The Pts Skill Tree Quirk Pdfs Have The Supernova Quirks
#1
Posted 08 February 2017 - 07:07 PM
At least for four of them. And Oh look...the kodiaks are losing all their inherent quirks for all variants.
#2
Posted 08 February 2017 - 11:15 PM
Dee Eight, on 08 February 2017 - 07:07 PM, said:
At least for four of them. And Oh look...the kodiaks are losing all their inherent quirks for all variants.
Bunch of stupid changes
Like them Summoners getting hit with another nerf? Lol, I don't own a single one, but damn, even I feel sorry for them
Also pretty generous on SUpernova, but that was to be expected, cause otherwise it would be hugely inferior to the MAD IIC
Edited by DovisKhan, 08 February 2017 - 11:16 PM.
#3
Posted 08 February 2017 - 11:33 PM
DovisKhan, on 08 February 2017 - 11:15 PM, said:
Bunch of stupid changes
Like them Summoners getting hit with another nerf? Lol, I don't own a single one, but damn, even I feel sorry for them
Also pretty generous on SUpernova, but that was to be expected, cause otherwise it would be hugely inferior to the MAD IIC
It's because of the weapon skill trees.
#4
Posted 08 February 2017 - 11:41 PM
Energy Cooldown -2.50% 0.00% -3% WHAT?!
Oh and KDK's got stripped down completely. Interesting.
#5
Posted 09 February 2017 - 12:10 AM
#6
Posted 09 February 2017 - 02:10 AM
#7
Posted 09 February 2017 - 02:16 AM
#8
Posted 09 February 2017 - 02:35 AM
#9
Posted 09 February 2017 - 12:33 PM
14 skill node unlocks on the defensive category is +25% structure, +15% armor, -20% fall damage and +2.5 AMS damage.
#10
Posted 09 February 2017 - 12:41 PM
jjm1, on 09 February 2017 - 02:35 AM, said:
Actually, 5% makes the Clan ERLL go from 1.5 to 1.425.
That's the only case where it makes a bit of a difference, but probably not enough to make the Subpar-Nova relevant.
#11
Posted 09 February 2017 - 01:06 PM
jjm1, on 09 February 2017 - 02:35 AM, said:
-5% combined with the -10% you get from skill tree for a -15% duration total.
That actually starts being noticeable with a duration of 1.275 seconds. Unquirked IS ERLL duration.
#12
Posted 09 February 2017 - 01:45 PM
jjm1, on 09 February 2017 - 02:35 AM, said:
Well, it will add up with the skill tree duration skills so theres that.
Bradigus, on 09 February 2017 - 01:06 PM, said:
-5% combined with the -10% you get from skill tree for a -15% duration total.
That actually starts being noticeable with a duration of 1.275 seconds. Unquirked IS ERLL duration.
Yep, but at the same time, the new IS ER LL duration is actually 1.25 - (.1)*1.25 as you know any IS ER LL boat will be maxing out that skill tree.
#13
Posted 09 February 2017 - 01:51 PM
Dee Eight, on 09 February 2017 - 12:33 PM, said:
14 skill node unlocks on the defensive category is +25% structure, +15% armor, -20% fall damage and +2.5 AMS damage.
But... the MAD-IIC gets those same skills and its just a bit better (because its faster). When comparing balance, you can basically ignore the skill tree in a lot of ways provided you are comparing two mechs that will be using the same weapon trees, as they will both have almost exactly the same skill configs. Therefore, you just look at the base stats to compare, and you can see that with the SNV being slower, its going to be at a disadvantage. Because its a lot slower.
#14
Posted 09 February 2017 - 04:00 PM
Edited by Dee Eight, 09 February 2017 - 04:01 PM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users