Quicksilver Kalasa, on 07 February 2017 - 02:02 PM, said:
Some of those are for more than just immersion though, because they can heavily impact gameplay, for example knockdowns have a huge impact on gameplay (and if like MW4, makes PPFLD even stronger). Some of those have negative impacts of gameplay as well (JJs being buffed, at least for mediums are one example). You can have immersion without impacting gameplay, but when immersive elements have large impacts on gameplay the consequences must be considered.
Of course I already considered some of the potential consequences of those immersive features and have planned on how to balance them, some since 2013. It is too much effort to write them in a place where no one cares, and nothing will be done, though. I already sent several tweets to Russ regarding the inclusion and balancing of some of those ideas.
Quicksilver Kalasa, on 07 February 2017 - 02:02 PM, said:
If this game is a twitch shooter, then what the hell are CS:GO and Overwatch because MWO isn't even in the same league as those games. Sorry, but this comment is the same hyperbolic nonsense it always has been.
CS:GO and Overwatch are also twitch shooters. They all require fast reaction time and pin-point accuracy. There is nothing deliberate about mechs alphaing each other in MWO, unlike other slower vehicle combat games. See a tiny bit of the enemy mech, shoot it immediately thanks to instant convergence, with locks not affecting accuracy in the slightest, except for guided missiles.
Edited by El Bandito, 07 February 2017 - 02:17 PM.