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Hopeful Supernova Quirk.


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#61 The Unstoppable Puggernaut

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Posted 07 February 2017 - 11:44 PM

Anyone touched on the mobility yet?

The Marauder IIC feels very wooden. A larger/slower assault mech? pffft.

#62 Lily from animove

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Posted 08 February 2017 - 01:00 AM

-30% beamduration for the CERLL would gice the chassis some charme to make it utilise the CERLL properly.

View PostArnold The Governator, on 07 February 2017 - 10:19 AM, said:

The supernova is going to be plagued with heating problems unless it gets decent quirks. I'm not sure if even the minor heat reducing quirks is even going to save this mech. Chain firing ER Large Lasers to avoid heat penalties is just as useful as throwing a rock at an M1 Abrams tank. Even worse when you have to focus those lasers on moving targets such as light mechs (inb4 get gud noob). Group firing in barrages with some heat reducing quirks of two might be this mechs saving grace, but just by judging by the mechs' overall geometry and low arm mounts I'm gonna predict that this mech is gonna be DOA.


heat is a managable ressource, but it will msotlikely be doomed to poptart ppc's or utilise LPL's. CERLL are horribly heat inefficient AND burn too long. with a proper CERLL beamduration reduction the mech would be able to do what it is intended to do. It would give the Supernova less beamduration on the CERLL than a LPL has, yet the CERLL is still less heat efficient. those laods of DHS are sufficient for coolant, but no one needs such beamdurations that the vanilla CERLL have.

Edited by Lily from animove, 08 February 2017 - 01:04 AM.


#63 Dee Eight

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Posted 08 February 2017 - 01:17 AM

I am expecting no quirks at all, just as the MAD-2Cs received aside from the early adopter variant.

#64 Mechteric

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Posted 08 February 2017 - 06:28 AM

View PostThe Unstoppable Puggernaut, on 07 February 2017 - 11:44 PM, said:

Anyone touched on the mobility yet?

The Marauder IIC feels very wooden. A larger/slower assault mech? pffft.


They're assault mechs, they are supposed to be slow.

#65 Pariah Devalis

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Posted 08 February 2017 - 07:33 AM

Shame it won't happen, but I'd just like to see Ghost Heat Limit on C-ERLLas upped back to 3. While it was a long time ago when implemented, I pretty clearly recall nobody complaining about the C-ERLLas at the time. It was at a place where the burn duration was long, but the damage rate was acceptable for it, and the heat toasty enough that nobody wanted to fire more than 3 at a time anyways. Since then, the burn duration of those lasers has INCREASED, meaning any kind of sideways buff to the weapon would be much appreciated considering almost nobody uses the damned lightsabers.

Mechs like the Supernova and the Nova Cat (Prime) are designed around firing an arm full of three C-ERLLas, but the burn duration of the beams are so long that chain firing them makes no sense to do. The current scaling of the Ghost Heat on C-ERLLas essentially invalidate the stock configuration of both mechs.

Edited by Pariah Devalis, 08 February 2017 - 07:35 AM.


#66 Quicksilver Aberration

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Posted 08 February 2017 - 07:47 AM

View PostDee Eight, on 08 February 2017 - 01:17 AM, said:

I am expecting no quirks at all, just as the MAD-2Cs received aside from the early adopter variant.

There is a big difference between the Mad IIC and the Supernova though. One is mostly energy with low and wide hardpoints with a low engine cap, the other has decent mounts, a great profile, and a 400 engine cap.

#67 Gas Guzzler

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Posted 08 February 2017 - 07:59 AM

View PostDee Eight, on 08 February 2017 - 01:17 AM, said:

I am expecting no quirks at all, just as the MAD-2Cs received aside from the early adopter variant.


Curious to hear if that is just what you are expecting, or if you actually think it is justified?

#68 Gas Guzzler

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Posted 08 February 2017 - 08:09 AM

View PostThe Unstoppable Puggernaut, on 07 February 2017 - 11:44 PM, said:

Anyone touched on the mobility yet?

The Marauder IIC feels very wooden. A larger/slower assault mech? pffft.


Kind of why we are expecting this mech to get some sort of quirks. But at the same time, it has HoverJets, so we should be expecting PGI to give it nothing.

#69 Coolant

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Posted 08 February 2017 - 09:31 AM

no quirks please, enough of the laser boats

Edited by Coolant, 08 February 2017 - 09:32 AM.


#70 Gas Guzzler

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Posted 08 February 2017 - 09:46 AM

View PostCoolant, on 08 February 2017 - 09:31 AM, said:

no quirks please, enough of the laser boats


Please tell us why you think mechs should be irrelevant/dead on arrival? I'm sure this is an objective view, so explain the reasoning behind why this mech shouldn't be useful.

#71 Monkey Lover

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Posted 08 February 2017 - 10:05 AM

View PostLily from animove, on 08 February 2017 - 01:00 AM, said:

-30% beamduration for the CERLL would gice the chassis some charme to make it utilise the CERLL properly.



heat is a managable ressource, but it will msotlikely be doomed to poptart ppc's or utilise LPL's. CERLL are horribly heat inefficient AND burn too long. with a proper CERLL beamduration reduction the mech would be able to do what it is intended to do. It would give the Supernova less beamduration on the CERLL than a LPL has, yet the CERLL is still less heat efficient. those laods of DHS are sufficient for coolant, but no one needs such beamdurations that the vanilla CERLL have.


30% would be about the same as a grasshopper with its quirks. Would be even better than other IS mechs without quirks.

Maybe 10-15%. C er laser isn't as bad as people keep saying. The damage per heat is the same as IS.

#72 Quicksilver Aberration

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Posted 08 February 2017 - 10:10 AM

View PostMonkey Lover, on 08 February 2017 - 10:05 AM, said:

C er laser isn't as bad as people keep saying. The damage per heat is the same as IS.

The problem is the difference in ghost heat limits, well that and the lack of mechs that are able to use cERLL like Battlemasters.

#73 CK16

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Posted 08 February 2017 - 10:29 AM

I expect alot of those quirks for IS to be removed with new skill tree and replaced by such talent in it. So Grasshopper might get it but now have to sacrifice something to maintain it (being like the extra structure, or heat efficienty, or duration ect)

#74 Quicksilver Aberration

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Posted 08 February 2017 - 10:34 AM

View PostCK16, on 08 February 2017 - 10:29 AM, said:

I expect alot of those quirks for IS to be removed with new skill tree and replaced by such talent in it. So Grasshopper might get it but now have to sacrifice something to maintain it (being like the extra structure, or heat efficienty, or duration ect)

I don't understand why you expect that unless we are expecting the IS to just naturally get more skill points. That is unless we expect the IS to just get nerfhammered.

#75 Gas Guzzler

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Posted 08 February 2017 - 11:43 AM

View PostQuicksilver Kalasa, on 08 February 2017 - 10:34 AM, said:

I don't understand why you expect that unless we are expecting the IS to just naturally get more skill points. That is unless we expect the IS to just get nerfhammered.


I actually fear Clans will get nerfhammered with the skill tree. I mean, they enjoy countless agility bonuses, 20% higher heat cap, 15% higher dissipation, speed tweak, fast fire... they could end up losing lots of that.

#76 Pariah Devalis

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Posted 08 February 2017 - 01:29 PM

View PostMonkey Lover, on 08 February 2017 - 10:05 AM, said:


30% would be about the same as a grasshopper with its quirks. Would be even better than other IS mechs without quirks.

Maybe 10-15%. C er laser isn't as bad as people keep saying. The damage per heat is the same as IS.


Damage per heat isn't the problem. Hell, even the damage per second isn't. The problem is a combination of a stupidly long burn duration and a ghost heat cap of 2. It means the lasers burn too long to chain fire (a minimum of 2 seconds exposure to avoid ghost heat), and it spikes heat unnecessarily when you fire 3 of them. It makes them extremely awkward to utilize.

#77 Archangel.84

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Posted 08 February 2017 - 01:51 PM

Duration, minor cooldown, but most importantly upping the ghost heat limit on the 1 so it can use those ERLL. Boiler and the A should be fine given their hardpoints

As it is I'm currently imagining replacing one ERLL in each arm with 2 MPLs. Still gonna be awkward but maybe work somewhat okay. I wonder where that 4th hardpoint will be on the arm though. For such a gorgeous mech in concept a fear I PHX bastardization with the extra arm hardpoints.

Edited by Archangel.84, 08 February 2017 - 01:51 PM.


#78 Monkey Lover

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Posted 08 February 2017 - 01:51 PM

View PostPariah Devalis, on 08 February 2017 - 01:29 PM, said:

Damage per heat isn't the problem. Hell, even the damage per second isn't. The problem is a combination of a stupidly long burn duration and a ghost heat cap of 2. It means the lasers burn too long to chain fire (a minimum of 2 seconds exposure to avoid ghost heat), and it spikes heat unnecessarily when you fire 3 of them. It makes them extremely awkward to utilize.


Again the duration is about the same as the IS er laser. If you gave the IS erl 3 more dmg it would be the same duration

I personally believe 2 is the right way for it to be. Firing 3 it would have 18% more dmg than the 3 IS erl. The clan already has a lot of benefits range,weight and slots.

In my view the issue isn't the weapon. The issue is people dont need this type of range so they go with the lpl. Its almost the same reason we dont see people sniping with ac2's at 1000m

Edited by Monkey Lover, 08 February 2017 - 01:52 PM.


#79 Gas Guzzler

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Posted 08 February 2017 - 01:57 PM

View PostMonkey Lover, on 08 February 2017 - 01:51 PM, said:


Again the duration is about the same as the IS er laser. If you gave the IS erl 3 more dmg it would be the same duration

I personally believe 2 is the right way for it to be. Firing 3 it would have 18% more dmg than the 3 IS erl. The clan already has a lot of benefits range,weight and slots.

In my view the issue isn't the weapon. The issue is people dont need this type of range so they go with the lpl. Its almost the same reason we dont see people sniping with ac2's at 1000m


If Clans had something that could "ER LL" as well as a GHR-5P, they would probably be used more.

I mean, firing 5 ER LL on a GHR-5P without Ghost heat has only a slightly longer duration (~1.6s vs 1.5) of 2 c ER LL, so consider that. As it is now, you may as well just bring dual ER PPCs.

#80 Kalimaster

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Posted 08 February 2017 - 02:28 PM

It would be nice, but if I'm not mistaken, quirks are going BYE BYE....as in so long boys.





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