EXEOBUREC, on 09 February 2017 - 11:28 AM, said:
are u really think that 91 points add diversity? u sure that someone will chose narc node instead of free hp? or %twist speed instead of radar deprivation? Reality is terrible thing for you then - 99% of players will use same skill builds with all hp\max radar depr\energy weapon\etc max effecting for current mech - and belive me 99% WILL chose the mech with maximum number of 1-2 typed slots like 6 laservomit - NOT mechs with 2 energy 1 ballistic 2 rocket slots
91 adds huge diversity when you have to choose how much of each you want and what will most benefit the mech you choose. This system isn't designed to create a single, ultimate meta, but rather allows weaker variants or chassis to compensate what they are lacking. I'm very sure that lots of people will try to run a few generic builds at first, but my testing with my hellbringers very quickly showed me that this mentality is not the best way to go about it. Those who want to quirk the whole mobility/durability section will have less points for weapons and vice versa. That already creates a diversity in damage output versus the ability to take damage and keep on going. Then you have mechs that can provide better info warfare, be it ecm cover, spotting, enemy locking.... If everyone goes to one loadout, people will find another loadout to counter that eventually and it turns into an arms race of trying to figure out what you are going to deal with and how to best approach it in the mech you customized. That is a HUGE game of cat and mouse and creates a whole lot of variety where our current "advanced sensor" mech is a cyclops that gets an extra 100 m sensor range. This systems allows scouts to improve intel gathering, tanks to tank harder, specialists specialize, generalists stay general..... on top of all of that, PGI stated that they intend on adjusting it over time so if one set of buffs is overperforming compared to the rest, I'm sure we'd see it pulled back in line.
Let those who believe that this game is all about max armor and 1 weapon type play that way while the rest of us have fun discovering the benefits of mobility, info tech, auxiliary nodes and mixed load outs.