Light Mech's are not supposed to be tanky, they should fear AC/20's and heavy guns. Instead, they're shrugging them off. I propose that PGI reverse the armour and structure node values so that the assaults and heavies are at the high end (because they're incredibly easy to hit) and the lights are at the low end % (because they're nimble and should be relying on speed). This is where the node system could get interesting, like if the light Mech is running a low engine rating (100-150) THEN they will get a higher % for their armour and structure nodes.


Armour And Structure Nodes With Lights
Started by Hoffenstein, Feb 09 2017 09:51 AM
6 replies to this topic
#1
Posted 09 February 2017 - 09:51 AM
#2
Posted 09 February 2017 - 09:55 AM
The armor and structure nodes are weak on any mech class.
Armor gives only like 20% max and structure only gave me like +7 leg HP on my Puma.
Besides that, lights are the weakest class in the game so they need all the help they can get. Even the best lights are only used because of tonnage limits and/or class limits forcing it.
Armor gives only like 20% max and structure only gave me like +7 leg HP on my Puma.
Besides that, lights are the weakest class in the game so they need all the help they can get. Even the best lights are only used because of tonnage limits and/or class limits forcing it.
#3
Posted 09 February 2017 - 09:56 AM
Lol. There are so many reasons why this shouldn't happen
Look, everyone is going to have seismic on their mechs now, lights are going to be even less popular with everyone jamming less on their clan uacs as well
Look, everyone is going to have seismic on their mechs now, lights are going to be even less popular with everyone jamming less on their clan uacs as well
#4
Posted 09 February 2017 - 09:57 AM
Heavies and Assaults are not meant for scouting, they should be in need of information from the light / medium lance. Instead they have radar, night vision, heat vision, target information for free and can equip TAG and deploy UAVs.
I propose to reverse these features from heavy and assault mechs so that light and medium are on the high end.
I propose to reverse these features from heavy and assault mechs so that light and medium are on the high end.
Edited by xe N on, 09 February 2017 - 09:58 AM.
#5
Posted 09 February 2017 - 10:01 AM
FupDup, on 09 February 2017 - 09:55 AM, said:
The armor and structure nodes are weak on any mech class.
Armor gives only like 20% max and structure only gave me like +7 leg HP on my Puma.
Besides that, lights are the weakest class in the game so they need all the help they can get. Even the best lights are only used because of tonnage limits and/or class limits forcing it.
Armor gives only like 20% max and structure only gave me like +7 leg HP on my Puma.
Besides that, lights are the weakest class in the game so they need all the help they can get. Even the best lights are only used because of tonnage limits and/or class limits forcing it.
Which means you got ~+14 HP
The Cheetah got 12.9, so it adds up.
Being able to take one more hit is not tanky, OP
That's all those trees do.
#6
Posted 09 February 2017 - 10:02 AM
I don't like any argument that starts with "supposed to". Who says? Lore? table top? because those are written for flavor and entertainment or determined on a dice roll. In table top an AC/20 can outright drop most light mechs. If it was anything like that in this game, it would be unplayable. Same thing if it just did like "half damage". If being in a light and getting shot once with an AC20 resulted in a red internal structure torso, it would be unplayable. If you could all drop in whatever mech you wanted then it wouldn't be a big deal because you could just take heavies and assaults but the fact that some people have to take medium and lights means that there has to be some survivability to them.
I think assault and heavies should have the least bonus from the skill tree because they already have more armor and internals. They don't need inflated bonuses. If you gave them inflated bonuses that means if anything they wouldn't need to take as much armor because a large percentage of their survivability comes from their skills and not the actual armor they have. So an assault with lots of weight and hard points now has the ability to carry even heavier and higher damage dealing weapons meaning those fragile mechs are even more so......yeah, no...your idea is not good for any level of balance or fairness.
I think assault and heavies should have the least bonus from the skill tree because they already have more armor and internals. They don't need inflated bonuses. If you gave them inflated bonuses that means if anything they wouldn't need to take as much armor because a large percentage of their survivability comes from their skills and not the actual armor they have. So an assault with lots of weight and hard points now has the ability to carry even heavier and higher damage dealing weapons meaning those fragile mechs are even more so......yeah, no...your idea is not good for any level of balance or fairness.
#7
Posted 09 February 2017 - 10:04 AM
If anything they need to give more buffs to lights. Not just in quirks/skill tree but stuff like JJ buffs, fall damage reduction, removal of the legged 40kph speed limit, etc.
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