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Linebacker For Mc Huntsman For C-Bills


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#21 MovinTarget

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Posted 06 February 2017 - 03:51 PM

View PostPariah Devalis, on 06 February 2017 - 02:31 PM, said:


Outside of the ECM, it isn't incorrect to call it like a Clan Grif. A humanoid, jump capable medium with four tightly packed SRM launchers, and space for additional energy weapons. Can even slap an AP on it to disable their ECM and totally level that playing field.


If you are just doing 4, you could do it faster with a hunchback iic... though i think the boxes on the huntsman are better....

#22 Arkhangel

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Posted 06 February 2017 - 04:08 PM

View PostSuperFunkTron, on 06 February 2017 - 03:11 PM, said:

I'm wondering when people will come to realize that mixed builds are usually much more effective. Building 1-trick pony mechs and attempting to force a very specific situation to make that mech work isn't all its cracked up to be.

Damn straight, can't tell you the amount of times i've seen LRM-only Mechs get their asses handed to them.

there's also that one Scouting drop my yen-lo managed to kill a four Stormcrow drop. the last guy was the only real challenge cause he WASN'T boating SSRM6s (course, it probably also helped we were on River City, and said "Skillcrows" didn't realize ( a ) AMS blows up ANY missiles, not just LRMs, and ( b ) half their salvos were nailing the sides of buildings and not my team).

and if you're curious, last guy was running a UAC/20 and the laser arm. if he'd just learned how to allow for the weapon placement, he probably woulda managed to shred at least two of us before we took him down. Another one of the big downsides of over-reliance on homing weapons... losing the ability to, you know, actually aim.

Edited by Arkhangel, 06 February 2017 - 04:08 PM.


#23 Pariah Devalis

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Posted 06 February 2017 - 04:28 PM

View PostMovinTarget, on 06 February 2017 - 03:51 PM, said:

If you are just doing 4, you could do it faster with a hunchback iic... though i think the boxes on the huntsman are better....


That's the make or break. Plus, it isn't just the 4 ASRM6. You also have 4 SPlas (technically, up to 5, but it gets toasty), to the maximum of 2 for the HBK. That pushes the alpha to 72, which will two shot any IS medium that attempts to stare down the mech. Through the thickest armor, even. You could also go 3x SPLas and 2x Flamers with ease. The marginal jump jet benefit of having that 5th thruster isn't super noticeable, but helps in certain scenarios.

So you have a mech with superior hit boxes, superior fire power, and approximately equal mobility. In my experience, I've seen most Hunchback IIC get out of scouting matches in really rough shape, while the Huntsmen spread much more effectively. What will kill an HMN will more than end a HBK-IIC, but not necessarily the other way around.

Edited by Pariah Devalis, 06 February 2017 - 04:31 PM.


#24 DJ Sikosis

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Posted 06 February 2017 - 05:19 PM

I noticed no one is talking about the Linebacker ... poor LB.

#25 UrbanTarget

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Posted 06 February 2017 - 05:31 PM

People have... someone said its like the Dragon... i think it's better than that, but it's still a bit specialized compared to the EBJ due to its high speed over pod space.

The real selling point for it as a mech pack was that it was obtainable for $20 where you couldn't get the EBJs for less than 50 (I think) by a la carte purchase.

If one had to choose a 65 tonner and had neither, I'd prefer the EBJ, heck I think I'd take a HBR over LB... It's a quick hit specialist.

#26 Koniving

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Posted 06 February 2017 - 05:37 PM

View PostPariah Devalis, on 06 February 2017 - 12:53 PM, said:

I mourn, for starting tomorrow, Huntsmen will be misused. They will be abused. The poor things will be forced to carry Streak SRM into battle and never see their potential utilized.


I weep for them.


I haven't found a satisfactory loadout. What would you use?

#27 Dane Jorgensson

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Posted 06 February 2017 - 06:28 PM

Great timing on the Huntsman. Going to grab me enough to master one of them at least, despite the upcoming skill tree changes, because I really want a mastered Huntsman for Scouting mode. Fifty-tonners fit nicely into FP drop decks too.

#28 El Bandito

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Posted 06 February 2017 - 07:04 PM

Got HBK-IIC already. No need for Huntsman.

#29 Felicitatem Parco

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Posted 06 February 2017 - 08:06 PM

View PostEl Bandito, on 06 February 2017 - 07:04 PM, said:

Got HBK-IIC already. No need for Huntsman.

Huntsman has twice the woosh factor


#30 Pariah Devalis

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Posted 07 February 2017 - 04:53 AM

View PostKoniving, on 06 February 2017 - 05:37 PM, said:

I haven't found a satisfactory loadout. What would you use?


What do you want it for? Scouting?
http://mwo.smurfy-ne...f553b4ca5374c86

Poptarting?
http://mwo.smurfy-ne...8bc060b319cf2ea

Though I personally only use a Mk1, and get an extra DHS out of it:
http://mwo.smurfy-ne...f090bcac127470f

General purpose gaussvom using stock pods?
http://mwo.smurfy-ne...6c2efff75ec40a4

Use ALL the hardpoints because you can build?
http://mwo.smurfy-ne...45648e7119042ce

Twin UAC10 and 2x ERSLas for pug damage farming?
http://mwo.smurfy-ne...8f0b8798105a1f1

When you want to set the world on fire?
http://mwo.smurfy-ne...7e4e8227144efc7

Alternate missile setup, with a bit more self defense capabilities:
http://mwo.smurfy-ne...abc90c779e18c00


Effective, but probably ill advised, MPlas boat? And by effective, I mean it works just fine, but the Huntsman isn't the best energy platform due to having odd crits. Thus the tonnage cludging with AP and AMS. It gets results, though!
http://mwo.smurfy-ne...68f1d9cea9e6d77

Do you like dakka? Cause it can bring dakka....
http://mwo.smurfy-ne...1584d949ef31423

All you can Surm buffet?
http://mwo.smurfy-ne...2147ae24104d124


Or, what we will more likely see, el lameo supremo?
http://mwo.smurfy-ne...07cf33782e309d2

Edited by Pariah Devalis, 07 February 2017 - 05:42 AM.


#31 Emden

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Posted 07 February 2017 - 05:09 AM

nice... more clan mechs to kill :)

#32 jonomy

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Posted 07 February 2017 - 05:50 AM

So much Huntsman and so little Linebacker comment. I'd get a linebacker for c-bills... OOPS! It's available for MC. mmm. Is it harder for me to come off MC?

#33 TercieI

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Posted 07 February 2017 - 06:05 AM

View Postjonomy, on 07 February 2017 - 05:50 AM, said:

So much Huntsman and so little Linebacker comment. I'd get a linebacker for c-bills... OOPS! It's available for MC. mmm. Is it harder for me to come off MC?


LBK is crazy fun but pretty limited. Dual PPC, rack of MPLs, LPL/ML mix or full splat.

#34 SuperFunkTron

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Posted 07 February 2017 - 06:13 AM

View PostTercieI, on 07 February 2017 - 06:05 AM, said:

LBK is crazy fun but pretty limited. Dual PPC, rack of MPLs, LPL/ML mix or full splat.

I have to agree with its unfortunate limitations. Many of the stock builds are good, but the mech doesn't excel unless its running in a pack. When you've got the pack it starts to feel like cheating... but how often do find the right people for that?

#35 Kithmar

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Posted 07 February 2017 - 06:17 AM

I've come back after a long break, haven't seen a single Linebacker on either team. Was the poor thing DOA?

#36 SuperFunkTron

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Posted 07 February 2017 - 06:28 AM

View PostKithmar, on 07 February 2017 - 06:17 AM, said:

I've come back after a long break, haven't seen a single Linebacker on either team. Was the poor thing DOA?

Definitely not DOA, but it requires a very different play style than the Meta builds and a lot more patience to pull out the high scores. You could say that this is one of the first mechs that is really built for a role and that role is "striker" regardless of what range you fight at. Hot erPPC sniper means shoot, dissipate heat, shoot from somewhere new. At short range, break a line, shoot one or two salvos, find cover and move and a new angle of attack. Mid range, is pretty much the same. Its really tanky for its speed which is nice, but you have to play to the mech's strengths to get the most out of it and there aren't enough people who tend to group up with it to help it excel in its wolf pack function. Every time I see it out in the field now, its usually on its own trying to perform scouting and spotting functions, doing the job of a light or fast medium, but that's only a secondary ability it has.

I'm really hoping that people start to pick it up for MC or at least c-bills next month. 3 or 4 of linebackers together would very quickly become a devastating force to be feared by all mechs.

#37 Pariah Devalis

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Posted 07 February 2017 - 06:45 AM

Waiting for cbills for the LBK. In no rush to get one. Plus, the fat cbill and xp returns from the new skill tree should make it ezpz.

#38 NRP

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Posted 07 February 2017 - 07:28 AM

I'm probably in the minority here, but I really don't like the Huntsman. I just can't seem to gel with it. I'm seriously thinking about just GXPING them to basic and selling the lot of them. I'll keep the hero.

#39 Catalina Steiner

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Posted 07 February 2017 - 09:59 AM

I can't wait, one more minute.

#40 Gas Guzzler

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Posted 07 February 2017 - 10:02 AM

View PostTercieI, on 07 February 2017 - 06:05 AM, said:

LBK is crazy fun but pretty limited. Dual PPC, rack of MPLs, LPL/ML mix or full splat.


I actually am (slightly) looking forward to the full splat version which I wasn't able to do with the basic pack+hero. But... that's next month so meh.





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