naterist, on 07 February 2017 - 04:34 AM, said:
each planets probably going to have one mission on it at all times, and as time goes by those missions change to different missions based on the timeline, and your stats. outside of that itll be like and innersphere sandbox game, were you can go wherever and do whatever missions are available.
i hope they contract some battletech authors to do the storyline like gears of war 3 did. that was a great story based game, and its mostly because karen travis wrote the script. let the pros do the story, pgi do the game.
Exactly how do you mean each planet? Keep in mind there are something like 2 million star systems in the Inner Sphere, but only two thousand planets are actually colonized to some degree or another. I can guarantee you 90% of the planets in the Inner Sphere don't have much going on. It's always the planets within about 60 light years of a States border with another State that have all the action.
About the sole exception to this I can think of was Operation Scorpion when ComStar tried to take control of all the planets throughout the Inner Sphere, which blew up in their faces quite spectacularly.
For instance, there are only about 30 star systems in House Davion space that have any Military Units stationed on them that border Kurita and Liao space, while there's at least 2-3 times more along said borders in Davion space. Some of those systems could be reached within about 2 weeks time, which is probably the quickest that a unit could be shuttled up to their respective jumpship, jump to the next system, and then shuttle down to the planet they're needed on.
That being said, MW5 needs to take concepts from MW2/4 Mercs, and possibly the upcoming HBS BT game. For instance, one of the best things I enjoyed about MW2: Mercs was going back and forth from Outreach between campaigns.
Outreach being the only place to get campaign contracts, weapons, ammo, other equipment, mechs and pilots from made it extremely important to think long and hard about certain decisions, specifically contracts and mechs. Weapons, ammo, equipment and pilots were relatively easy to acquire at a whim... The major exception of course being changing your mechs engine from a STD to an XL when it became available in 3047-3048. If you were trying to run more than 1 mech you probably couldn't afford an XL engine.
This aspect of MW2: Mercs made you feel like there was an actual universe going on outside that planet. The LRM shortage event for instance. MW4: Mercs didn't have anything like that. The fact that you couldn't buy replacement mechs anywhere but Outreach was another factor in favor of MW2: Mercs. You could only repair your mechs when on an active campaign, and if you lost a mech completely, or lost a weapon and didn't have a replacement, you were SOL.
MW4: Mercs was way too forgiving in that you could buy mechs, weapons and recruit pilots anywhere.
However, what MW4: Mercs did right, was the faction standing system. MW5 needs something like that, full stop. Something that affects how much or how little you get paid by a faction... Or whether they'll even hire you at all if your standing with them is bad enough.
The Nobility and Infamy system was another good aspect of MW4: Mercs. There were several events in MW2: Mercs that would have been perfect for such a system, and even just careless firing in certain missions could affect your nobility or infamy across the Inner Sphere.
The campaign on Gravenhague where you're working for House Kurita against a merc unit called the Dread Legion for instance. The first mission where you're tasked with capturing water tanks, I believe it was stated you're not to attack the town there. Near as I could tell if you did attack the town not a damn thing happened. I might be wrong though, it's been a long time since I played MW2: Mercs.
There were a lot more events that could have affects on Nobility and Infamy throughout MW2: Mercs.
I believe the upcoming HBS BT game will have something like that, at least as far as the contract and faction standing system goes. What you do for one faction affects your standing with one or more of the others.
Edited by Alan Davion, 07 February 2017 - 08:58 PM.