Edited by Fuszie, 23 July 2012 - 12:26 AM.
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Tanks and Aero Fighters
#41
Posted 23 July 2012 - 12:22 AM
#42
Posted 23 July 2012 - 01:31 AM
#43
Posted 23 July 2012 - 01:34 AM
#44
Posted 23 July 2012 - 04:20 AM
514yer, on 20 July 2012 - 02:25 PM, said:
NOT - BATTLETECH ONLINE
MECHwarrior
/thread
Cute. Way back in 1986 when the MechWarrior brand was created as a roleplaying game, it specifically and deliberately dealt with rules for personal combat, random adventures, career progression, economics, vehicle/AeroSpace skills, etc.
Indeed, the MechWarrior name was supposed to be a reference to the fact that it wasn't all about battling in Mechs like BattleTech was, the emphasis was very much on the out-of-cockpit action. Adventures like hijacking JumpShips or performing special operations raids. By 1991, MechWarrior was dealing roughly equally with characters of all types and an AeroJock was as welcome in the ruleset as a MechJock.
Since then, almost all MechWarrior video games have had vehicles and AeroSpace assets in droves - far more (arguably) than in TT.
So no, this isn't BattleTech Online. It's MechWarrior Online :- and that's why it can incorporate the wonderfully broad spectrum of that brand's history.
#45
Posted 23 July 2012 - 04:22 AM
#46
Posted 23 July 2012 - 04:38 AM
#47
Posted 23 July 2012 - 05:48 AM
PS:LRM air assets and their pilots can burn in a pit of cobras.
#48
Posted 23 July 2012 - 06:01 AM
i think one of the things that made mechcommander great was that it showed the whole range of troops, from infantry up to mechs, and showed how the mechs were at the top but not invulnerable. i would love to see some introduction of those forces here
#49
Posted 23 July 2012 - 07:35 AM
#50
Posted 23 July 2012 - 03:11 PM
#52
Posted 23 July 2012 - 03:48 PM
#53
Posted 23 July 2012 - 04:41 PM
edit:
or maybe just a survival mode of waves of mixed mechs and tanks/air units
Edited by Tennex, 23 July 2012 - 04:43 PM.
#54
Posted 23 July 2012 - 05:22 PM
Maybe if they add PvE at some point give it to the players who want to go that direction.
Edited by Kumakichi, 23 July 2012 - 05:23 PM.
#55
Posted 23 July 2012 - 05:37 PM
#56
Posted 23 July 2012 - 08:13 PM
these should not be player controlled. Maybe make them partial player directed with simple commands like patrol here or defend this.
#57
Posted 23 July 2012 - 08:23 PM
#58
Posted 23 July 2012 - 08:27 PM
#59
Posted 23 July 2012 - 08:33 PM
#60
Posted 23 July 2012 - 08:35 PM
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