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Gxp Spent On Unwanted Mechs Variants Sold Back?


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#1 Zavijava

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Posted 08 February 2017 - 07:35 PM

What happens to GXP spent on Mech variants that I sold back and no longer have in my inventory?

The understanding I have come too is that the GXP will be lost as Historical XP on a variant that I had to buy because of the 3 variant rule.

In other words, for the mechs that I had to purchase, but didn't want, because of the 3 variant rule and used my GXP to help level the unwanted variants, will now be lost as Historical XP for unwanted variants that was required by the previous skill system.

Edited by Zavijava, 08 February 2017 - 08:05 PM.


#2 Zavijava

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Posted 09 February 2017 - 04:44 AM

A suggestion for this issue would be to return all GXP acquired back as GXP regardless of what it was used for.

#3 Nesutizale

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Posted 09 February 2017 - 04:52 AM

You will only receive HXP/XP for things you own as far as I understood.
So yah I also sold mechs that I don't wanted....**** happens.

I think it would be a nice gesture on PGI side to give a gift to everyone or have a "buy back" event where you can sell mechs for the currency of your choise, MC, XP, C-Bills....etc.

#4 Mad Mechromancer

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Posted 09 February 2017 - 05:09 AM

I have the same concern. Because of the 3 variant rule, I spent XP/gxp to level up unwanted variants to unlock the higher branches on variants I did want. Then I sold the old mechs.

Those variants still have unlocked portions of the Skill tree, and unspent XP. Will that be refunded as HXP?

#5 ForceUser

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Posted 09 February 2017 - 05:13 AM

XP/GPX isn't differentiated/recorded except for the case of Module unlocks since those are only done with GXP in the first place.

Basically once GXP is spent it's considered the same as XP and there is no way to know how much was spent.

I believe mechs that you have sold that had XP on them will still have that XP be converted to HXP for that variant.

#6 Zavijava

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Posted 09 February 2017 - 05:27 AM

Then that is a shame because I'm sure that I'm not the only one to have purchased MC's to convert Mech XP to GXP during one of PGI's "Convert Mech XP to GXP for half price". But I guess PGI will now be able to suggest to buy back the Mech, then buy more MC to convert the unwanted Mech's XP/HXP from the 3 variant rule to GXP! So, no worries, just pay twice/double for the one item.

#7 Swamp Fox II

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Posted 09 February 2017 - 05:34 AM

You spent the gxp, and you sold the mech, so you already decided yourself you did not need that gxp.
If you ever buy that chassis back, your xp (hxp) will be there. Same as if you bought the mech back now, it would be skilled / xp just where you left it.

You can't move that xp right now without using MC to convert it so... same boat.

#8 Zavijava

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Posted 09 February 2017 - 05:55 AM

I decided that I needed that GXP to level the unwanted Mech because of the 3 variant rule which is now being removed. I would not have purchased the unwanted mech nor decided to use the needed GXP to level an unwanted mech except for the fact of the 3 variant rule! I'm not asking for the unwanted mechs back or the XP earned while leveling the unwanted mechs because of the 3 variant rule, I'm just asking for the GXP returned because of the change to Skill system that now wasted the reason to buy MC's to convert Mech XP to GXP to help level unwanted Mechs for the 3 variant rule! Completely different boat.

#9 Mad Mechromancer

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Posted 09 February 2017 - 05:57 AM

View PostForceUser, on 09 February 2017 - 05:13 AM, said:

XP/GPX isn't differentiated/recorded except for the case of Module unlocks since those are only done with GXP in the first place.

Basically once GXP is spent it's considered the same as XP and there is no way to know how much was spent.

I believe mechs that you have sold that had XP on them will still have that XP be converted to HXP for that variant.

That's the part that I want to be sure about.

As for the GXP vs XP spent on variants, and HXP basically being XP only, I think it's a bit unfair to the players. Many, Many players spent real world money to convert XP to GXP just to unlock higher branches of the skill tree. I understand it's difficult to separate the XP from GXP on every account. So, a good compromise would be to covert a portion of the total XP spent in the skill tree to HXP and a portion to GXP. Say, 25%. Most players will come out ahead, but when you are taking away something from a customer, it's always good practice to keep them happy by giving something back.

#10 Mad Mechromancer

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Posted 09 February 2017 - 06:05 AM

There are a couple of ways to make this more fair:
-Convert a portion of all old skill tree XP to GXP. Say 25-50%. The rest remains HXP tied to a variant.
-Make HXP chassis based, not Variant based.
-Make HXP free to use as desired (like GXP)

But, tying HXP to a chassis variant, when we were required to level unwanted mechs is punishing customers who played by the old rules.

#11 Zavijava

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Posted 09 February 2017 - 06:16 AM

I truly like all 3 of your suggestions Mad Mechromancer! Either one of the 3 is a much better solution for GXP used on unwanted mech leveling because of the 3 variant rule!

#12 ForceUser

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Posted 09 February 2017 - 06:32 AM

View PostMad Mechromancer, on 09 February 2017 - 05:57 AM, said:

That's the part that I want to be sure about.

As for the GXP vs XP spent on variants, and HXP basically being XP only, I think it's a bit unfair to the players. Many, Many players spent real world money to convert XP to GXP just to unlock higher branches of the skill tree. I understand it's difficult to separate the XP from GXP on every account. So, a good compromise would be to covert a portion of the total XP spent in the skill tree to HXP and a portion to GXP. Say, 25%. Most players will come out ahead, but when you are taking away something from a customer, it's always good practice to keep them happy by giving something back.

I tested this on the PTS. If you had XP on a mech you sold and re-bought the mech after these changes, that mech will have a pool of HXP equal to the XP that was on it before you sold it. A long time ago I owned Jenners. I had elited some of them but sold them a long time ago. Rebuying them now for the first time in years on the PTS and they have HXP on them.

Interestingly this also holds true for any Trial mechs you played but never bought. That trial mech will have XP on it even though you never owned it. If you bought that mech it will have a pool of HXP on it equal to the XP that you gathered on it when playing it as a trial.

#13 Mad Mechromancer

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Posted 09 February 2017 - 06:53 AM

View PostZavijava, on 09 February 2017 - 06:16 AM, said:

I truly like all 3 of your suggestions Mad Mechromancer! Either one of the 3 is a much better solution for GXP used on unwanted mech leveling because of the 3 variant rule!


Thanks. The more I think about it, they really should do anything but tie HXP to a variant. Consider a person who exchanged XP for GXP (using real world money) just so they can level unwanted variants to unlock higher skill branches on a different variant.
Since the new skill tree needs more XP to max than the old one, that same user will be forced to either grind away with the mech they want to level - or use real world money to move HXP from unwanted variants to GXP! They paid to move XP there because of the three variant rule, now they'll pay Again to move it back.

That's definitely going to make players angry. Much better to choose a more fair option.

#14 Zavijava

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Posted 09 February 2017 - 08:44 AM

Exactly, I am one of the customers who used real world money to exchanged XP for GXP and you are completely correct about having to pay twice/double for the same item! I truly hope the consider one the more fair options! :-)

#15 Zavijava

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Posted 09 February 2017 - 12:21 PM

After reading other posts and thinking about the new skill system, I believe making HXP chassis based and not variant base would be the best solution.

#16 Grimlock Magnus

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Posted 10 February 2017 - 12:52 AM

My problem with a HXP locked per type/model of chassis is this:

I have lots of mechs. LOTS. I'm a collector, so I don't sell many. And of course I have my preferences, so I prefer to play with certain mechs. I made most of my XP on those. Still. I wanted to master most of them (even unused) so I bought much MC to convert it to GXP. I also have hundreds of modules. So far so good, that was all my choice. I know, I'm a whale but I don't mind. ;)

But now this comes up... When I look at the test server now, most mechs I own have between 30.000 and 50.000 XP. Enough to unlock about 33 nodes. In terms of capability does not even nearly equal the level of 'mastered with mods' mechs I have now. In order to get (even just mu most used mechs) back to the level they are now, with mods and all, I would have to get about 50-60 nodes based on the mech.

C-bills are actually not the issue, I have so many mods I will drown in C-bills. The mods were all bought from C-bills earned in game or gained through packs. But all that XP from my most-used chasssis that I converted into GXP went to the other less-used chassis, mostly to master 1 and sometimes to master them all. Since that is now all locked into individual models/types, the only way to get just my most used mechs back to master is to... buy even more MC to turn it back into GXP.

I might even accept that if it was the same for everyone, but it isn't. People who play just as much as me but only have a few mechs they use a lot (some with tons of XP on them) and who never bought a mech or MC, will most likely be able to master their handful of mechs with relative ease. All their XP are on I on the other hand will be stuck with 170+ mechs that have 30-40 nodes unlocked. And if I wanted to sell them (I still own them) I'd even lose access to their HXP.

I think it's not right fo me to have to pay MC to convert HXP to GXP, when I already bought so much MC to redistribute it in the first place. It's like having to pay tax over the same earnings twice...





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