of focus fire from roughly 8+ kdk3/MX90/"insert meta here" mechs won't learn much beside the insight that being the recieving end of a clubbing session is not much fun.
Let PUGs play against PUGs and problem is solved. But then again, we're not getting fresh Pugs because they got clubbed right away uppon arrival.
When we had a queue system where the total fresh players could be matched up in FP at semi equal footing (unitless queue)
The so called endgame community got very vocal on forums about unbearable waiting times.
We're not tossing new players into t1 matches for a reason, we put them in t5 so they can enjoy their ride, have fun shooting and get shot at and maybe learn something in the process. Most importently, make them stay and play the game.
FP is not the endgame content as many want it to be. We simply do not have a big enough population who is actively playing said group based endgame. Maybe, if we get enough PUG to stay and play FP long enough so they get the mode, the FP meta, and all. We might get to a point where we will have a big enough active endgame community but currently we do not.
We're currently a point where seals getting rare and rarer to the point that premades also got less and less to do.
A prime example of a downward spiral. We need to break said spiral and simply telling our beloved PUGs to "gid gud" and not get spawncamped has been proofed to be insufficiant for that matter.