I just played a few rounds with 3 weapon systems skilled, each a little bit with about 5-7 points. Rest was devided into several of the other categories.
In the end I had what was comparable to 6 Modules.
PPC Velocity and heat
LRM Range and spread
Streak Range und cooldown
all together 26 points
12/17 in defance
10/25 upper chassis
9/20 lower chassis
14/22 Operations
20/44 Sensors (Seismic + Radar derp)
So you see very mixed weapons (atdd 2MGs to the above list) and very spread out skilled. Nowhere I maxed out any of the stats.
Got around 400-900 DMG (I am quite the casual player. Better ones might get better results) but the point is, that is not different to what I am currently doing.
Mech feelt a little bit more sligush/slow but not so much that it realy mattered.
With the weapon skills I got my PPC to the velocity that feelt good. My LRMS had more Range and less spread and the SRMs had a good range (didn't fell that different to be fair). Will have to try out spread reduction at some point...
So overall, except for the little bit more slugish feeling I don't experiance any drawbacks. On the contrary I never used Radar and Seismic together in a mech and only had PPC cooldown instead of the velocity.
I like the new way it plays.
Had similar experiances with my other mechs, though I focused more on a single aspect with these but I can't say, so far, that I feel more or less to be in a disadvantage then I was before. So thumbs up from me for the new Skilltree.
Edited by Nesutizale, 10 February 2017 - 12:39 PM.