- C-Bill cost of the very first node purchased is 2,173 c-bills
- Price of a each additional node goes up by 2,173 c-bills
- The 91st node would cost 197,743 c-bills
- Total Cost of all 91 nodes is 9.1mil
This formula could also be applied to xp costs
What does this address
A few issues from different player types
- New Players
-Lower c-bill cost of the beginning nodes reduces gap between them and vets quicker
-Greater satisfaction in beginning matches with a new mech due to being able to unlock nodes even with bad matches - Mech Collectors
- While still imposing a cost on getting a mech near equal to a mech on the live server that only has skills but no modules, it reduces it at the 30 node point mark by 2 million c-bills - Experimenters
- Cost of experimenting with builds at the beginning of a mech's life cycle is drastically reduced - General issue
- Best nodes can be purchased first at lower cost, more optional nodes can be left by the way side if c-bill retention is desired
Edited by Dracol, 10 February 2017 - 04:27 PM.

















