Jump to content

My Pts Thoughts


2 replies to this topic

#1 orcrist86

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,151 posts
  • LocationNew Avalon Institute of Science

Posted 09 February 2017 - 07:08 AM

the Cbill cost seems a bit high. I understand that its the equivalent of 2 modules in a mech, but not every pilot wants or uses modules. The question is whether the equivalent of a non-module mech is doable. I'll be doing some spreadsheet warrior and make some recommendations, but my current thought is make the cbill cost a per node value, with module equivalent nodes having a much higher cost:

example: the first 3 levels of nodes should cost 10,000
the next 2 levels of nodes 25000 - 50000
the "endgame" level of nodes should cost 250000 - 500000

I'll do my spreadsheets tonight and put some more details down

#2 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 09 February 2017 - 07:12 AM

I seen a few people say this. I like the idea As it should help out the new pugs get some skills on mechs quicker.

Edited by Monkey Lover, 09 February 2017 - 07:12 AM.


#3 orcrist86

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,151 posts
  • LocationNew Avalon Institute of Science

Posted 09 February 2017 - 10:04 AM

thats one aspect, i also don't want to penalize newer players with low cbill earnings. the other thing I'm thinking about is making "end-game" content a real trade off in terms of grind and expense so as not to penalize people with multiple mechs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users