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Hopeful Supernova Quirk.
#61
Posted 07 February 2017 - 11:44 PM
The Marauder IIC feels very wooden. A larger/slower assault mech? pffft.
#62
Posted 08 February 2017 - 01:00 AM
Arnold The Governator, on 07 February 2017 - 10:19 AM, said:
heat is a managable ressource, but it will msotlikely be doomed to poptart ppc's or utilise LPL's. CERLL are horribly heat inefficient AND burn too long. with a proper CERLL beamduration reduction the mech would be able to do what it is intended to do. It would give the Supernova less beamduration on the CERLL than a LPL has, yet the CERLL is still less heat efficient. those laods of DHS are sufficient for coolant, but no one needs such beamdurations that the vanilla CERLL have.
Edited by Lily from animove, 08 February 2017 - 01:04 AM.
#63
Posted 08 February 2017 - 01:17 AM
#65
Posted 08 February 2017 - 07:33 AM
Mechs like the Supernova and the Nova Cat (Prime) are designed around firing an arm full of three C-ERLLas, but the burn duration of the beams are so long that chain firing them makes no sense to do. The current scaling of the Ghost Heat on C-ERLLas essentially invalidate the stock configuration of both mechs.
Edited by Pariah Devalis, 08 February 2017 - 07:35 AM.
#66
Posted 08 February 2017 - 07:47 AM
Dee Eight, on 08 February 2017 - 01:17 AM, said:
There is a big difference between the Mad IIC and the Supernova though. One is mostly energy with low and wide hardpoints with a low engine cap, the other has decent mounts, a great profile, and a 400 engine cap.
#68
Posted 08 February 2017 - 08:09 AM
The Unstoppable Puggernaut, on 07 February 2017 - 11:44 PM, said:
The Marauder IIC feels very wooden. A larger/slower assault mech? pffft.
Kind of why we are expecting this mech to get some sort of quirks. But at the same time, it has HoverJets, so we should be expecting PGI to give it nothing.
#69
Posted 08 February 2017 - 09:31 AM
Edited by Coolant, 08 February 2017 - 09:32 AM.
#70
Posted 08 February 2017 - 09:46 AM
Coolant, on 08 February 2017 - 09:31 AM, said:
Please tell us why you think mechs should be irrelevant/dead on arrival? I'm sure this is an objective view, so explain the reasoning behind why this mech shouldn't be useful.
#71
Posted 08 February 2017 - 10:05 AM
Lily from animove, on 08 February 2017 - 01:00 AM, said:
heat is a managable ressource, but it will msotlikely be doomed to poptart ppc's or utilise LPL's. CERLL are horribly heat inefficient AND burn too long. with a proper CERLL beamduration reduction the mech would be able to do what it is intended to do. It would give the Supernova less beamduration on the CERLL than a LPL has, yet the CERLL is still less heat efficient. those laods of DHS are sufficient for coolant, but no one needs such beamdurations that the vanilla CERLL have.
30% would be about the same as a grasshopper with its quirks. Would be even better than other IS mechs without quirks.
Maybe 10-15%. C er laser isn't as bad as people keep saying. The damage per heat is the same as IS.
#72
Posted 08 February 2017 - 10:10 AM
Monkey Lover, on 08 February 2017 - 10:05 AM, said:
The problem is the difference in ghost heat limits, well that and the lack of mechs that are able to use cERLL like Battlemasters.
#73
Posted 08 February 2017 - 10:29 AM
#74
Posted 08 February 2017 - 10:34 AM
CK16, on 08 February 2017 - 10:29 AM, said:
I don't understand why you expect that unless we are expecting the IS to just naturally get more skill points. That is unless we expect the IS to just get nerfhammered.
#75
Posted 08 February 2017 - 11:43 AM
Quicksilver Kalasa, on 08 February 2017 - 10:34 AM, said:
I actually fear Clans will get nerfhammered with the skill tree. I mean, they enjoy countless agility bonuses, 20% higher heat cap, 15% higher dissipation, speed tweak, fast fire... they could end up losing lots of that.
#76
Posted 08 February 2017 - 01:29 PM
Monkey Lover, on 08 February 2017 - 10:05 AM, said:
30% would be about the same as a grasshopper with its quirks. Would be even better than other IS mechs without quirks.
Maybe 10-15%. C er laser isn't as bad as people keep saying. The damage per heat is the same as IS.
Damage per heat isn't the problem. Hell, even the damage per second isn't. The problem is a combination of a stupidly long burn duration and a ghost heat cap of 2. It means the lasers burn too long to chain fire (a minimum of 2 seconds exposure to avoid ghost heat), and it spikes heat unnecessarily when you fire 3 of them. It makes them extremely awkward to utilize.
#77
Posted 08 February 2017 - 01:51 PM
As it is I'm currently imagining replacing one ERLL in each arm with 2 MPLs. Still gonna be awkward but maybe work somewhat okay. I wonder where that 4th hardpoint will be on the arm though. For such a gorgeous mech in concept a fear I PHX bastardization with the extra arm hardpoints.
Edited by Archangel.84, 08 February 2017 - 01:51 PM.
#78
Posted 08 February 2017 - 01:51 PM
Pariah Devalis, on 08 February 2017 - 01:29 PM, said:
Again the duration is about the same as the IS er laser. If you gave the IS erl 3 more dmg it would be the same duration
I personally believe 2 is the right way for it to be. Firing 3 it would have 18% more dmg than the 3 IS erl. The clan already has a lot of benefits range,weight and slots.
In my view the issue isn't the weapon. The issue is people dont need this type of range so they go with the lpl. Its almost the same reason we dont see people sniping with ac2's at 1000m
Edited by Monkey Lover, 08 February 2017 - 01:52 PM.
#79
Posted 08 February 2017 - 01:57 PM
Monkey Lover, on 08 February 2017 - 01:51 PM, said:
Again the duration is about the same as the IS er laser. If you gave the IS erl 3 more dmg it would be the same duration
I personally believe 2 is the right way for it to be. Firing 3 it would have 18% more dmg than the 3 IS erl. The clan already has a lot of benefits range,weight and slots.
In my view the issue isn't the weapon. The issue is people dont need this type of range so they go with the lpl. Its almost the same reason we dont see people sniping with ac2's at 1000m
If Clans had something that could "ER LL" as well as a GHR-5P, they would probably be used more.
I mean, firing 5 ER LL on a GHR-5P without Ghost heat has only a slightly longer duration (~1.6s vs 1.5) of 2 c ER LL, so consider that. As it is now, you may as well just bring dual ER PPCs.
#80
Posted 08 February 2017 - 02:28 PM
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