Mechsniper, on 15 February 2017 - 03:57 PM, said:
I currently have 160 mechs elited out in my hanger. At he current planned level I will only be able to elite 190/9= 20.87 mechs.
Are you referring to elited as mechs which have all the elite skills unlocked and earned the little green elite badge on the inventory, or mixing in the ones with the gold/orange master badge that unlocks the extra weapon module ? There is a difference between the two, and unlocking all 91 nodes on the new system is what they'll be calling mastered. I have about 165 "mastered" mechs under the existing skill system, 20 elited and 24 still in the basics.
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A new player would have to play for months on average just to get a drop deck of mechs in order to play competitively in Facton Play.
How does 9.1 million additional over the mech price times four mechs come out as months of average play ? Who's average exactly ? Right now to be "competitive" in faction play you need to pay for the mechs you want, 2 extra variants of each, skill the four you that fits the deck tonnage limit to the master level to fit the maximum number of modules, and then buy 3 to 6 modules for each of those mechs in your deck.
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There are much better ways to get my money and new players money PGI.
1) Let us choose camo in dropship. This seems to be obvious but you have never caught on. You would sell many times the amount of camo and colors if it meant anything.
2) Let us choose mechs in dropship. The guy spending MC on mechs will buy 2 or 3 of his favorite and kit them out. No one wants to be forced to run a ssrm mech in alpine or snow maps, yet you make them. That is not fun. Or an LRM boat in escort with the map ecm'd where they cant even lock to fire with tag, bap, and artemis all equipped. Also, no fun and this is why people disconnect or suicide on that mode. Again, why haven't you caught this. If I take a brawler to alpine, it should be because I plan on using cover and having fun ambushing ppc/gauss boats, not because you stuck me with it. No commander would send in brawlers in an open terrain willingly.
3) Modules should have been available for MC, as well as c-bills. Seems too easy, many people would have gladly paid 1000MC for a module rather than grind out 6 million MC. The same could apply to skill blocks. Available for cblls+xp, or pay MC. I have no issue with MC buying access to abilities in game as long as people can grind out the same abilities in appropriate amounts of time playing.
getting money out of you, one individual is not how PGI should be catering their game development, because you do not represent or speak for all players.
MovinTarget, on 15 February 2017 - 04:44 PM, said:
Yeah i know the feeling... even with refund i am getting... (did I really buy over 300 weapons modules and 100 seismic/radar derp modules?)... i would only be able to master *maybe* 176 mechs (180 if i drain my current cbills too)... out of the 260 i own, most of which are mastered, the rest elited...
Don't forget other inventory of equipment, omnipods, weapons. I myself don't particular see a need to keep 60 C-ERML's in inventory...