FrozenWaltDisney, on 06 February 2017 - 04:05 PM, said:
It's a bit more complicated then broad strokes you paint, and this type of system is hardly unique since it exists pretty much everywhere. But thanks for you opinion, I glad you can articulate your feels so well
There's no meaningful distinction between what I said and what you proposed, at all, and it "exist[ing] pretty much everywhere" is irrelevant.
And it's a bad idea for 2 reasons:
1) Arbitrarily messing with weapon accuracy is stupid; there's no way of doing this without introducing some element of randomness to weapon accuracy and that automatically disqualifies the idea as being complete trash.
2) Punishing mechs for moving and having big engines just makes combat even more static than it already is, in addition to light mechs being unequally affected because they're punished for using their speed even though that's nearly all they have.
Is that better? Do I need to go into
more explicit details why your stupid and (self-evidently) bad idea is bad?
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I am not sure how decouple mech agility would work though. That seems like a much more drastic change.
Every mech just gets a baseline torso twisting speed instead of it varying based on engine rating; pretty simple beyond the initial implementation which would also be pretty simple anyways.
And it's less drastic than your stupid idea to constantly screw with weapon accuracy.
Edited by Pjwned, 06 February 2017 - 05:12 PM.