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Make Skills Linear


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#21 Riitters

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Posted 08 February 2017 - 09:44 PM

View Post762 NATO, on 08 February 2017 - 09:28 PM, said:

I'm sorry, I have a real life with real responsibilities like a job slinging iron and a wife and 3 kids. I can't play video games 80 hours a week. And yes, I have been playing since Christmas of 2015. At one point I thought driving kit foxes would be fun. There went my KDR. Later I tried locusts, before the rescale. That was a mistake.

Cheers



Edited for less salt.

I didn't look at your profile. I work 60 hours a week and have personal obligations and I don't go around telling people I'm a tryhard. One or the other.

View PostHassonAssassin, on 08 February 2017 - 08:10 PM, said:


First off, you don't need ALL the benefits of a tree, there are 'Mechs where I feel comfortable that having a pulse cooldown would hurt more now that getting a significantly reduced cooling efficiency (Even if I felt cooldowns before could be avoided for the sake of staggering damage and heat output) when running five Medium pulse on a BattleMaster with SRM6. This trade is fine for investing elsewhere, but the issue is when I go to invest in my cooling like I would have my weapons, which was simpler before when we didn't have to make compromises is now a game of "Do I spend more for useless **** that costs more now than it did before" and significantly more I might add over time.

https://gyazo.com/01...73cb4b182fd5522 - See the image of the tree for 'Mech Operations and how Cool Run and Heat containment are both less percentage that previous in a mastered 'Mech, but also harder to get to right off the bat.


Make compromises? Before you had 0 choice in the matter and just dumped obligatory XP into a mech as you played it. Sorry that you lost a small percentage of heat dissipation. You'll be OK.

#22 Gas Guzzler

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Posted 08 February 2017 - 09:46 PM

View PostVxheous Kerensky, on 08 February 2017 - 05:00 PM, said:

Having this web of skills all tied together forces us to have to buy nodes that are not useful just to get useful nodes. Would make more sense especially for things like radar dep/seismic etc to just have a linear 1->2->3->4->5 without needing to grab waste nodes


You need to realize that this is intentional. If they change this, it will be accompanied by a huge reduction of skill points.

#23 Admiral Brad

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Posted 08 February 2017 - 09:47 PM

I do like linear on the weapon trees. The trees are small enough and if you only want range and not cooldown that is great. Though, I personally think that a two node "starter" set (i.e. a Cooldown, Range and Duration combo) before you get into the full tree would help with generalist mechs like the Atlas that have a total mishmash of weapons..

The Mech Ops, Mobility and Infotech trees do seem more than a bit scatterbrained. I fail to see how hill climb isn't a mobility trait. I find that it would at least make sense to cluster like together (ie. ECM+Radar Dep, Info Gather+360, Range+Target Decay) and put them at the bottom of the tree. Then you have to invest in other nodes, but can at least specialize a little without getting the whole tree. A similar grouping could help with the upper body tree (arms and torso) which is all but useless to some torso only mechs.

#24 Ex Atlas Overlord

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Posted 08 February 2017 - 09:50 PM

View PostJack J Hunter, on 08 February 2017 - 06:39 PM, said:

Assuming this goes live, I'll be playing this game for free until I get bored with it. No more money for you, PGI!


Well you'd be doing better than me, I won't be playing at all.

The last thing I'm looking for is my atlases to get even weaker than they already are.

#25 Gas Guzzler

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Posted 08 February 2017 - 09:52 PM

View PostEx Atlas Overlord, on 08 February 2017 - 09:50 PM, said:


Well you'd be doing better than me, I won't be playing at all.

The last thing I'm looking for is my atlases to get even weaker than they already are.


Wait what do you mean? Atlases get pretty tanky with the maxed structure tree.

#26 HassonAssassin

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Posted 08 February 2017 - 10:02 PM

View PostRiitters, on 08 February 2017 - 09:44 PM, said:

I didn't look at your profile. I work 60 hours a week and have personal obligations and I don't go around telling people I'm a tryhard. One or the other.


Make compromises? Before you had 0 choice in the matter and just dumped obligatory XP into a mech as you played it. Sorry that you lost a small percentage of heat dissipation. You'll be OK.


You still have no choice in the matter to get what you want, which is kind of what this skill tree was supposed to get away from and offer full customization as was told at MechCon. My point was that you're not JUST spending XP on something you won't need, or that doesn't specialize into your Mech. If you haven't tried it, the heat dissipation is worse with all the nodes in place anyway and is a disadvantage to up the developers need to increase Time To Kill, Which at this stage of the game, setting a base pace is kind of not going to please anyone that's an established active member.

This is the last time I'm responding to you, you clearly feel like you're being attacked by everyone and you attitude is less than impressive.

#27 charbdys

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Posted 08 February 2017 - 10:32 PM

I'm not really a fan of having to take skills that I don't find valuable in order to reach the skills I really like. It feels like we're being punished for wanting specific skill sets by being forced to take points we would really like to invest in those skill sets and waste them on things that we've never bothered with because they were a waste for our play style. For example if I'm playing my huntsman I feel there's absolutely no reason to be forced to take hill climb when I have perfectly good jump jets and use them to increase my hill climbing speed when what I really need from that particular tree are the heat containment points that are locked behind those useless hill climb slots. Another example is the reduced falling damage in the survival tree, sure it could be useful if I want to jump off of something but when I'm in a Kodiak the last thing I need is to take less falling damage when my paws rarely if ever need to leave the ground but I really do need the armor and structure points that are gated behind those fall damage points because everybody wants to shoot the bear on sight.

Making the abilities linear, giving us the ability to work around skills we don't want by moving back up the tree, or adding extra links in the tree so we can bypass abilities we don't want would make it feel less punishing and would allow a little more creativity in how we personalize our trees. - My two cents for the moment.

#28 762 NATO

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Posted 08 February 2017 - 10:36 PM

View PostRiitters, on 08 February 2017 - 09:44 PM, said:

I didn't look at your profile.


Insert screenshot of you looking at my profile at 7:44pm. Post made at 7:48pm commenting on playing since 2015.

Yep...


#29 Not A Real RAbbi

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Posted 08 February 2017 - 10:37 PM

Here's a thought:

What if, in order to take a node that isn't connected to another one already taken, you had to spend DOUBLE the XP and CBills? Also, that would count DOUBLE against your node limit of 91? In some cases, as the trees are laid out now, it wouldn't make a difference and one may as well take the crap node. In some other cases, like the high-end ECM buffs, it could save someone a good deal of heartache. Would also likely require a rework of the layout of the trees (at least SOME of them).

Yes, no, maybe, RAbbi's a psycho?

#30 Ex Atlas Overlord

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Posted 08 February 2017 - 10:48 PM

View PostGas Guzzler, on 08 February 2017 - 09:52 PM, said:

Wait what do you mean? Atlases get pretty tanky with the maxed structure tree.


20% structure? What a joke.

So the torso takes what, 10-15 whole more damage before it falls off..... but it doesn't matter b/c the weapons already gone anyway.

Structure does jack **** for an atlas, other than let the enemy farm more damage before it dies after all it's weapons are gone.

#31 Mycroft000

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Posted 09 February 2017 - 09:32 AM

To some extent I agree with this. The Mech Operations tree contains items that shouldn't be included under it since they are movement based abilities(Speed Retention and Hill Climb); I'm not sure why I have to unlock nodes that are almost exclusively used for the benefit of LRMS in order to get access to Radar Deprivation and Seismic Sensors; why is Enhanced Narc not included in the missile trees.

Those are just some of them that I'm questioning so far. The Firepower trees seem much more sensible, and allow for the specialization that I would like to see in the Mobility, and Operations trees.

#32 Pjwned

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Posted 09 February 2017 - 09:42 AM

View PostRiitters, on 08 February 2017 - 07:14 PM, said:

Bad idea. You want more Summoners that purely take PPC Velocity/CD/Heat, Armor / Structure, JJ Boost etc with no penalties? The entire point of this system is to give players some general choice without reinforcing specific playstyles.
Nerfing the availability of cool run and heat containment if you want pulse and standard laser duration and range? Fine by me.
You people aren't losing anything that anyone else isn't, and bad mechs will still be keeping some quirks or adjustment of point #'s.


The problem with this attitude is that people will just not use mechs that don't really benefit from those unwanted skill nodes.

Concerns about meta mechs/builds can be addressed directly by other means rather than trying to give them the shaft just for wanting an optimized skill tree; negative reinforcement is not a good way to do this.

It's also just super lame to be forced into picking nodes you don't want even though the new skill tree is all about customizing your mech the way you want it to be.

#33 Koruthaiolos

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Posted 09 February 2017 - 10:21 AM

Despite all the arguments in this thread, agreed with OP...

#34 West Santin

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Posted 09 February 2017 - 10:23 AM

I'm totally in - sort the skill trees into columns like http://imgur.com/5Zo5rxj:


Heck actually the skill tree even gives me a warning that not all skills effect my actual build but i've to take them anyway to be able to take skills that i wanna take...

As shown above - with this kind of skill tree you can stil choose to max out one tree and ingore the others or just spend x Points in all of them, or max out all - that's what i call diversity, not the actual "oh you wanna take x to max ? sure, but you've to take 2 points of y too even if it doesn't effect your mech in anyway"





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