Jack Booted Thug, on 05 February 2017 - 03:50 PM, said:
What would get me to play this game that doesn't involve me shooting enemy players?
I don't have an answer. I guess I would stop playing.
the point isnt to not kill enemies. its to make the objective something people are interested in taking more then massacring. the fighting comes from both sides trying to take the objective simultaneously, which is what war is, and fp is supposed to simulate a war. instead of viewing each round as 48 mech deathamtch, with side things to do, lets make it about objectives. one reason i love conquest so much is that its a lot of fun to take a light and strategically traverse the map, all sneaky like, and get caps. thats a lot of fun. it also takes a lot of coordination and planning. if im going for the enemies side caps i need my heavies making noise at theta or the middle so i can sneak by, and if you dont think that takes coordination, think again.
killing mechs is great, but adding objectives will make things insanely better. i cant wait for incursion. there will finally be more roles for harrassing mediums and light strike teams and stuff other then 8 heavies and some mediums duking it out at range, like we get more often then id like. that gets old, and doesnt simulate anything. i can snipe in the newest CoD if i wanted that. i want some variance in strategies and modes, and i want the modes to be emphasized more and more because thats really been a draw for newer people and its a nice breathe of fresh air. if anything is to be taken out of 4.1 its that objectives are fun and need to be rewarded and focused more. hopefully we can get objectives that effect gameplay more and matter more then the kills and damage count.
maybe we need to start highlighting match score more in the post game screen, and making that affect c-bills more than damage, and highlight it more in the post match screen to help people understand what theyre getting the extra cbills for.
we already know damage isnt what makes a great player, so lets try and emphasize and reward objective based playing more.
tl;dr: objectives are fun. reward us a lot for doing them. side bonus, we can do it in a way that draws units toward playing objectives, over curbstamping infants, on the occassion they run into each other.