If you're like me you have noticed that the VIP gets out of a dropship, to take a short stroll, to get into a Dropship. This is beyond silly, or is it.
Please change the Escort voice chat to say, "We have a VIP who insists on touring the front. For your sins, the lot of you will be keeping him safe. He is important, you are not. Get him to the pickup zone."
The OP force can hear something like, "We have intel on a target who will be relatively uncovered for a short period of time, find them and kill them."
Then the whole time a new voice, I like the idea of someone jowly, like Schultz in Hogan's Heroes. Harangues the defending team. He yells when he changes direction, he yells when he gets shot, if he takes critical damage he yells that they will pay a ransom if you take him alive.
Give him a lot of different scripts, something we would have to get several drops to hear. Something right on the edge of too obnoxious, where it would be fun to let him get killed, almost. Have him beg for his life on the OP force's coms when he takes critical damage.
This would make the mission make sense, and would also be a lot of fun. For game mechanics, have him mute to 20% normal volume when players are using voice chat.


9 replies to this topic
#1
Posted 06 February 2017 - 11:55 PM
#2
Posted 07 February 2017 - 12:18 AM
I still think it should be a vehicle convoy TBH. Still, adding voice lines for him to at least tell you where the hell he's going would be nice.
#3
Posted 07 February 2017 - 12:35 AM
I think both the VIP and the defending team should start on the ground, just like the defending team already starts the match in scouting mode. It would make the mode more playsible and less immersion-breaking
#4
Posted 07 February 2017 - 12:53 AM
That does sound at least interesting.
Of course if we wanted really nice escort missions we could have a convoy of vehicles and we have to get a certain number of them to a parked dropship for take off. The enemy team has to find and destroy a number of vehicles to win. Each one gives a nice cbill bonus to its killer and the more there are that survive, the more that the defending team gets paid.
Just give the vehicles a decent amount of armor so they don't instantly die. Infact they could just be those mobile bases we see in assault and domination. Just have a trio of those being driven to the dropship. They could even start at 3 separate points on the map and each lance gets dropped to defend one, though the splitting part could end up unbalanced.
It could even make sense from an immersion perspective that these mobile bases have to be extracted from the combat zone after a battle, but remaining enemy forces wish to destroy them.
Of course if we wanted really nice escort missions we could have a convoy of vehicles and we have to get a certain number of them to a parked dropship for take off. The enemy team has to find and destroy a number of vehicles to win. Each one gives a nice cbill bonus to its killer and the more there are that survive, the more that the defending team gets paid.
Just give the vehicles a decent amount of armor so they don't instantly die. Infact they could just be those mobile bases we see in assault and domination. Just have a trio of those being driven to the dropship. They could even start at 3 separate points on the map and each lance gets dropped to defend one, though the splitting part could end up unbalanced.
It could even make sense from an immersion perspective that these mobile bases have to be extracted from the combat zone after a battle, but remaining enemy forces wish to destroy them.
#5
Posted 07 February 2017 - 05:08 AM
Stelar 7, on 06 February 2017 - 11:55 PM, said:
If you're like me you have noticed that the VIP gets out of a dropship, to take a short stroll, to get into a Dropship. This is beyond silly, or is it.
Please change the Escort voice chat to say, "We have a VIP who insists on touring the front. For your sins, the lot of you will be keeping him safe. He is important, you are not. Get him to the pickup zone."
The OP force can hear something like, "We have intel on a target who will be relatively uncovered for a short period of time, find them and kill them."
Then the whole time a new voice, I like the idea of someone jowly, like Schultz in Hogan's Heroes. Harangues the defending team. He yells when he changes direction, he yells when he gets shot, if he takes critical damage he yells that they will pay a ransom if you take him alive.
Give him a lot of different scripts, something we would have to get several drops to hear. Something right on the edge of too obnoxious, where it would be fun to let him get killed, almost. Have him beg for his life on the OP force's coms when he takes critical damage.
This would make the mission make sense, and would also be a lot of fun. For game mechanics, have him mute to 20% normal volume when players are using voice chat.
Please change the Escort voice chat to say, "We have a VIP who insists on touring the front. For your sins, the lot of you will be keeping him safe. He is important, you are not. Get him to the pickup zone."
The OP force can hear something like, "We have intel on a target who will be relatively uncovered for a short period of time, find them and kill them."
Then the whole time a new voice, I like the idea of someone jowly, like Schultz in Hogan's Heroes. Harangues the defending team. He yells when he changes direction, he yells when he gets shot, if he takes critical damage he yells that they will pay a ransom if you take him alive.
Give him a lot of different scripts, something we would have to get several drops to hear. Something right on the edge of too obnoxious, where it would be fun to let him get killed, almost. Have him beg for his life on the OP force's coms when he takes critical damage.
This would make the mission make sense, and would also be a lot of fun. For game mechanics, have him mute to 20% normal volume when players are using voice chat.
OMG this is brilliant!
I wholeheartedly support this!
+1
#6
Posted 07 February 2017 - 05:36 AM
I could have sworn the VIP just sits in your team's LZ and doesn't start moving until a few seconds after everyone has dropped.
Does he really drop via dropship?
Does he really drop via dropship?
#7
Posted 07 February 2017 - 05:44 AM
im still curious
why is he in an atlas with no weapons.
is that why hes able to boat so much back armour?
how does he see through all that titanium over his cockpit?
did he fire the tech that left the ammo in the side torsos, and
how did the ammos weight affect the new back loaded armour meta?
the real questions in life, ya know?
why is he in an atlas with no weapons.
is that why hes able to boat so much back armour?
how does he see through all that titanium over his cockpit?
did he fire the tech that left the ammo in the side torsos, and
how did the ammos weight affect the new back loaded armour meta?
the real questions in life, ya know?
#8
Posted 09 February 2017 - 11:18 AM
Dakota1000, on 07 February 2017 - 12:53 AM, said:
That does sound at least interesting.
Of course if we wanted really nice escort missions we could have a convoy of vehicles and we have to get a certain number of them to a parked dropship for take off. The enemy team has to find and destroy a number of vehicles to win. Each one gives a nice cbill bonus to its killer and the more there are that survive, the more that the defending team gets paid.
Just give the vehicles a decent amount of armor so they don't instantly die. Infact they could just be those mobile bases we see in assault and domination. Just have a trio of those being driven to the dropship. They could even start at 3 separate points on the map and each lance gets dropped to defend one, though the splitting part could end up unbalanced.
It could even make sense from an immersion perspective that these mobile bases have to be extracted from the combat zone after a battle, but remaining enemy forces wish to destroy them.
Of course if we wanted really nice escort missions we could have a convoy of vehicles and we have to get a certain number of them to a parked dropship for take off. The enemy team has to find and destroy a number of vehicles to win. Each one gives a nice cbill bonus to its killer and the more there are that survive, the more that the defending team gets paid.
Just give the vehicles a decent amount of armor so they don't instantly die. Infact they could just be those mobile bases we see in assault and domination. Just have a trio of those being driven to the dropship. They could even start at 3 separate points on the map and each lance gets dropped to defend one, though the splitting part could end up unbalanced.
It could even make sense from an immersion perspective that these mobile bases have to be extracted from the combat zone after a battle, but remaining enemy forces wish to destroy them.
I like this too. We could have a variety of escort missions. Have a wrecked base, and a clean up detail, have to go get something out of trouble, have a VIP shuttle that wrecked and we have to secure the LZ so a medivac VTOL or Dropship can come pick them up.
This mode could have all kinds of fun stuff attached.
Best of all, it gets us moving. So often the maps degenerate to the known chokepoints, or defensive positions. This type of stuff encourages movement without scatter, like the Conquest mode inflicts.
#9
Posted 09 February 2017 - 11:21 AM
I'm gonna say that a new voice acting introduction wouldn't really change Escort mode for me, at all.
The game mode has bigger problem, both in terms of fun-factor and immersion, than getting Angry Clan Man to say that some VIP is "touring the front lines".
The game mode has bigger problem, both in terms of fun-factor and immersion, than getting Angry Clan Man to say that some VIP is "touring the front lines".
#10
Posted 09 February 2017 - 11:42 AM
How about instead of a lame VIP we escort a convoy of several armored transports and a few tanks. Make each transport roughly as durable as an average heavy and give them armor on 4 or 5 facades (L/R/F/B and maybe top because otherwise LRMs might wreck all sides at once). Maybe have each truck pulling 2 or 3 cargo units which each cargo unit having armor comparable to a medium so you can choose between focusing fire on the trucks or the trailers. If the attackers destroy at least half of the cargo units then both sides get a modest reward, as if a draw. If all of the cargo units are destroyed the attackers win. If less than half of the cargo units are destroyed the defenders win.
If all trucks are destroyed but cargo units remain then a 5 minute sudden death timer begins. Any cargo units who have their truck destroyed, but are still intact, are counted as lost unless all enemy units are destroyed. At this point if there are any cargo units left at the end of the timer an invincible dropship allied to the defenders shows up for every truck that still has at least 1 cargo unit still intact and begins clearing the area with ERLLas and LRMs (cargo containers become invulnerable at this point). At this point the attackers must retreat to an evac location. If they make it to evac the mission is considered a successful "raid" and both sides get a modest reward. If the attackers destroy all cargo units the defenders lose and the attackers have completed a successful "Supply Chain Attack" and get a good reward. If the defenders destroy all attackers then then defenders get a good reward. This means that the attackers can focus on the trucks for a quick win but if they can't finish off the
If the attackers destroy all defending mechs any cargo units not attached to an operational truck add a bonus to their victory reward. Likewise any cargo unit which sucesfully reaches its destination will grant the defenders a bonus to their reward.
If all trucks are destroyed but cargo units remain then a 5 minute sudden death timer begins. Any cargo units who have their truck destroyed, but are still intact, are counted as lost unless all enemy units are destroyed. At this point if there are any cargo units left at the end of the timer an invincible dropship allied to the defenders shows up for every truck that still has at least 1 cargo unit still intact and begins clearing the area with ERLLas and LRMs (cargo containers become invulnerable at this point). At this point the attackers must retreat to an evac location. If they make it to evac the mission is considered a successful "raid" and both sides get a modest reward. If the attackers destroy all cargo units the defenders lose and the attackers have completed a successful "Supply Chain Attack" and get a good reward. If the defenders destroy all attackers then then defenders get a good reward. This means that the attackers can focus on the trucks for a quick win but if they can't finish off the
If the attackers destroy all defending mechs any cargo units not attached to an operational truck add a bonus to their victory reward. Likewise any cargo unit which sucesfully reaches its destination will grant the defenders a bonus to their reward.
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