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Are Huntsman Quirks All 'set Of 8'?


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#1 Appogee

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Posted 07 February 2017 - 09:38 AM

Ie. do you need to have all 8 omnipods equipped to achieve the quirks on a Huntsman?

If I mix and match omnipods, do I lose all the quirks?

Thanks for your advice.

#2 TercieI

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Posted 07 February 2017 - 09:42 AM

Yes, they are. So whole sets or you get squat.

Edited by TercieI, 07 February 2017 - 09:42 AM.


#3 Appogee

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Posted 07 February 2017 - 09:42 AM

View PostTercieI, on 07 February 2017 - 09:42 AM, said:

Yes, they are. So whole sets or you get squat.

Thanks man.

#4 Gas Guzzler

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Posted 07 February 2017 - 09:42 AM

Not all. The side torsos with less than 2E hardpoints give you some torso twist range I believe.

#5 Appogee

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Posted 07 February 2017 - 09:51 AM

View PostGas Guzzler, on 07 February 2017 - 09:42 AM, said:

Not all. The side torsos with less than 2E hardpoints give you some torso twist range I believe.

Head exploding now :)

#6 Gas Guzzler

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Posted 07 February 2017 - 09:55 AM

View PostAppogee, on 07 February 2017 - 09:51 AM, said:

Head exploding now Posted Image


When they released, they were all set of 8 quirks, but in order to nerf ER PPC poptart Huntsmans, they lowered the twist range of the Huntsman, but gave the shoulders with less than 2 energy hardpoints some twist range quirks to make up for it for non ER PPC poptart Huntsmans. If you look at the Clan quirk PDF in the last patch notes, any quirks that fall under specific omnipods are not set of 8 quirks.

#7 Pariah Devalis

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Posted 07 February 2017 - 10:03 AM

To be fair, the set of 8 quirks on the mech are unnecessary. Barely felt and generally not worth the reduced build options. The huntsman's strength includes it being so damned flexible, load out wise.

#8 TercieI

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Posted 07 February 2017 - 10:05 AM

View PostGas Guzzler, on 07 February 2017 - 09:55 AM, said:


When they released, they were all set of 8 quirks, but in order to nerf ER PPC poptart Huntsmans, they lowered the twist range of the Huntsman, but gave the shoulders with less than 2 energy hardpoints some twist range quirks to make up for it for non ER PPC poptart Huntsmans. If you look at the Clan quirk PDF in the last patch notes, any quirks that fall under specific omnipods are not set of 8 quirks.


My bad. I missed that change.

#9 Jackal Noble

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Posted 07 February 2017 - 11:19 AM

View PostGas Guzzler, on 07 February 2017 - 09:55 AM, said:


When they released, they were all set of 8 quirks, but in order to nerf ER PPC poptart Huntsmans, they lowered the twist range of the Huntsman, but gave the shoulders with less than 2 energy hardpoints some twist range quirks to make up for it for non ER PPC poptart Huntsmans. If you look at the Clan quirk PDF in the last patch notes, any quirks that fall under specific omnipods are not set of 8 quirks.


Must have missed on how popular ER PPC Huntsman tarts were. Oh wait, they weren't really.
Phew.
Has no ppc quirks and is is limited due to being an omni (ie can't change engine to mount more heatsinks)unlike the hunchieIIC (which also got NERFED)
Can't recall but pretty sure mastered the the thing could maybe get up to a 1.6 heat eff with 2 ppcs and all dhs.
Probably arbitrarily nerfed due in part to the Hunchback nerf.
Whatever, I say, if increasing TTK means we all move and turn like slugs than bring it on.

Edited by JackalBeast, 07 February 2017 - 11:20 AM.


#10 Gas Guzzler

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Posted 07 February 2017 - 11:23 AM

View PostJackalBeast, on 07 February 2017 - 11:19 AM, said:


Must have missed on how popular ER PPC Huntsman tarts were. Oh wait, they weren't really.
Phew.
Has no ppc quirks and is is limited due to being an omni (ie can't change engine to mount more heatsinks)unlike the hunchieIIC (which also got NERFED)
Can't recall but pretty sure mastered the the thing could maybe get up to a 1.6 heat eff with 2 ppcs and all dhs.
Probably arbitrarily nerfed due in part to the Hunchback nerf.
Whatever, I say, if increasing TTK means we all move and turn like slugs than bring it on, I say.


What's funny is Hunchback IICs actually end up upgrading their engine to beyond what the Huntsman has to go faster, not "change engine to mount more heatsinks", so going too fast isn't the Huntsman's problem, if anything its the locked JJs, but those come in handy for poptarting, so I actually think the huntsman is okay in that respect. Its only real downside is the convergence isn't quite as good, and the mech has to show a little more of itself for the cockpit/ERPPC mounts to clear.

PGI thought that the nerfs to the Hunchback would have people just switching over to Huntsmans. What they didn't realize is ER PPC poptart Hunchbacks don't really care that much about the torso twist nerf.

Edited by Gas Guzzler, 07 February 2017 - 11:23 AM.


#11 Quicksilver Aberration

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Posted 07 February 2017 - 11:27 AM

View PostGas Guzzler, on 07 February 2017 - 09:55 AM, said:


When they released, they were all set of 8 quirks, but in order to nerf ER PPC poptart Huntsmans, they lowered the twist range of the Huntsman, but gave the shoulders with less than 2 energy hardpoints some twist range quirks to make up for it for non ER PPC poptart Huntsmans. If you look at the Clan quirk PDF in the last patch notes, any quirks that fall under specific omnipods are not set of 8 quirks.

The irony being that you only need 1 PPC per torso, so the idea that this actually nerfed ERPPC poptart Huntsmans was silly. The only thing they actually achieved was nerfing the laser vomit versions even more (though I misread the nerfs the first time, the 2 PPC poptarts get a 10% nerf).

Edited by Quicksilver Kalasa, 07 February 2017 - 11:28 AM.


#12 TercieI

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Posted 07 February 2017 - 11:28 AM

View PostQuicksilver Kalasa, on 07 February 2017 - 11:27 AM, said:

The irony being that you only need 1 PPC per torso, so the idea that this actually nerfed ERPPC poptart Huntsmans was silly. The only thing they actually achieved was nerfing the laser vomit versions.


Yes, very strange. They're usually so precise with their nerfs. ;)

#13 Quicksilver Aberration

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Posted 07 February 2017 - 11:29 AM

View PostTercieI, on 07 February 2017 - 11:28 AM, said:

Yes, very strange. They're usually so precise with their nerfs. Posted Image

Oh I know, just par for the course.

#14 Gas Guzzler

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Posted 07 February 2017 - 11:31 AM

View PostQuicksilver Kalasa, on 07 February 2017 - 11:27 AM, said:

The irony being that you only need 1 PPC per torso, so the idea that this actually nerfed ERPPC poptart Huntsmans was silly. The only thing they actually achieved was nerfing the laser vomit versions even more (though I misread the nerfs the first time, the 2 PPC poptarts get a 10% nerf).


So just to clarify, there is no LT with only 1E hardpoint. So

Huntsman loses 40 degrees of twist range
If you put two ER PPCs in one side torso, you can get 20 degrees back
If you put one ER PPC in each side torso, you can only get 10 degrees back
If you use all hardpoints for laser vomit, you get 0 degrees back

#15 Quicksilver Aberration

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Posted 07 February 2017 - 11:41 AM

View PostGas Guzzler, on 07 February 2017 - 11:31 AM, said:


So just to clarify, there is no LT with only 1E hardpoint. So

Huntsman loses 40 degrees of twist range
If you put two ER PPCs in one side torso, you can get 20 degrees back
If you put one ER PPC in each side torso, you can only get 10 degrees back
If you use all hardpoints for laser vomit, you get 0 degrees back

Wait, did it seriously have 135 degree torso twist in the first place? PGI really needs to go over twist ranges on old mechs. Why the Huntsman got 135 degree torso twist in the first place while the BJ-1X is STILL stuck with 80 degrees is beyond me.
That said, 105 is still enough to do its job. Torso twist range really isn't that big of a nerf to poptarts on the medium end unless they plan on giving it twist like the BJ-1X.

#16 Gas Guzzler

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Posted 07 February 2017 - 11:46 AM

View PostQuicksilver Kalasa, on 07 February 2017 - 11:41 AM, said:

Wait, did it seriously have 135 degree torso twist in the first place? PGI really needs to go over twist ranges on old mechs. Why the Huntsman got 135 degree torso twist in the first place while the BJ-1X is STILL stuck with 80 degrees is beyond me.
That said, 105 is still enough to do its job. Torso twist range really isn't that big of a nerf to poptarts on the medium end unless they plan on giving it twist like the BJ-1X.


Don't worry they will make up for giving it too much torso twist by giving the Supernova 60 degree torso twist range.

#17 Bishop Steiner

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Posted 07 February 2017 - 12:06 PM

View PostTercieI, on 07 February 2017 - 09:42 AM, said:

Yes, they are. So whole sets or you get squat.

Just the way it should be in all Omnis. Force people to choose: Are the Set of 8 Quirks worth keeping, or is it still better to mix and match.

So tired of minmaxxers crying because they can't have their cake and eat it too. Mechs should always function optimally in the manner they were designed. It doesn't take away options or punish people who want to customize, despite the QQ to the contrary. I know plenty of people are pissy they can't have their 8 missile slots AND quirks too (not that the HMN really has much to write home about quirkwise...woohoo.. torso yaw! Useful? Yes. Deal breaking? No)

Of course, with most quirks supposedly going away shortly.... does it really matter?

#18 Gas Guzzler

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Posted 07 February 2017 - 12:10 PM

View PostBishop Steiner, on 07 February 2017 - 12:06 PM, said:

Just the way it should be in all Omnis. Force people to choose: Are the Set of 8 Quirks worth keeping, or is it still better to mix and match.

So tired of minmaxxers crying because they can't have their cake and eat it too. Mechs should always function optimally in the manner they were designed. It doesn't take away options or punish people who want to customize, despite the QQ to the contrary. I know plenty of people are pissy they can't have their 8 missile slots AND quirks too (not that the HMN really has much to write home about quirkwise...woohoo.. torso yaw! Useful? Yes. Deal breaking? No)

Of course, with most quirks supposedly going away shortly.... does it really matter?


I mean, looking at things in a vacuum I can see how one could take the "You can't have your cake and eat it too" stance, but some mechs can't even have their cake let alone eat it, without some help.

And "most" is certainly up for debate... we don't really know.

#19 GrimRiver

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Posted 07 February 2017 - 12:11 PM

One quirk I think it needs is +10 structure locked to CT, because man it's huge just like the Night Gyr's.

#20 Mole

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Posted 07 February 2017 - 12:12 PM

View PostGas Guzzler, on 07 February 2017 - 11:23 AM, said:

PGI thought that the nerfs to the Hunchback would have people just switching over to Huntsmans. What they didn't realize is ER PPC poptart Hunchbacks don't really care that much about the torso twist nerf.
This is true. My Hunchback IIC is an ERPPC poptart. You wanna know what kind of difference I noticed after the nerf? None. Nothing. Zero. Zip. Nada. That machine is still just as effective and deadly as it always has been because torso twist is not something you need as a pop tart sniper. PGI needs to stop trying to rabidly nerf pop tarts anyway. It's not anywhere near the problem that it was that needed to be dealt with back in the Highlander/Victor pop tart meta. Hell, half the time when I'm in my Hunchback IIC or Shadowcat I'm choosing to peek over using my jumpjets.





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