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New Tree Needs New Testing Method


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#1 JonDoeIowa

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Posted 10 February 2017 - 11:01 AM

With the new skill tree coming to the game, it puts forth the idea that testing needs to change in this game.

In the current system I need to build my mech, spend the Cbills and then get to take it out and see if it does what I had hoped in the testing grounds.

And with the new Skill Tree we will have to commit to the skills with the cost of Cbills/MC/XP before we can take them out into the testing grounds and see if the points we spent did what we had aimed to achieve.

What I am proposing to PGI is the testing grounds needs to be integrated into the Mechlab. The method being when I build that dream Bushwacker P1 I can then look over to the side and see two choices. "Save" same as now save the mech build and commit to the cost in Cbills. Or the second button should be "Test Build" or something along those lines. This then will take me to the testing grounds map choice menu to pick where I want to take this mech, to run it through it's paces before I choose to commit those Cbills to it.

This same method should then be applied to the skill tree menu to allow players to take that mech out and into the testing ground see how those skill points you just spent your hard earned Cbills and XP on affect it before committing those resources.

Let the player base actually test builds as spending in some cases 20+ million Cbills to deck out my new Javelin with an XL and all the skills etc I want on it is a large commitment.

Please comment and give your opinions on the matter, and hopefully we can get PGI to see the benefit to the players to actually test our builds before we buy.

#2 ProfessorD

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Posted 10 February 2017 - 12:33 PM

This is not a new idea, but it's all positive and hasn't been implemented yet, so preach it!

#3 Amsro

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Posted 10 February 2017 - 12:45 PM

For sure the ability to test in game before paying is needed.





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