Kojak Bear, on 10 February 2017 - 07:54 PM, said:
https://drive.google...N3NUMEx2MmhUNE0
One other note: PGI should give us the option to pay a one-time fee of XXXX C-Bills (maybe 4 million?) and YYYY XP (20,000?) or even the equivalent MC's (maybe 100? 200?), after which we get to enjoy UNLIMITED FREE re-specs. That way, the grind is more feasible and we get all customization opportunities after hurdling the pay wall. This will also encourage people to buy premium time to grind out the C-Bills/XP for the goal of free re-specs.
Great changes in your document!
I was also considering "Elite" skills or just adding more (so the same as 4 SP for the Elite skill) in my list here, but I also listed few more concerns.
I like your way to limit the maximum amount of Elite skills by locking one if using another one in the branch.
This was something I struggled with, so my "limit" was just a total SP per Skill-Class.
What I don't see in your suggestion is a way to prevent "boating" being better than multi-classing.
Outside of the "good starting point" skills in each weapon branch, most people will still likely put more points into mobility/survival/mechops than weapon.
Or am I overlooking something in this direction?
I was thinking that there could be some way to improve multi-weapon builds, by maybe adding extra effects on the branch Elite skills (e.g. adding bonus to the skill value if you use more than one weapon branch).
What do you think about this part?