

Imagine
#1
Posted 03 February 2017 - 02:11 PM
It made me think about how some of the mechs would be now if they had the unnerfed hoverjets and no gauss charge.
We have the normal Highlander:
http://mwo.smurfy-ne...a554d4291bb6ef0
Then the Highlander IIC which would have been faster, more armored, colder running, and higher alpha if we count the splash:
http://mwo.smurfy-ne...c42fd9f792a4ae2
And we have the Kodiak-2 being the top tier Kodiak instead of the non jumping variants. It could use the gauss and PPC combo or just go full on PPC boat similar to a Stalker but with jumping and more armor and cooling.
http://mwo.smurfy-ne...ee9155b00725947
And we even have whales soaring through the air.
http://mwo.smurfy-ne...a09aea3c8019b49
If I'm honest I'd love to have seen what the Clans could have done if jump jets, ppc, and gauss never got giganerfed. We'd have a large variety of poptart flavors at least.
Come now, remember with me!
#2
Posted 03 February 2017 - 02:12 PM
#6
Posted 03 February 2017 - 02:27 PM
Supernova, KDK-2, Victors, Highlanders, Highlander IICs, Summoners pre loyalty pods, Dire Wolf S, Executioner, Cataphracts, Marauder, etc. They'd all be able to fly up and hit hard without much worry of low mounts or speed too slow to poke with.
Some of our current common mechs would also have more options than LPL+ML/ERLL spam such as some Thunderbolt variants and Grasshoppers. Would bring some more options out.
Honestly with ghost heat killing the ability to fire 4PPC at once, the huge PPC heat increases, the massive velocity nerfs to PPCs, and the cooldown and charge and range nerfs to gauss, and the quirks added to various mechs, and the shake added to jump jetting, having jump jets as powerful as they once were wouldn't even be too bad and would save a bunch of old mechs and ones to come.
#7
Posted 03 February 2017 - 02:32 PM
Dakota1000, on 03 February 2017 - 02:27 PM, said:
I honestly think allowing them to revert Jump Jets to what they once were without any Penalty is a dangerous thing. You don't just buff the older ones, but you buff the better ones too.
And that goes with anything for a reason; Why Clan Large Lasers were nerfed, why IS Large Lasers and Pulses nerfed, why Mgs got nerfed, why Dakka Got nerfed, and so on.
There was a reason why PGI attempted to implement a new heat penalty system, but went about it the wrong way/ people didn't like it.
Again, it would be nice, yet I feel that certain mechs should stay the same way while the ones that do need it should get a buff. Perhaps a new quirk along the lines of "Jump Jet Velocity" should be added to the mobility skill tree this month?
#8
Posted 03 February 2017 - 02:38 PM
Scout Derek, on 03 February 2017 - 02:32 PM, said:
And that goes with anything for a reason; Why Clan Large Lasers were nerfed, why IS Large Lasers and Pulses nerfed, why Mgs got nerfed, why Dakka Got nerfed, and so on.
There was a reason why PGI attempted to implement a new heat penalty system, but went about it the wrong way/ people didn't like it.
Again, it would be nice, yet I feel that certain mechs should stay the same way while the ones that do need it should get a buff. Perhaps a new quirk along the lines of "Jump Jet Velocity" should be added to the mobility skill tree this month?
I'd feel even the current better poptarts would be fine with a boost since they manage to work because they happened to fit in the medium to heavy category where JJs aren't absolute trash. Mechs like the Night Gyr get their power out of being able to hold as much firepower as they do and having adequate jump, Hunchback IIC and Summoners are good for their high mounts. Giving those mechs a bit more jump height or jump speed wouldn't give them much of a boost since the Hunchbacks and Summoners wouldn't want to jump high anyway as to not expose and the Night Gyrs would be doing similar.
Really Lights and Assaults are the classes that really need their jump jets boosted back to normal. Medium mechs are fine and heavies are only slightly weak on the jump jets. I'd be fine with seeing a Dire Wolf be able to fly, with all its other restrictions it'd breathe life back into the chassis.
#9
Posted 03 February 2017 - 02:45 PM
Dakota1000, on 03 February 2017 - 02:38 PM, said:
I'd feel even the current better poptarts would be fine with a boost since they manage to work because they happened to fit in the medium to heavy category where JJs aren't absolute trash. Mechs like the Night Gyr get their power out of being able to hold as much firepower as they do and having adequate jump, Hunchback IIC and Summoners are good for their high mounts. Giving those mechs a bit more jump height or jump speed wouldn't give them much of a boost since the Hunchbacks and Summoners wouldn't want to jump high anyway as to not expose and the Night Gyrs would be doing similar.
Really Lights and Assaults are the classes that really need their jump jets boosted back to normal. Medium mechs are fine and heavies are only slightly weak on the jump jets. I'd be fine with seeing a Dire Wolf be able to fly, with all its other restrictions it'd breathe life back into the chassis.
The thing is though at times, Mechs like to be able to jump higher in order to spot targets easier and have more time to shoot, and then have the rest of their fuel dedicated to landing.
I honestly think that mechs that should have the jump jetting power in assaults should be the ones that get closer. Give them more mobility across any battlefield however should they choose to bring their weapons, so long as they're fighting up front. Lights I think a few need it, but not all.
#12
Posted 03 February 2017 - 11:35 PM
#13
Posted 03 February 2017 - 11:41 PM
But no, people continually insist on fixing the symptoms and not the actual problem.
#14
Posted 04 February 2017 - 12:24 AM
Mystere, on 03 February 2017 - 11:41 PM, said:
But no, people continually insist on fixing the symptoms and not the actual problem.
Then say good bye to entire lineup of LRMs.
#15
Posted 04 February 2017 - 05:41 AM

#16
Posted 04 February 2017 - 06:05 AM
If you make maps with plenty of tall structures like River City where poptarting is harder to do, LRMs and extreme range weaponry become ineffective
If you design a map to be big and open LRMs will do better but there will be far more poptarting potential and it will screw over anyone that dared to take a brawler in solo queue
If you do a mix you just end up with everyone rotating AROUND the big open areas and sticking to cover (see: frozen city, grim plexus), LRMs being ineffective, and poptarting just happening cover to cover and on the move, and the brawlers waiting on their asses for something to happen if the team decides not to rotate
#17
Posted 04 February 2017 - 06:35 AM
#19
Posted 04 February 2017 - 07:27 AM
Living life in peace ahhahhaaaa...
#20
Posted 04 February 2017 - 12:52 PM
- Increased gravity (I believe tests confirmed it is like 4x gravity but I haven't seen that youtube vid in a while) caused mechs to drop way faster than normal.
- Very controllable ascent with instant cutoff.
- No heat penalty.
- Reticle shake ends the instant the JJ button is let go.
- Certain notorious spots and their lack of adequate cover or ability to directly attack/flank (Crimson Strait Saddle).
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