So I was looking back over some old MWO videos from about 3 years ago and remembering the old times and I wonder why PGI absolutely destroyed the beautiful particle effects they had. LRMs back in the day looked so perfect and the spiraling with artemis was the best. Even SRMs had certain spread patterns that made them look pretty great. I remember that when you shot an enemy early on you'd see holes in the armor and internals, now the paint just chips away. Atlases had glowing eyes, and shading looked great, and muzzle flashes and impact effects were much fuller, and forest colony had a tunnel... and I just want it back

.
Why did PGI nerf graphics? They could have just had the low setting actually mean something more, what we have now could have been medium setting, and what we had back then would be ultra.
I know the official reason for removing it was that old computers couldn't run it well, but that's why I ask why didn't they just leave high quality alone and add a lower quality low mode. I've always loved particle effects and worked on hundreds of them myself and I absolutely loved the art that was the quality put into the old ones, it is sad new players will not experience them.