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The Pts Skill Tree Quirk Pdfs Have The Supernova Quirks


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#1 Dee Eight

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Posted 08 February 2017 - 07:07 PM

http://static.mwomer..._clanQuirks.pdf

At least for four of them. And Oh look...the kodiaks are losing all their inherent quirks for all variants.

#2 DovisKhan

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Posted 08 February 2017 - 11:15 PM

View PostDee Eight, on 08 February 2017 - 07:07 PM, said:

http://static.mwomer..._clanQuirks.pdf

At least for four of them. And Oh look...the kodiaks are losing all their inherent quirks for all variants.


Bunch of stupid changes


Like them Summoners getting hit with another nerf? Lol, I don't own a single one, but damn, even I feel sorry for them


Also pretty generous on SUpernova, but that was to be expected, cause otherwise it would be hugely inferior to the MAD IIC

Edited by DovisKhan, 08 February 2017 - 11:16 PM.


#3 MechaBattler

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Posted 08 February 2017 - 11:33 PM

View PostDovisKhan, on 08 February 2017 - 11:15 PM, said:


Bunch of stupid changes


Like them Summoners getting hit with another nerf? Lol, I don't own a single one, but damn, even I feel sorry for them


Also pretty generous on SUpernova, but that was to be expected, cause otherwise it would be hugely inferior to the MAD IIC


It's because of the weapon skill trees.

#4 The Unstoppable Puggernaut

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Posted 08 February 2017 - 11:41 PM

I'd just be happy if someone can explain this myst lynx quirk for me please, as I use this mech.

Energy Cooldown -2.50% 0.00% -3% WHAT?!

Oh and KDK's got stripped down completely. Interesting.

#5 WolvesX

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Posted 09 February 2017 - 12:10 AM

Wrong forums isn't it?

#6 Bradigus

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Posted 09 February 2017 - 02:10 AM

So timber wolves get to keep the negative quirks on their side torsos, and dire wolves get to keep the -2 armor on the head because reasons. Great.

#7 Battlemaster56

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Posted 09 February 2017 - 02:16 AM

Wait wtf why all the Kodiak's that's not the 3 getting nerfed, just leave them alone. Now my SB gonna feel sad.

#8 jjm1

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Posted 09 February 2017 - 02:35 AM

Ooh a 5% ER-L duration. Get your atomic precision stop-watch ready so you can measure the difference.

#9 Dee Eight

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Posted 09 February 2017 - 12:33 PM

oK knock off the sky is falling crap...have you even LOOKED at the skill tree node values and how easy it is to min-max your fave chassis. Granted they're blanket increasing TTK by making defensive health bonuses painfully easy to acquire and reducing heat capacity/cooling and weapon cool down rates but that works both ways. It takes you longer to die to the enemy as well.
14 skill node unlocks on the defensive category is +25% structure, +15% armor, -20% fall damage and +2.5 AMS damage.

#10 FupDup

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Posted 09 February 2017 - 12:41 PM

View Postjjm1, on 09 February 2017 - 02:35 AM, said:

Ooh a 5% ER-L duration. Get your atomic precision stop-watch ready so you can measure the difference.

Actually, 5% makes the Clan ERLL go from 1.5 to 1.425.

That's the only case where it makes a bit of a difference, but probably not enough to make the Subpar-Nova relevant.

#11 Bradigus

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Posted 09 February 2017 - 01:06 PM

View Postjjm1, on 09 February 2017 - 02:35 AM, said:

Ooh a 5% ER-L duration. Get your atomic precision stop-watch ready so you can measure the difference.


-5% combined with the -10% you get from skill tree for a -15% duration total.

That actually starts being noticeable with a duration of 1.275 seconds. Unquirked IS ERLL duration.

#12 Gas Guzzler

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Posted 09 February 2017 - 01:45 PM

View Postjjm1, on 09 February 2017 - 02:35 AM, said:

Ooh a 5% ER-L duration. Get your atomic precision stop-watch ready so you can measure the difference.


Well, it will add up with the skill tree duration skills so theres that.

View PostBradigus, on 09 February 2017 - 01:06 PM, said:


-5% combined with the -10% you get from skill tree for a -15% duration total.

That actually starts being noticeable with a duration of 1.275 seconds. Unquirked IS ERLL duration.


Yep, but at the same time, the new IS ER LL duration is actually 1.25 - (.1)*1.25 as you know any IS ER LL boat will be maxing out that skill tree.

#13 Gas Guzzler

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Posted 09 February 2017 - 01:51 PM

View PostDee Eight, on 09 February 2017 - 12:33 PM, said:

oK knock off the sky is falling crap...have you even LOOKED at the skill tree node values and how easy it is to min-max your fave chassis. Granted they're blanket increasing TTK by making defensive health bonuses painfully easy to acquire and reducing heat capacity/cooling and weapon cool down rates but that works both ways. It takes you longer to die to the enemy as well.
14 skill node unlocks on the defensive category is +25% structure, +15% armor, -20% fall damage and +2.5 AMS damage.


But... the MAD-IIC gets those same skills and its just a bit better (because its faster). When comparing balance, you can basically ignore the skill tree in a lot of ways provided you are comparing two mechs that will be using the same weapon trees, as they will both have almost exactly the same skill configs. Therefore, you just look at the base stats to compare, and you can see that with the SNV being slower, its going to be at a disadvantage. Because its a lot slower.

#14 Dee Eight

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Posted 09 February 2017 - 04:00 PM

Mechs which due to the great latest de-quirkenings or that delivered with minimal to no quirks will benefit from the new skill tree because its doubtful PGI will nerf them much further. All my huntsman, vipers, night gyrs and linebackers with their weapon bonuses largely tied to the set of 8 bonuses for example... HELLO fine-tuning around the weapons I actually outfitted them with.

Edited by Dee Eight, 09 February 2017 - 04:01 PM.






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