I'm going to need some flame resistant foam after this...
Mechcommander and Mechcommander 2 were terrible games. For single player, it became little more than a screen saver when you realized that all the enemy mechs did was chase the first mech they saw. It was little more than: send in fast scout, tell scout to go to other side of the map, have your other mechs engage enemy mechs without fear of reprisal. The game difficulties were little more than scaling your armor and damge down, while scaling the npc's armor and damage up.
They both had good storylines, and I had fun playing them until I realized how terrible the AI was...but after that, they were little more than slightly interactive movies.
The multiplayer also had issues, due to the ridiculous weapon load outs that you could put on the mechs. Using heat and crit spaces just absolutely broke everything. Nothing scaled right, so you could end up with 4 ER PPC's and 1 normal PPC on a Zeus...an 80 ton mech. Even the Clan walking house (Warhawk/Masakari) only had 4 ER PPC's and a LRM-10 in its prime configuration, and it weighed in at 85 tons.
I won't even go into the ammo based weapons, since Microsoft insists on giving a ridiculous number of shots per ton of ammo in all of its MW games.
MW2: Mercs was the pinnacle of MW gameplay, and it's been downhill ever since. I'm liking what I'm seeing in the released MWO info so far, so hopefully that trend will change.
Edited by Shoklar, 20 July 2012 - 11:18 AM.