Either
A clan mech starts with an advantage over the equivalent IS mech when unskilled, which is then reduced/eliminated as weapon nodes on the skilltree are unlocked
OR
The equivalent clan and IS mechs are roughly on a par when the mechs are unskilled, but as weapon nodes are unlocked the IS mech gradually grows comparatively more powerful.
By having IS and clan weapon nodes increase capability by different values in this way, the IS mech will always benefit more from weapon skill unlocks, and conversely, be hindered more when unskilled.
Would it not be better to have clan and IS weapon skills boost performance by the same amount, and then adjust baseline performance by another mechanism (whatever that mechanism might be) that isn't dependent on the amount of time/money the player has available to skill up a chassis?
Edited by Ano, 09 February 2017 - 04:03 AM.