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The Cbill Cost To Xp A Mech And Respec Needs To Go Entirely.


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#1 DAYLEET

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Posted 09 February 2017 - 04:36 PM

It's a relic of the past, meant to emulate the module cost, when the game had less than 50 battlemech and needed a cbill sink. It's not needed anymore.

Right now, even if you buy all your mech with cash or mc you need to buy expensive upgrades like armor and DHS. You also need to buy expensive engine and even for clanners now with their iiC. My last new mech were HGN iic and i couldnt afford to xl them on purchase and now i guess never will.

Look at everything that cost real life money in this game. Cockpit customisation, Colours, Pattern, MechBays and ofcourse battlemechs, premium time. You also have those you dont need to spend cash on but could if you want; xp conversion, cbills pack, consumables. Are we going to add a Mastery purchase? Because i don't see it viable with the cbill system but i can't see the mc/cash option. No im not paying cash for mastery but im tryign to find the logic here.

The cost is looming everywhere. For example; I was seriously looking at the Javelin preorder, breaking my own preorder rule, for the tree colours but now all i see is 45million price tag coming with it. The 6million cbills in the pack does not even pay for the double heatsink upgrade. It... does not even upgrade a single mech! Even if the cost of mastery was paid in mechpack for all included mech, im still left with my stable of mech that's unusable even by my standard.

Skill Tree customisation should be fun, make you want to spend time with your mech, devise new plans and ways to play your mech. Not a depressing experience because of how expensive it is and even worse if you dont make a good build or need to change.

Look at my stable, i try to have my mech with different loadout, i like them to be distinct as much as i can. I use meta on some mech ofcourse but Im not a meta guy. The skill tree is great for me because thats more choice for me. But i can't imagine doing that now, and i can't imagine doing the time to just be able to tweak those mech to an acceptable level. Within the first week, Quick Drop will be CW all over again. Everyone with the same mech good mech and that one good loadout. Not because it's important to perform but because no one will be able to afford to do anything else. It's fine to go meta for CW, not being able to afford anything else isnt. We are putting a price on FUN here.


This is different from every change we have had so far. I never cared for my mech to get nerfed, ill change it. I never cared for general gameplay change that gets harder or wildly different, ill adapt. But i totaly care to not be able to afford to play most of my 161 mech because without mastery they are severly at disadvantage. It's one thing to make me grind new mech, it's another to negate all the works i put in my current mech.

All in all, i think the cbill cost of mastering and respecing needs to be removed. It adds nothing positive to the game. Ill grind the xp of my new mech. I'll see them come alive as i get more perks, i actualy like that. But i wont i can't even afford to spend the cbills to play them. No change to the cost, no amount of premium time, no increase to my hero bonus can even begin to pay for my current mech.

At the rate i change mech every night and tweak them when i play, ill last less than two weeks. Then all my mech with be behind a pay wall. A pay wall i already paid ffs.

Edited by DAYLEET, 09 February 2017 - 04:41 PM.


#2 Malrock

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Posted 09 February 2017 - 05:23 PM

Yes this so much this.

#3 Mechteric

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Posted 09 February 2017 - 05:53 PM

100% agree, making it so respecing costs CBills is fine, but having to grind out those CBills after you have already grinded out those XP is exhausting and unnecessary, especially since we now have to spend 3 times as much XP to master a mech.

#4 762 NATO

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Posted 09 February 2017 - 05:56 PM

This.

The argument that the cost is the "cost of modules or the other 2 mechs" is invalid because the CBills made while Basicing 3 and Mastering 1 were the same CBills that bought the next 1-3 mechs for mastery, necessitating the need to buy more MechBays.

Cheers.

Edited by 762 NATO, 09 February 2017 - 05:58 PM.


#5 PawPaWuFF

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Posted 09 February 2017 - 06:18 PM

suddenly buying 6million cbill modules per mech doesnt seem so bad to me why was i always swapping the same single modules through my all 40mechs ><

#6 Small Baguette

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Posted 09 February 2017 - 06:48 PM

I couldn't agree more. XP is the currency for skills, end of. There should be no c-bills involved.

C-bills for respec is totally fine and common practice. Needing to spend c-bills to "unlock" a node (that is later locked again and needs to be paid for... again... is absurd).

Sure some players are sitting on huge banks of c-bills but I really can't believe that is the norm. I am constantly grinding for c-bills more than anything, this new system (as it currently is being put forward) will just make the game tedious and unplayable.

The skill tree could be fantastic but the c-bill fee to unlock a node is currently the number 1 problem. It's absurd. Absolutely absurd.

#7 Nevermore088

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Posted 09 February 2017 - 07:11 PM

Or, and here's a thought, they keep the same C-bill cost specifically for the module nodes that give you those modules (Or split it up for the modules that are split). Then they keep the c-bill sink for modules, and everything else can be tinkered with at will.

Any way you slice it, C-Bill cost either needs to be drastically cut back or removed entirely.

Edited by Veku Rommel, 09 February 2017 - 07:11 PM.


#8 Kali Rinpoche

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Posted 09 February 2017 - 07:13 PM

I was posting the exact same thing. I totally agree!

Edited by Kali Rinpoche, 10 February 2017 - 09:28 PM.


#9 ingramli

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Posted 09 February 2017 - 07:26 PM

Let me reveal the truth, it is pure greed, PGI needs players to be in constant c-bills shortage, even AFTER they master the mech, in such way some players will buy the premium time as a relief, otherwise suffer on more time grinding, period.

#10 NotGiggity32

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Posted 09 February 2017 - 07:46 PM

I am setting on almost 300,000,000 cbills. They are designated for new purchases of equipment and mechs. NOT skills. I agree with your post. The c-bills cost is absolutely absurd. It cost me 8,800,000 to skill up a Black Jack. That's about 2 more Black Jacks!

Edited by NotGiggity32, 09 February 2017 - 07:47 PM.


#11 Dee Eight

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Posted 09 February 2017 - 08:37 PM

Just how little did the PTS give you guys for your modules ? I've got nearly 2.4 BILLION... at 9.1 million a mech, times 209 mechs... i can master every mech...and another fifty four I don't even own yet.

#12 Malrock

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Posted 09 February 2017 - 11:09 PM

View Postingramli, on 09 February 2017 - 07:26 PM, said:

Let me reveal the truth, it is pure greed, PGI needs players to be in constant c-bills shortage, even AFTER they master the mech, in such way some players will buy the premium time as a relief, otherwise suffer on more time grinding, period.


I would say I a newish player (although i originally played a long time ago when the game first came out, i have been out of the game for a few years and have just recently resumed playing) and I already use premium time and feel like I am still constantly on a c bill shortage. It is the biggest limiting factor for my mech development currently, especially since XL engines are so dang pricey. Adding another c bill sink to my already meager funds would be extremely punishing.

#13 DAYLEET

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Posted 10 February 2017 - 12:00 AM

View PostDee Eight, on 09 February 2017 - 08:37 PM, said:

Just how little did the PTS give you guys for your modules ? I've got nearly 2.4 BILLION... at 9.1 million a mech, times 209 mechs... i can master every mech...and another fifty four I don't even own yet.

This is gona hurt, hang on to your socks... All pts give insane amounts of xp gxp cbills and mc. This one is no exception and it is stated in the official post. Lol sorry dude but you are not keeping any of this.


Btw you can use that mc to buy hero mexh you don't own yet and take them for a spin.

Edited by DAYLEET, 10 February 2017 - 12:04 AM.


#14 Tsukimi

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Posted 10 February 2017 - 12:13 AM

View PostDee Eight, on 09 February 2017 - 08:37 PM, said:

Just how little did the PTS give you guys for your modules ? I've got nearly 2.4 BILLION... at 9.1 million a mech, times 209 mechs... i can master every mech...and another fifty four I don't even own yet.

Everyone got the same for the PTS. Doesn't matter how many modules you have on live. they never calculated a refund into what you would have on live after. I have something like 8 or so modules that swap between my 62 mechs and am down to 400k c-bills on live currently after the Fire chicken sale. buying 40 million c-bills in mechs that I had been saving for. On the PTS I still have a Billion c-bills.

#15 Lethalluke

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Posted 10 February 2017 - 05:07 AM

I agree 100% with this. I spent a majority of my time respeccing and then testing my mechs then respeccing again and so on. I never really stay with a build for too long. I'm already constantly low on cbills so this pricing method for skills would ruin my game experience.
I'm looking forward to test diffrent builds with the skill-tree but not at these costs.

#16 Skribs

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Posted 10 February 2017 - 07:54 AM

I agree. I don't really have a whole lot of C-Bills as it is, and won't get many back because I've been frugal with modules. This is from someone who has bought a lot of heroes and a few Mech packs. XP only to level, free respecs (because this is Mechwarrior where you should be able to customize your loadout), and let me spend my C-Bills on things like engines.

#17 DAYLEET

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Posted 10 February 2017 - 08:18 PM

View PostLethalluke, on 10 February 2017 - 05:07 AM, said:

. I never really stay with a build for too long. I'm already constantly low on cbills so this pricing method for skills would ruin my game experience

This is what i do too. I have one mech, ONE, that i made a loadout and never changed it and that was my CDA-3M i bought in 2013. When i go back to a mech i always change something. Now there is a possibility, that with tweaks, the Skill Tree could be great for us who like to spec differently for the hell of it, but the cost is prohibitive.

I can play the same few mechs for two or three days straight and only change its loadout or play 10 different mech a night. I wont last a full two weeks if i play every days and ill be out of cbills and my stable of mech will be virtually unusable, permanently gimp. At this point, buying new mech wont be a fun prospect either. PGI better make their mind on the price(remove it!) before the preorder of the Javelin end.

Edited by DAYLEET, 10 February 2017 - 08:20 PM.


#18 Trev Firestorm

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Posted 16 February 2017 - 08:36 PM

Having 110+ mechs (mostly mastered) suddenly locked at zero because I don't buy modules or build up cbill reserves before picking up more mechs is demotivating. Realizing it will take thousands of battles to just get back to where my mechs are now makes me think I will simply not be playing anymore, certainly wont be buying any more mech packs since there is no hope to actually make enough cbills to customize and skill them up in any reasonable timeframe with this sudden massive cbill debt to deal with.

#19 Skribs

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Posted 16 February 2017 - 11:37 PM

C-Bills should be left out entirely. If they aren't I will quit, and many many others will be with me. If you have to pay to tinker with your Mech, then anyone who plays this game to tinker with Mechs will be upset, and most of them will quit.

If you take 3 times as long to level Mechs, and then have to spend money to level them instead of on your next Mech, people who like collecting Mechs will quit.

The people who buy Mech Bays and Mech Packs are going to be hit hardest by this, and will likely quit. In other words, the whales who are the biggest source of revenue.





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