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Hopeful Supernova Quirk.


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#1 CK16

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Posted 07 February 2017 - 08:53 AM

Here is my hope for the Supernova, being as it is going to suffer HUGE penalties for its base loadouts due to relaying on large amounts of large energy weapons (you can't boat small pulse in most of the varriants)....

I am hopeful that the Supernova will have some base line quirks that help with energy heat....enough that you should be able to fire one arm of ER Large Lasers comfortably (meating 3 ER Larges at a time). The mech really has not alot going for it, and to make it into something based off its primary role would be a nice niche for it. That being an ER Large Laser sniper/boat. It should not get duration or cool down related stats...only energy heat and MAYBE a bit of range (talking like 2.5%)....this would atleast make it niche enough to be formidable and something worth taking in certain maps pop up.

Thoughts?

Edited by CK16, 07 February 2017 - 08:55 AM.


#2 cazidin

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Posted 07 February 2017 - 08:54 AM

Maybe some AMS quirks. Posted Image

#3 nehebkau

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Posted 07 February 2017 - 08:57 AM

the supernova has MG quirks

#4 Trollfeed

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Posted 07 February 2017 - 08:58 AM

Something unique like night gyr would be nice. I vote that supernova stackpoles every time it's destroyed.

#5 CK16

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Posted 07 February 2017 - 09:06 AM

Well a nice quirk would be it can fire 3 ER Larges with no ghost heat vs the current 2 -.-

#6 GrimRiver

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Posted 07 February 2017 - 09:11 AM

Supernova's go supernova and explode like a LongTom from overheat death.

Or give it -20% heat generation quirks or something.

#7 Gas Guzzler

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Posted 07 February 2017 - 09:21 AM

View PostGrimRiver, on 07 February 2017 - 09:11 AM, said:

Supernova's go supernova and explode like a LongTom from overheat death.

Or give it -20% heat generation quirks or something.


-20 is a little high... i was thinking like 5 or 10 on the all energy variants would be cool.

View PostCK16, on 07 February 2017 - 09:06 AM, said:

Well a nice quirk would be it can fire 3 ER Larges with no ghost heat vs the current 2 -.-


Yeah, PGI has been unwilling to quirk that in the past. They have elected to just provide heat hen quirks for that (like the Awesome) so they could give that variant ER laser heat gen or something to help with it. Even withoit ghost heat though, 60 heat is a lot.

#8 Shiroi Tsuki

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Posted 07 February 2017 - 09:30 AM

Am I the only one that keeps imagining that those arms rotate similar to the Drakken Laser Drill whenever lazurs are fired?

Posted Image

https://gfycat.com/FailingSolidAxolotl

Edit: Or this
Posted Image

Edited by Shiroi Tsuki, 07 February 2017 - 09:32 AM.


#9 LordMelvin

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Posted 07 February 2017 - 09:57 AM

View PostShiroi Tsuki, on 07 February 2017 - 09:30 AM, said:

Am I the only one that keeps imagining that those arms rotate similar to the Drakken Laser Drill whenever lazurs are fired?

Posted Image

https://gfycat.com/FailingSolidAxolotl

Edit: Or this
Posted Image


I feel like that would be better suited for PPCS.

9x ERPPC Supernova would definitely live up to it's name I think.

#10 Gas Guzzler

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Posted 07 February 2017 - 09:59 AM

View PostLordMelvin, on 07 February 2017 - 09:57 AM, said:

9x ERPPC Supernova would definitely live up to it's name I think.


In order to make up for the low engine cap, they only gave the Supernova a max of 8 energy hardpoints, unlike the 9 hardpoint MAD-IIC.

#11 Valdarion Silarius

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Posted 07 February 2017 - 10:19 AM

The supernova is going to be plagued with heating problems unless it gets decent quirks. I'm not sure if minor heat reducing quirks is going to save this mech. Chain firing ER Large Lasers to avoid heat penalties is just as useful as throwing a rock at an M1 Abrams tank. Even worse when you have to focus those lasers on moving targets such as light mechs (inb4 get gud noob). Group firing in barrages of 2-3 with some heat reducing quirks/laser burn duration might be the supernovas saving grace. However, judging by it's overall geometry, low arm mounts and lack of quirks I'm gonna predict that this mech will be DOA.

Edited by Arnold The Governator, 08 February 2017 - 07:55 AM.


#12 jjm1

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Posted 07 February 2017 - 10:19 AM

-50% ER-L Duration on top of heat related quirks or GTFO.

#13 Quicksilver Aberration

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Posted 07 February 2017 - 10:21 AM

View PostGas Guzzler, on 07 February 2017 - 09:59 AM, said:

In order to make up for the low engine cap, they only gave the Supernova a max of 8 energy hardpoints, unlike the 9 hardpoint MAD-IIC.

Well, to be fair, 9 is more than you really need for most builds. I know GMan's 9 cMPL build uses all 9, but I'm not really a huge fan of cMPLs like he is. That and it had to have 9 since its stock build uses all of them.

If only STD engines were worth bothering with......

Edited by Quicksilver Kalasa, 07 February 2017 - 10:22 AM.


#14 Battlemaster56

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Posted 07 February 2017 - 10:30 AM

Just give Supernova, 10% ER laser duration, 20-35% heat gen, and the rest armor and or mobility quirks to make it last a while on the field. May pick one up some time after the thing is released.

#15 Bud Crue

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Posted 07 February 2017 - 10:32 AM

See Crab quirks for reference. That is the direction PGI will go. I expect fairly minimal energy quirks.

#16 Monkey Lover

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Posted 07 February 2017 - 10:33 AM

Most of you are to uses to OP mechs haha. Its going to be a lot like the Banshee 3m . 3m has only a 5% heat quirk. The supernova can easily make up for this with dhs.

Boiler has two ballistic and the A has 4 missiles.

Main down side i see is you're going to be shooting the dirt on a lot of maps :)

#17 Morggo

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Posted 07 February 2017 - 10:34 AM

I know at this point the Skill Tree change is looking shaky... BUT let's just go with the assumption it IS going to implement between now and March-ish....

....exactly. Highly doubt the clan mechs are going to see any base-line quirks. Soooo, my thoughts would be figure out a cooler mixed build and vary your firing or seek refund? Dunno, I don't meta build much so don't really get the whole "gonna jam ALL the biggest lazurz in it!!!" mindset.

Still, I don't drive Clan, but I'm still jealous at you guys getting yet another freakin' awesome looking chassis... #sigh

#18 Monkey Lover

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Posted 07 February 2017 - 10:37 AM

View PostBattlemaster56, on 07 February 2017 - 10:30 AM, said:

Just give Supernova, 10% ER laser duration, 20-35% heat gen, and the rest armor and or mobility quirks to make it last a while on the field. May pick one up some time after the thing is released.


haha that would sure bring it to tier 1 :) Most IS assault get 5% heatgen now :)

#19 Battlemaster56

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Posted 07 February 2017 - 10:41 AM

View PostMorggo, on 07 February 2017 - 10:34 AM, said:



but I'm still jealous at you guys getting yet another freakin' awesome looking chassis... #sigh

Yea and probably the best Special paint scheme in the game yet.

Posted Image

How can one say this is a terrible paint job.

View PostMonkey Lover, on 07 February 2017 - 10:37 AM, said:


haha that would sure bring it to tier 1 Posted Image Most IS assault get 5% heatgen now Posted Image

Not really it would barely even touch mid tier, since theirs better assaults that can do the laser vomit/ erppc game than the Supernova. Also I really don't care much for IS assaults other than the ones I'm saving up for(and you can guest which one I've been having my eye on for awhile.).

#20 Gas Guzzler

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Posted 07 February 2017 - 10:48 AM

View PostQuicksilver Kalasa, on 07 February 2017 - 10:21 AM, said:

Well, to be fair, 9 is more than you really need for most builds. I know GMan's 9 cMPL build uses all 9, but I'm not really a huge fan of cMPLs like he is. That and it had to have 9 since its stock build uses all of them.

If only STD engines were worth bothering with......


Yeah I know. In fact, the only purpose of my post was harping on the irony that the Supernopeva has less hardpoints AND a lower engine cap.

(And BTW, my MAD-IIC has 2 cLPLs and 7 ER MLs, and 1 TC. I pretty much never alpha them, but I do like having the option of firing any combination of 2 cLPLs + 3 (all torso)/4 (all arms)/6 cERMLs (I have no qualms with using my 3rd and 4th weapon groups with the thumb buttons), and if I lose an arm, I still have an alpha of 2 cLPLs and 5 cERMLs. I quite like that build, and its one that I am deeply concerned about how the skill tree will affect it.)

Of course, I'm sure PGI considers the HoverJets MORE than a mere compensation for its shortcomings, but.. we all know how well those work.





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