Because there is no basic efficientis that are separate from the "enhancements" we need most of enhancements just to catch up and after that there are some obvious choices, like defense and sensors.
Now if not every mech had the same choices of the trees , had varied basic stats, through quirks but not just the under performers, then mechs could have character by choosing to enhance or not a trait, like twist speed, that they are passable at instead needing to speck in to it just to be passable at it...
P.S.
This system enhances the Engine problem, ei. the agility of a mech is tied to the engine size and thanks to that so many mechs and builds on them are just sub par or even unusable due to the lack of mobility that was mostly mended up till now by x2 basics, now you have to spend most of the points to get that, not leaving you many points for any really interesting choices after that.
Those that were "basic x2" quirks are much more important than the numbers you get with the other choices, making them not a choice at all, but a necessity and that defeats the point of getting choice. Many in the PTS noted that not taking operations makes mechs so much hotter that they regretted not getting those straight away, and many other less skilled players might assume they don't even need those, only to find that they do and now they need to pay for a respec and pay for the new nodes... fun times ahead.
Edited by Nik Reaper, 10 February 2017 - 02:51 AM.