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Meh. Crits Aren't Much Fun.


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#1 Snazzy Dragon

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Posted 09 February 2017 - 09:38 AM

Specifically, it isn't fun when a bunch of medium lasers are what crit you out. I would not be mad if it were always an LB-X or an AC20 or a bunch of MGs, but lasers? With these decreased component HPs and increased crits, it just isn't much fun getting stripped as soon as armor is gone.

#2 Gas Guzzler

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Posted 09 February 2017 - 09:40 AM

I agree this is one of my complaints with the PTS. It raises TTK a bit, but losing weapons so easily is just frustrating.

#3 Barantor

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Posted 09 February 2017 - 09:41 AM

View PostSnazzy Dragon, on 09 February 2017 - 09:38 AM, said:

Specifically, it isn't fun when a bunch of medium lasers are what crit you out. I would not be mad if it were always an LB-X or an AC20 or a bunch of MGs, but lasers? With these decreased component HPs and increased crits, it just isn't much fun getting stripped as soon as armor is gone.


I don't mind it as much as it adds something to the game in the form of a risk/reward type thought with how weapons and equipment are distributed across a mech.

#4 Ori Disciple

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Posted 09 February 2017 - 09:43 AM

It'll make people slap more armor on their mechs, that's for sure.

#5 FupDup

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Posted 09 February 2017 - 10:05 AM

View PostOri Disciple, on 09 February 2017 - 09:43 AM, said:

It'll make people slap more armor on their mechs, that's for sure.

People already max out armor for the most part (always max on torso no exceptions), except for sometimes stripping arms or legs a bit based on the mech/build in question.

#6 Snazzy Dragon

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Posted 09 February 2017 - 10:10 AM

View PostBarantor, on 09 February 2017 - 09:41 AM, said:


I don't mind it as much as it adds something to the game in the form of a risk/reward type thought with how weapons and equipment are distributed across a mech.


Battlemchs do not get to choose where to slap their guns

Atlas cannot hide their ac/20 in an arm for example

st is huge on an atlas

ac/20 will always cease to exist

#7 Monkey Lover

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Posted 09 February 2017 - 10:14 AM

Ebon with 8 weapons, not much of an issue , cent with an ac20 main weapon much bigger issue.

Crit hp on large weapons needs to be much higher in my view.

#8 Barantor

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Posted 09 February 2017 - 10:14 AM

View PostSnazzy Dragon, on 09 February 2017 - 10:10 AM, said:


Battlemchs do not get to choose where to slap their guns

Atlas cannot hide their ac/20 in an arm for example

st is huge on an atlas

ac/20 will always cease to exist


My ac/20 is the first to go regardless on an Atlas, not a huge change there.

It might be a tad to high of a chance, but I like that it actually happens.

#9 FupDup

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Posted 09 February 2017 - 10:15 AM

I still have the controversial opinion that most standard weapons simply shouldn't deal critical hit damage period. Only specialized "crit seekers" should get that option because they tend to suck popsickles at doing anything else.

#10 Barantor

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Posted 09 February 2017 - 10:17 AM

View PostFupDup, on 09 February 2017 - 10:15 AM, said:

I still have the controversial opinion that most standard weapons simply shouldn't deal critical hit damage period. Only specialized "crit seekers" should get that option because they tend to suck popsickles at doing anything else.


I don't mind there being 'crit seekers' and having the normal weapons do significantly less crit chance. I think it gives some weapons a role at least.

I still don't mind crits, they just might need to lower the chance of them happening or boost some of the component health.

#11 FupDup

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Posted 09 February 2017 - 10:19 AM

View PostBarantor, on 09 February 2017 - 10:17 AM, said:

I don't mind there being 'crit seekers' and having the normal weapons do significantly less crit chance. I think it gives some weapons a role at least.

I still don't mind crits, they just might need to lower the chance of them happening or boost some of the component health.

I don't mean just reducing the chance on non-crit weapons, I mean removing the chance altogether. Make it consistent. Non-crit-seekers never crit, and crit-seekers always crit. The crit damage will probably need to be adjusted if this ever happens.

#12 Barantor

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Posted 09 February 2017 - 10:23 AM

View PostFupDup, on 09 February 2017 - 10:19 AM, said:

I don't mean just reducing the chance on non-crit weapons, I mean removing the chance altogether. Make it consistent. Non-crit-seekers never crit, and crit-seekers always crit. The crit damage will probably need to be adjusted if this ever happens.


I personally don't mind there being a crit chance on the normal weapons as it adds in some randomness to an otherwise very technical game. Some don't like that and I understand that, but that's just the way I roll.

I don't mind there being specialists in the critical chance though and maybe even ones that have next to no chance to crit. I think it's another way to make different weapons unique and possibly make some diversity fun in that regard.

#13 Jman5

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Posted 09 February 2017 - 11:09 AM

View PostSnazzy Dragon, on 09 February 2017 - 10:10 AM, said:


Battlemchs do not get to choose where to slap their guns

Atlas cannot hide their ac/20 in an arm for example

st is huge on an atlas

ac/20 will always cease to exist


Have you guys looked at the health of weapons? It's not all weaker components. In fact many of them are either unchanged or buffed. On the IS side the vast majority weapons are either unchanged or stronger.

IS AC/20 has 18 hitpoints in the current build. On the PTS it has 25 hitpoints. AC/10 has gone from 10 hitpoints to 15 hitpoints.

Also, in the Atlas' case, the D, the K, and the BH variants all have crit chance reduction quirks.


This is an overall buff for IS with a couple of exceptions and a general nerf to clans with a couple of exceptions.

My beef with the new system is that Artemis should increase health where applicable because you're making them 1 slot bigger and easier to crit.

Edited by Jman5, 09 February 2017 - 11:11 AM.


#14 Gentleman Reaper

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Posted 09 February 2017 - 11:46 AM

View PostJman5, on 09 February 2017 - 11:09 AM, said:


Have you guys looked at the health of weapons? It's not all weaker components. In fact many of them are either unchanged or buffed. On the IS side the vast majority weapons are either unchanged or stronger.

IS AC/20 has 18 hitpoints in the current build. On the PTS it has 25 hitpoints. AC/10 has gone from 10 hitpoints to 15 hitpoints.

Also, in the Atlas' case, the D, the K, and the BH variants all have crit chance reduction quirks.


This is an overall buff for IS with a couple of exceptions and a general nerf to clans with a couple of exceptions.

My beef with the new system is that Artemis should increase health where applicable because you're making them 1 slot bigger and easier to crit.


I think they did change crit damage/chance, so you're still much more likely to lose a weapon than before.

I personally love how this feels now, I wouldn't be against making the weapons a bit tougher, but it gives a reason for the crit system to exist, and adds a more tangible balancing tool for some weapon (MG, LB-X, AC2?).

Would a 50% component health increase sound good?

Edited by Gentleman Reaper, 09 February 2017 - 11:47 AM.


#15 MechaBattler

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Posted 09 February 2017 - 11:49 AM

Yeah. Needs a tweak to component health. I feel like they did this to counterbalance the survival tree quirks.

I agree with Fupdup. Perhaps just lower crit chances on non crit seekers would be enough. MGs and LBX could certainly use the buff.

Edited by MechaBattler, 09 February 2017 - 11:51 AM.


#16 Steve Pryde

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Posted 09 February 2017 - 11:57 AM

It's funny how easy it is to crit out a weapon. Armor is gone? Then your weapons follow in seconds which makes structure quirks in the skill tree nearly useless lol.

#17 Jman5

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Posted 09 February 2017 - 12:22 PM

View PostGentleman Reaper, on 09 February 2017 - 11:46 AM, said:


I think they did change crit damage/chance, so you're still much more likely to lose a weapon than before.

I personally love how this feels now, I wouldn't be against making the weapons a bit tougher, but it gives a reason for the crit system to exist, and adds a more tangible balancing tool for some weapon (MG, LB-X, AC2?).

Would a 50% component health increase sound good?


I don't see any buff to crit chance, although I have discovered a bug in the targeting computers that give the old higher crit values to beam weapons for Targeting Computer 1, and 6. I'll make a post about it.

#18 kapusta11

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Posted 09 February 2017 - 12:32 PM

With internal structure being only 1/3 of your total HP it's impossible to have crits that are either not frustrating or non existant. Would be great if we had armored components, reactive armor, AP ammo, stronger internal structure and crits were important part of the game. What we have right now however is just stupid.

#19 FupDup

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Posted 09 February 2017 - 12:34 PM

View Postkapusta11, on 09 February 2017 - 12:32 PM, said:

With internal structure being only 1/3 of your total HP it's impossible to have crits that are either not frustrating or non existant. Would be great if we had armored components, reactive armor, AP ammo, stronger internal structure and crits were important part of the game. What we have right now however is just stupid.

Don't you mean Hardened Armor, not Reactive? Reactive armor just reduces damage from missiles and artillery.

#20 kapusta11

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Posted 09 February 2017 - 12:40 PM

View PostFupDup, on 09 February 2017 - 12:34 PM, said:

Don't you mean Hardened Armor, not Reactive? Reactive armor just reduces damage from missiles and artillery.


I think Reactive armor provides protection against AP ammo, which in turn can crit through armor. Should probably ask dudes with the rulebook.

Edited by kapusta11, 09 February 2017 - 12:40 PM.






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