The costs must be at least halfed!
XP costs per Skill attribute are too high
1500 XP for one Skill attribute are simply too high. This should be at least reduced to 1000 XP or even better down to 750 XP!
If I would like to use every of my 91 Skill Points I would currently have to level 136500 XP for this mech that's alot lot more of what I would currently have to level...
Jump Jets Skill Tree:
VENT Calibration and Lift Speed needs to get doubled to at least 2% instead of 1% to give the Jump Jet Skills at least any additional value and even then, those values need to be reviewed, probably it's still not enough to make the Jump Jet Skill Tree worth to skill.
Weapon Skills:
Every property should be free to reach. To explain this better:
If I want to skill only Pulse Laser Heat I have to activate 8 other skill attributes until I finally reach my -Heat attributes.
That's completely unfair and makes it difficult to have Skill Points for other Weaponsystems left.
This is an disadvantage for those that want to perform different weapon systems on their mechs.
Make the weapon systems ladder-like, for every attribute an own ladder like:
- one for heat
- one for range
- one for cooldown
and so on...
...and not woven as it is currently on the PTS!
Existing Quirks on Mechs such as Acceleration/Deacceleration on Mechs like the Locust:
Since it's possible to gain 35% Acceleration/Deacceleration from the Skills more than before (currently it's 15%) I guess it's time to nerf such mechs.
In total a Locust would have with it's existing Quirks an Acceleration/Deacceleration of 110%! The existing mobility quirks of all mechs need to get in my humble opinion reviewed for nerfs!
Mech Operations - Attribute "Magazine Capacity"
This was also several times already mentioned here but I mention it again:
The Magazine Capacity is missing LRM/SRM/S-SRM, NARC and machine guns!
AMS would also be an option to add...
That's all for the moment!
Edited by Hanky Spam, 10 February 2017 - 02:55 AM.