SeventhSL, on 10 February 2017 - 03:11 AM, said:
I see what your saying about keeping variants and swapping modules. I keep variants, I even have more than one of several variants and I use to swap modules all the time too. 3 modules between 6 mechs? Sure if all your different mechs are essentially the same build on a different chassis but I have found that in practice that is not how it works.
Most mechs are 4 modules and different variants means different weapons so different modules. A Dakka build vs a laser vomit build will cost you 6 mil in weapon modules. An LRM build will cost you another 6 mil in weapon modules plus 6 mil for target decay. Don't need radar dep for scout missions or ECM mechs another 6 mil. If you want to have optimal modules on your different mechs it really starts to add up in CBill and GXP grind to unlock them.
While this is certainly true, module costs diminish greatly over time as you add up more modules. I could, for example, right now, buy 30 mechs without having to add even one single module, because i already own all modules i would use on that mech anyway and can swap them. At a certain point, once a player found his favorite weapons and got the important "passive" modules like seismic and radar derp, module costs basically went down to a flat 0 if you swapped them.
Which plenty of people did, i would imagine. As i mentioned earlier in this thread, i'm not really hit by those 9.1 million per mech, because i'm sitting on 450m cbills before module refunds and i can easily pay it. It's obvious though that there will be plenty of players who can't.
SeventhSL, on 10 February 2017 - 03:11 AM, said:
The new system in way easier on new players.
That is true. The problem is that this playerbase consist of mostly players that already made their financial decisions (both cbills and real money) under the premise that they could swap modules between mechs. You can't really blame people for switching modules under the current system, because that is something PGI allowed and made part of this game.
While it hits new players way less hard, it punishes people decided to swap modules under the current system and went for many mechs with few modules (compared to less mechs with more modules), a decision that was perfectly viable, and by no means unusual.
IMO, the costs have to be dealt with in a way that people who had mastered their mechs under the old system are able to master them under the new system aswell, without going through a massive grind aswell.