MechaBattler, on 06 February 2017 - 12:48 PM, said:
They should have a campaign mode with R&R. But have it be tied to a supply pool. A unit opts to take on a campaign. Every drop eats away at their supply pool based on how many mechs they lost and were damaged. As well as ammo expended. The more expensive equipment they use and the more of it that subsequently gets lost, the more that pool diminishes.
They could have some matches count as supply raids. Both in defending their own supplies and raiding supplies from the enemy. Even if you raid successfully, it won't stop the bleed of supply. You're going to run to ground eventually and end your campaign. You earn as many campaign points as you can. With prizes starting out at c-bill items, then MC, and perhaps a rotating pool of goodies to keep people coming back.
This wouldn't require special modes. It's literally just FP matches assigned a value. For me the most interesting thing would be seeing units having to run cheaper builds to wring out those last points of their supply pool.
I don't think R&R would work well here. The current reward system, though not perfect, works well enough. What could happen though is that there is some real life timer on mechs that get damaged in fights. That way, if you get some mechs destroyed in FW (which is most if not all matches), there is a timer before you can use that one in FW again, simulating time to repair, rearm and replace parts.
The only purpose of this would be a bit more realism/immersion, nothing more.
It could be used as a way to force players and Units to vary their approaches, do more deck management, have more excellent mechs available, or else they have to use Trial mechs to fill drop decks.
That would simulate the need for R&R without impacting in-match behavior as much.
I've also always been for capping entry into FW play preventing inexperienced newcomers to come in solo and get stomped though. If you are grouped up, that's fine, but solo players that are still Tier 5 by PSR really shouldn't be allowed in the complexities of FW IMO.
Doesn't take long to get to Tier 4 (or Tier 3) and by then even if you are still using Trial mechs (which are usually good builds), you have some experience and can get some things done.
Would help with frustration levels.
perhaps after my suggestion of R&R variation gets implemented, more steps towards MW immersion can be put in, like salvage reducing your repair timers, or salvaging some Mech pieces from the battlefield eventually "gifting" you a new omnipod or mech variant from the other side etc....
All good ideas to me.