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I Will Not Pay 8 Million To Qurik A 1Million Dollar Mech


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#1 badaa

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Posted 09 February 2017 - 05:21 PM

i know its just the test server but im going to go head and put this out there now.


btw wont pay 9.1 mil to quirk any mech

Edited by badaa, 09 February 2017 - 05:41 PM.


#2 Deathlike

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Posted 09 February 2017 - 05:28 PM

View Postbadaa, on 09 February 2017 - 05:21 PM, said:

i know its just the test server but im going to go head and put this out there now.


Are we talking about the Urbie or the Lolcust here?

Either way, you'll still be spending C-bills on the DHS upgrade, engine upgrade, and a whole host of things.

What once was kinda expensive anyways, only gets more expensive in a lateral move/change.

#3 razenWing

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Posted 09 February 2017 - 05:31 PM

To be fair, it's not like you don't do that now...

(ok, to be double fair, I guess you don't have to module, as XP and GXP are technically free if you play the game...)

#4 Felbombling

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Posted 09 February 2017 - 05:32 PM

Cheapest Mech I could find was a Locust at 1.48 million. Where is your cut-off?

Beyond that, think of it as pilot training... like you're putting Maverick from Top Gun at the controls of a tricycle.

#5 RestosIII

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Posted 09 February 2017 - 05:34 PM

Technically, it's 9,100,000 C-Bills, not 8,000,000. ;)

#6 badaa

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Posted 09 February 2017 - 05:38 PM

View PostRestosIII, on 09 February 2017 - 05:34 PM, said:

Technically, it's 9,100,000 C-Bills, not 8,000,000. Posted Image


dont forget the respect cost plus rebuying nodes again.

#7 NighthawK1337

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Posted 09 February 2017 - 05:42 PM

View PostRestosIII, on 09 February 2017 - 05:34 PM, said:

Technically, it's 9,100,000 C-Bills, not 8,000,000. Posted Image


And the DHS + Ferro at minimum would cost about 1750000 to 2000000, plus engine if planning to change.

#8 Bishop Steiner

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Posted 09 February 2017 - 05:44 PM

View PostrazenWing, on 09 February 2017 - 05:31 PM, said:

To be fair, it's not like you don't do that now...

(ok, to be double fair, I guess you don't have to module, as XP and GXP are technically free if you play the game...)

ah but then you got the Module Misers who are content to make their unit wait between drops while they shuffle between 200 mechs to save a few million on modules.

Since, reality is, if you spent the money to buy the modules for these mechs, you'd be shucking out 6 million minimum extra for most of them.

But, you also do (for a couple more weeks) have that option to pinch pennies and swap. Soon, not so much, though I find it funny how much some people focus on the least worrisome aspect, instead of the pretty whacked balance issues, the absolutely atrocious progression, etc.

Compared to that, a few million cbills ain't even a thing. (Of course, combined with it all... well, yeah, they got some issues with how this is turning out)

#9 RestosIII

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Posted 09 February 2017 - 05:54 PM

View PostBishop Steiner, on 09 February 2017 - 05:44 PM, said:

But, you also do (for a couple more weeks) have that option to pinch pennies and swap. Soon, not so much, though I find it funny how much some people focus on the least worrisome aspect, instead of the pretty whacked balance issues, the absolutely atrocious progression, etc.

Compared to that, a few million cbills ain't even a thing. (Of course, combined with it all... well, yeah, they got some issues with how this is turning out)


I can't be bothered with the balance problems when I know for a fact that I won't be able to pilot a lot of my mechs with any skills at all at T2. That's a balance problem in itself. Posted Image

#10 Dee Eight

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Posted 09 February 2017 - 06:36 PM

View PostRestosIII, on 09 February 2017 - 05:54 PM, said:


I can't be bothered with the balance problems when I know for a fact that I won't be able to pilot a lot of my mechs with any skills at all at T2. That's a balance problem in itself. Posted Image


So....you're saying that you lack basic player skills and depend on the existing skill tree, quirks and modules to play at all ?

Edited by Dee Eight, 09 February 2017 - 06:37 PM.


#11 Carl Vickers

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Posted 09 February 2017 - 06:41 PM

View PostDee Eight, on 09 February 2017 - 06:36 PM, said:


So....you're saying that you lack basic player skills and depend on the existing skill tree, quirks and modules to play at all ?


Lol, says the tier 3 to a tier 2 who only runs stock builds, he is a far better pilot.

#12 Dee Eight

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Posted 09 February 2017 - 06:50 PM

View PostCarl Vickers, on 09 February 2017 - 06:41 PM, said:


Lol, says the tier 3 to a tier 2 who only runs stock builds, he is a far better pilot.


If he only runs stock builds...what does he need with modules or skill trees / quirks then ? What does it matter that the system is changing other than troll's gotta troll ? Tier is no measurement of anything than time spent game grinding.

#13 Carl Vickers

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Posted 09 February 2017 - 07:04 PM

View PostDee Eight, on 09 February 2017 - 06:50 PM, said:


If he only runs stock builds...what does he need with modules or skill trees / quirks then ? What does it matter that the system is changing other than troll's gotta troll ? Tier is no measurement of anything than time spent game grinding.


While I agree with your 'time spent griding', how do you account for you having 9k+ matches and still be tier 3. Looks like you have been grinding more than most for least success.

#14 Dino Might

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Posted 09 February 2017 - 07:07 PM

Fully moduled and kitted LCT build costs 30M+ in the current system, for perspective.

#15 JC Daxion

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Posted 09 February 2017 - 07:07 PM

I know... its crazy.... Ohh wait,, my HBK cost me 30m the way it sits now.. new system, i save 16m c-bills....

#16 The6thMessenger

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Posted 09 February 2017 - 07:12 PM

9.1 Million C-Bills is kind of steep honestly and considering that many players do have 20+ mechs that's a lot. If that is the idea of PGI, then they really want some grind going on, and it would be really tedious to do so. I bet a lot of people would be completely put of by it too.

Hows about weight-class appropriate skill limit, 9.1-million for 100-tonners, 2.25 million for 20 tonners? After all, the skills are restricted with specific mechs.

#17 CanadianCyrus

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Posted 09 February 2017 - 07:20 PM

View PostThe6thMessenger, on 09 February 2017 - 07:12 PM, said:

9.1 Million C-Bills is kind of steep honestly and considering that many players do have 20+ mechs that's a lot. If that is the idea of PGI, then they really want some grind going on, and it would be really tedious to do so. I bet a lot of people would be completely put of by it too.

Hows about weight-class appropriate skill limit, 9.1-million for 100-tonners, 2.25 million for 20 tonners? After all, the skills are restricted with specific mechs.

On the other hand, 3 mechs aren't needed for mastery. So that is savings in it's own right. Unless PGI intends to do something with their online store, I think the skill tree will steer people in the direction of buying their mechs piecemeal from the in game store.

#18 Y E O N N E

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Posted 09 February 2017 - 07:24 PM

A fully tricked out LCT-1E on the Live server costs ~33 million, including the cost of the 'Mech.

Meh.

#19 The6thMessenger

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Posted 09 February 2017 - 07:55 PM

View PostFunzo, on 09 February 2017 - 07:20 PM, said:

On the other hand, 3 mechs aren't needed for mastery. So that is savings in it's own right. Unless PGI intends to do something with their online store, I think the skill tree will steer people in the direction of buying their mechs piecemeal from the in game store.


Sure, but you just need to master a new mech, or remaster the old one if you would choose to have a different specialization, which means that it's also a pricey affair. Likewise there are different variants of mechs, so if one would like to have an energy-centric Shadow-Hawk, then use the K Variant, yet also want to have a brawler variant, then use the 2D2 variant.

This really discourages specialization due to the cost of respecializing with a new build, or buying another variant to fill in for what the previous mech couldn't do because of it's hardpoints.

If that's the case, hopefully they'd consider just removing skills one-by-one than completely resetting mechs as an option if one would respec at least. Or even transferable skill points even if it's chassis-limited.

EDIT:

Apparently, nodes are individually removed. Disregard the last part.

Edited by The6thMessenger, 09 February 2017 - 09:57 PM.


#20 RestosIII

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Posted 09 February 2017 - 08:00 PM

View PostDee Eight, on 09 February 2017 - 06:36 PM, said:


So....you're saying that you lack basic player skills and depend on the existing skill tree, quirks and modules to play at all ?


Going and being forced to grind C-Bills on mechs with almost no skills is "not very fun", to put it mildly.

Posted Image

View PostCarl Vickers, on 09 February 2017 - 06:41 PM, said:


Lol, says the tier 3 to a tier 2 who only runs stock builds, he is a far better pilot.


I just recently started using some non-lore builds just last week, for the first time in 5 months, and I feel a bit bad about it. My average match score jumped up by at least a 80. Still, trying to limit said non-lore builds to AC/2 setups, since those are at least fun instead of "Gotta be the best of the best".

Edited by RestosIII, 09 February 2017 - 08:02 PM.






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