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Tanks and Aero Fighters


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Poll: Tanks and Aero (445 member(s) have cast votes)

Should tanks and aero fighters be eventually added to the game similar to MWLL?

  1. Just Tanks (27 votes [6.07%] - View)

    Percentage of vote: 6.07%

  2. Just Aero (5 votes [1.12%] - View)

    Percentage of vote: 1.12%

  3. Both! (176 votes [39.55%] - View)

    Percentage of vote: 39.55%

  4. Nahh (50 votes [11.24%] - View)

    Percentage of vote: 11.24%

  5. EDIT: Yes, But only as NPC assets (187 votes [42.02%] - View)

    Percentage of vote: 42.02%

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#21 KAOSRAINS

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Posted 20 July 2012 - 12:02 PM

I think they should be part of support, like when you call in support you call in bombers and tanks as assualting and defending.the opposing side get c-bills for killing them as weill.like a bonus.

#22 Roster

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Posted 20 July 2012 - 12:05 PM

Way, way down the road NPC vehicles driving around - or the occasional straffing run- might spice up the game

For example as you head attack the other side base a few hover tanks pop up with a few VTOL buzzing around
or in the general melle one side has a lance of Bulldog tanks while the other has two Demolishers, but no one controls them, they just seek out the opposing team.
But i agree with STEEL PROPHET let us just keep the basic mechs for now

#23 Wolf121

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Posted 20 July 2012 - 12:07 PM

I like the idea of NPC controlled tanks but I think fighters would be a little too much to handle if they had halfway decent speed. If they were to be slowed down to a more manageble speed they would be too easy to take down due to how fragile they are Tanks just seem to fit a little better to me.

#24 Greyrook

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Posted 20 July 2012 - 12:12 PM

View PostRamius Hazen, on 20 July 2012 - 12:00 PM, said:


Hah! "You lost your mech? Okay. Jump in this tank and get back out there soldier. Be careful."

"You lost the tank? Uh. Well okay. We have one chopper left. Get moving and PLEASE be more careful."

"Lost the chopper didn't ya? Here's a ka-bar and a pack of mentos. You won't be coming back. Have fun!"


Heh, may not be realistic, but it would be preferable to having to spectate for the rest of a match that you're invested in.

#25 Sidra

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Posted 20 July 2012 - 12:12 PM

Would be awesome, but id stay to the ground more so yes to being a tank driver, but Air should stay npc

Edited by Sidra, 20 July 2012 - 12:12 PM.


#26 Pook600

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Posted 20 July 2012 - 12:33 PM

why dont you go here:

http://worldoftanks.com/


And ask for them to add in player controlled aircraft instead of another poll on adding tanks/fighters?

#27 Steel Prophet

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Posted 20 July 2012 - 12:50 PM

View PostFaenwulf, on 20 July 2012 - 11:55 AM, said:


What kind of a silly enquiry is this my old chap?

Ha, quite funny indeed!


Old chap? Do i know you from somewhere? :)

#28 Faenwulf

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Posted 20 July 2012 - 01:09 PM

Na, just thought I'd put out my wannabe old british gentry talk. :)

#29 Steel Prophet

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Posted 20 July 2012 - 01:10 PM

And i already though you might be someone i shot out of his mech a while back :)

#30 SGT_Stubby

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Posted 20 July 2012 - 01:14 PM

I think an inclusion of both would be nice. however, I don't think that many people will play them since they can be killed very easily.

#31 Faenwulf

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Posted 20 July 2012 - 01:14 PM

No, sorry to dissapoint you. I'm rather new to the MW games and Franchise. Only really palyed MW4: Mercs. ( well soem MW3 or MW4 as a kid for a bit, but I still can#t remember which one, but never online thats for sure).

#32 Name48928

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Posted 20 July 2012 - 01:21 PM

View PostI like to meow, on 20 July 2012 - 11:44 AM, said:

Seems silly to have a sci fi universe filled with so much, and implement so little


By that reasoning then, why can't PGI add SimCity-like elements to the game? They are already working on city maps, and there are certainly cities in the BT universe. Why can't we, as players, have our avatars buy property, take jobs, run for mayor, solve water shortage issues, and build police stations (block-by-block ala Minecraft) in order to fight crime?

The reason is because PGI has to draw the line somewhere. And right now, that line falls short of including non-mech and NPC elements to the game. MWO is intended to be a PvP mech-combat simulator. I'd rather they focus their efforts on delivering just that.

#33 rareth

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Posted 20 July 2012 - 01:24 PM

View PostMinionJoe, on 20 July 2012 - 01:21 PM, said:


By that reasoning then, why can't PGI add SimCity-like elements to the game? They are already working on city maps, and there are certainly cities in the BT universe. Why can't we, as players, have our avatars buy property, take jobs, run for mayor, solve water shortage issues, and build police stations (block-by-block ala Minecraft) in order to fight crime?

The reason is because PGI has to draw the line somewhere. And right now, that line falls short of including non-mech and NPC elements to the game. MWO is intended to be a PvP mech-combat simulator. I'd rather they focus their efforts on delivering just that.


Oh Oh build the city so we could LRM it to rubble..

#34 Name48928

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Posted 20 July 2012 - 01:25 PM

View Postrareth, on 20 July 2012 - 01:24 PM, said:


Oh Oh build the city so we could LRM it to rubble..


And then we can have a mini-game where we get to file insurance claims to help pay for the repairs to our property! :)

#35 Iram Dei

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Posted 20 July 2012 - 01:47 PM

View PostPook600, on 20 July 2012 - 12:33 PM, said:

why dont you go here:

http://worldoftanks.com/


And ask for them to add in player controlled aircraft instead of another poll on adding tanks/fighters?



This is one of the first, I searched the forums beforehand. And the BT universe is more than mechs... I do not know why people get so crazed at the idea of something other than mechs.

View PostMinionJoe, on 20 July 2012 - 01:21 PM, said:


By that reasoning then, why can't PGI add SimCity-like elements to the game? They are already working on city maps, and there are certainly cities in the BT universe. Why can't we, as players, have our avatars buy property, take jobs, run for mayor, solve water shortage issues, and build police stations (block-by-block ala Minecraft) in order to fight crime?

The reason is because PGI has to draw the line somewhere. And right now, that line falls short of including non-mech and NPC elements to the game. MWO is intended to be a PvP mech-combat simulator. I'd rather they focus their efforts on delivering just that.


Because sim-city had nothing to do with battletech. Tanks, aerofighters and dropships do. And if you read my initial post i say that it would be good down the line... Right now i agree that PVP mech sim is the primary goal. However tanks, chopper, and fighter have been a part of many previous MW games, so why keep them out

Edited by I like to meow, 20 July 2012 - 02:05 PM.


#36 Mechwarrior Buddah

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Posted 20 July 2012 - 02:25 PM

Id say none of the above.
In MWLL they tend to be overly easy to get... you can get a demolisher dual ac/20 beforre a heavy mech...

The Aerospace fighters there are insanely unbalanced as well, Ive seen ppl in non VTOL Aeriospace all but in VTOL mode and rip[ping Mechs to bits.

This is Mechwarrior Online not Treadhead Online

View PostI like to meow, on 20 July 2012 - 01:47 PM, said:

I do not know why people get so crazed at the idea of something other than mechs.


See game name.

NOT - BATTLETECH ONLINE

MECHwarrior

/thread

#37 Todd Lee

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Posted 20 July 2012 - 02:34 PM

In my opionion it really depends on the scale of the battle. If there are going to be 10v10+ matches, then absolutely yes to both, but anything smaller than that I'd have to say no.

#38 Khujo

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Posted 20 July 2012 - 02:38 PM

I don't think I would mind adding them. I'd probably just choose a mech every time because of the cool factor.

#39 Duke William

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Posted 20 July 2012 - 03:09 PM

I think they should be npc assets. Depending upon the skill level of the commanders, tanks should be placed beforehand by the commanders on the battlefield. And maybe the commander could send them to navpoints, or they could just sit at a certain navpoint. Aero fighters should be called in by commanders to attack a certain area. Although I think this should only be possible if both opposing commanders have the ability. And maybe as well it should be a battle mode like the dropship mode mentioned. So you use various mechs for a longer game that might make npc pieces interesting.

#40 Affront692

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Posted 22 July 2012 - 11:57 PM

YES.....to NPC controlled Assets

What I am looking forward to the most in MWO is this living breathing battletech universe. Yes it is called mechwarrior, but previous mechwarrior games also had NPC tanks, aerofighters and turrets.

At the moment the devs have others things to focus on, but NPC assets are a must have in order to make the game feel more alive, to make you feel like you are in a war.

Running around destroying other players is fun but it can also start getting lonely and boring if you dont get this sense of an entire universe is out there, with people that we are fighting for or fighting against.

I mean imagine entering the battle field and you hear and see aero fighters flying over head. In the distance you see tanks blowing the hell out of each other and missile turrets are blocking out the sun with there payload......that is immersive gaming and my dream for MWO.





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