Bishop Steiner, on 10 February 2017 - 10:39 AM, said:
that might work... except to avoid almost constant shutdown with even ballistics, you need to spend 20 something on the Operation tree, alone, literally.
If you cut us down to 30, I promise you, that will be fully maxxed by everyone, and then the rest of the Trees become a bigger joke because it will be effectively (as in practice, vs theory) pointless to have the upper ends of skill trees on any other Skill Path because to achieve them would mean sacrificing your Operations Nodes..which are now absolutely essential to operate.
I guess ideally that would be part of "mak[ing] some tweaks" so that people wouldn't just put everything in Operations? I can't give you a concrete answer to that honestly, but I do see your point.
Maybe people would just have to deal with it and start equipping more heatsinks rather than more firepower? I've hated the power creep coming from modules, quirks, and the skill tree for a
long time now and I would honestly be pretty thrilled to see people taking more sensible builds rather than crazy glass cannon builds that only ever feature XL engines propped up by quirks that ruin the game.
Like I said though I'd rather just see no skill tree at all.
Deathlike, on 10 February 2017 - 10:46 AM, said:
I don't think that would change things that drastically.
People haven't truly understood the effects of our CURRENT skill tree.. let alone what our PTS has to offer.
I mean, we have someone that doesn't understand that "list" that was put up - had we listed what you get as a bonus for our existing tree, it wouldn't be that dramatically different - yet it's just more "visible" in the new tree...
It's like saying something is "on sale" for 50% off, when the regular price (before the sale) is literally 50% off the retail price... but it's just to get people to pay attention to the word "sale" instead of "this is our normal price dummy, you didn't notice it before".
I don't really see a better solution without expanding the new skill tree massively, which is not something I'm counting on PGI to do at all let alone successfully.