Paul Inouye, on 08 February 2017 - 04:37 PM, said:
You guys have found an error. It is not intended that the MC versions of Air/Arty/UAV outperform CB versions. This will be corrected prior to release.
I have always greatly admired PGI for avoiding the Pay-to-Win pitfalls common to F2P gaming. I am disappointed that but the way consumables will now work are taking more than a mere step in that direction.
Allow me to explain.
The UAV tree has ten nodes, and presumably the arty/air/coolshot will have a similar number. A mech can carry two consumables so call it twenty nodes or 22% of a mech's skill capacity to max out both so they are inline with the MC variants.
But a player can pay real money on a per-match basis and enjoy the benefits of both those maxed-out consumables and employ the 20 nodes he would have otherwise needed to use elsewhere.
Edited by Kael Posavatz, 08 February 2017 - 04:58 PM.